Difference between revisions of "Help:Sandbox"
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==snekbox== | ==snekbox== | ||
+ | {| class="infobox" style="border:1px solid #250b2d; text-align:left; font-size:9pt; min-width:350px;" cellpadding="1" cellspacing="0" rules="all" align="right" | ||
+ | ! colspan="3" style="background:#2a2a2a; text-align:center; width:350px; font-size:12pt" | Snek | ||
+ | |- | ||
+ | | colspan="3" style="text-align:center;font-size:7pt" | [[File:Happy-Snake-wiki.png|noframe|350px]]<br /> | ||
+ | |- | ||
+ | | Class: || colspan="2" style="background:#383838" | Light | ||
+ | |- | ||
+ | | Faction || colspan="2" style="background:#383838" | Community Manager | ||
+ | |- | ||
+ | | Ticket cost: || colspan="2" style="background:#383838" | ∞ | ||
+ | |- | ||
+ | | Speed: || colspan="2" style="background:#383838" | 90 km/h (120 km/h with MASC) | ||
+ | |- | ||
+ | | Torso rotation: || colspan="2" style="background:#383838" | 300° | ||
+ | |-style="vertical-align:top;" | ||
+ | | Troso pitch: || colspan="2" style="background:#383838" | -75° to +80° while standing<br>-65° to +85° while crouching | ||
+ | |- | ||
+ | | colspan="3" style="background:#2a2a2a;text-align:center;font-size:9pt" | Variant Armament | ||
+ | |- | ||
+ | | Variant || style="background:#383838" | Weapons || Equipment | ||
+ | |-style="vertical-align:top;" | ||
+ | | style="font-size:8pt" | Prime:<br> 100,000 CBills<br> Total base armor: 100,000 | ||
+ | | style="background:#383838" | 4 MBL | ||
+ | | MASC<br> EOptics<br> GECM<br> C3 | ||
+ | |} | ||
+ | |||
+ | ==snekbox 2, the snekoning== | ||
{| class="infobox" style="border:1px solid #250b2d; text-align:left; font-size:9pt; min-width:350px;" cellpadding="1" cellspacing="0" rules="all" align="right" | {| class="infobox" style="border:1px solid #250b2d; text-align:left; font-size:9pt; min-width:350px;" cellpadding="1" cellspacing="0" rules="all" align="right" | ||
! colspan="3" style="background:#2a2a2a; text-align:center; width:350px; font-size:12pt" | Snek | ! colspan="3" style="background:#2a2a2a; text-align:center; width:350px; font-size:12pt" | Snek |
Revision as of 00:14, 2 August 2017
This is the MWLL Wiki Sandbox! Test your edits here!
snekbox
snekbox 2, the snekoning
Usage
{{Mech|
| Image =300px
| Name =In Game Name
| Class =One of: Light/Medium/Heavy/Assault
| Faction =One of: Inner Sphere/Clan
| Tickets =Number only
| Speed =Number only
| SpeedWithMasc =Number only
| Rotation =Number only
| PitchStand =minimum° to maximum°
| PitchCrouch =minimum° to maximum°
| Prime = * Weapon
| Price = Price of prime, number only
| ArmorT Prime = Total Armor*, number only
| Prime Equip = * Equipment
| A = * Weapon
| PriceA = Price of A, number only
| ArmorT A= Total Armor*, number only
| A Equip = * Equipment
| B = * Weapon
| PriceB = Price of B, number only
| ArmorT B= Total Armor*, number only
| B Equip = * Equipment
| C = * Weapon
| PriceC = Price of C, number only
| ArmorT C= Total Armor*, number only
| C Equip = * Equipment
| D = * Weapon
| PriceD = Price of D, number only
| ArmorT D= Total Armor*, number only
| D Equip = * Equipment
| E = * Weapon
| PriceE = Price of E, number only
| ArmorT E= Total Armor*, number only
| E Equip = * Equipment
| Armor CT = Center torso armor, number only
| Armor LRT = Left and right torso armor if symmetrical, number only
| Armor LT = Left torso armor if asymmetrical, number only
| Armor RT = Right torso armor if asymmetrical, number only
| Armor LRA = Left and right arm armor, number only
| Armor LRL= Left and right leg armor, number only
| Armor H = Head armor, number only
| Armor B = Back armor, number only
| Armor LE = Left external armor, number only (use only if all variants have external pods)
| Armor RE = Right external armor, number only (use only if all variants have external pods)
}}
Notes
- Use proper name for Class and Faction as these are used for categorization of Mechs.
- Image should be Prime variant on white background
- * Total Armor - sum of armor points for components minus the external pods armor (to avoid confusion between variants with and without external pods)
- Use either Armor LRT for symmetrically, or both Armor LT and Armor RT for asymmetrically armored mechs