Difference between revisions of "Help:Sandbox"

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m (snekbox: future mech infobox initial layout)
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==snekbox==
 
==snekbox==
{| class="infobox" style="border: 1px solid #000; text-align:center; min-width:300px;" cellpadding="1" cellspacing="0" rules="all" align="right"
+
{| class="infobox" style="border:1px solid #250b2d; text-align:left; font-size:9pt; min-width:350px;" cellpadding="1" cellspacing="0" rules="all" align="right"
! colspan="3" style="background:#2a2a2a;width:200px;font-size:10pt" | Snek-box
+
! colspan="3" style="background:#2a2a2a; text-align:center; width:350px; font-size:12pt" | Snek
 
|-
 
|-
| colspan="3" style="text-align:center;font-size:7pt" | [[File:Happy-Snake-wiki.png|noframe|300px]]<br />
+
| colspan="3" style="text-align:center;font-size:7pt" | [[File:Happy-Snake-wiki.png|noframe|350px]]<br />
 
|-
 
|-
| colspan="3" style="background:#2a2a2a;text-align:center;font-size:9pt" | Section<sub>A</sub>
+
| Class: || colspan="2" style="background:#383838" | Light
 
|-
 
|-
| style="font-size:9pt" | FieldName<sub>A1</sub> || colspan="2" style="font-size:9pt" | FieldParameter<sub>A1</sub>
+
| Faction || colspan="2" style="background:#383838" | Community Manager
 
|-
 
|-
| style="font-size:9pt" | FieldName<sub>A2</sub> || style="font-size:9pt" | FieldParameter<sub>A2</sub> || style="font-size:9pt" | FieldParameter<sub>A2</sub>
+
| Ticket cost: || colspan="2" style="background:#383838" |
 
|-
 
|-
| style="font-size:9pt" | FieldName<sub>A3</sub> || style="font-size:9pt" | FieldParameter<sub>A3</sub> || style="font-size:9pt" | FieldParameter<sub>A3</sub>
+
| Speed: || colspan="2" style="background:#383838" | 90 km/h (120 km/h with MASC)
 
|-
 
|-
| colspan="3" style="background:#2a2a2a;text-align:center;font-size:9pt" | Section<sub>B</sub>
+
| Torso rotation: || colspan="2" style="background:#383838" | 300°
 +
|-style="vertical-align:top;"
 +
| Troso pitch: || colspan="2" style="background:#383838" | -75° to +80° while standing<br>-65° to +85° while crouching
 
|-
 
|-
| style="font-size:9pt" | FieldName<sub>B1</sub> || style="font-size:9pt" | FieldParameter<sub>B1</sub> || style="font-size:9pt" | FieldParameter<sub>B1</sub>
+
| colspan="3" style="background:#2a2a2a;text-align:center;font-size:9pt" | Variant Armament
 
|-
 
|-
| style="font-size:9pt" | FieldName<sub>B2</sub> || style="font-size:9pt" | FieldParameter<sub>B2</sub> || style="font-size:9pt" | FieldParameter<sub>B2</sub>
+
| Variant || style="background:#383838" | Weapons || Equipment
 +
|-style="vertical-align:top;"
 +
| style="font-size:8pt" | Prime:<br> 100,000 CBills<br> Total base armor: 100,000
 +
| style="background:#383838" | 4 MBL
 +
| MASC<br> EOptics<br> GECM<br> C3
 
|}
 
|}
  

Revision as of 05:13, 1 August 2017

This is the MWLL Wiki Sandbox! Test your edits here!

snekbox

Snek
noframe
Class: Light
Faction Community Manager
Ticket cost:
Speed: 90 km/h (120 km/h with MASC)
Torso rotation: 300°
Troso pitch: -75° to +80° while standing
-65° to +85° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
100,000 CBills
Total base armor: 100,000
4 MBL MASC
EOptics
GECM
C3

Usage

{{Mech|
| Image =300px
| Name =In Game Name
| Class =One of: Light/Medium/Heavy/Assault
| Faction =One of: Inner Sphere/Clan
| Tickets =Number only
| Speed =Number only
| SpeedWithMasc =Number only
| Rotation =Number only
| PitchStand =minimum° to maximum°
| PitchCrouch =minimum° to maximum°

| Prime = * Weapon
| Price = Price of prime, number only
| ArmorT Prime = Total Armor*, number only
| Prime Equip = * Equipment
| A = * Weapon
| PriceA = Price of A, number only
| ArmorT A= Total Armor*, number only
| A Equip = * Equipment
| B = * Weapon
| PriceB = Price of B, number only
| ArmorT B= Total Armor*, number only
| B Equip = * Equipment
| C = * Weapon
| PriceC = Price of C, number only
| ArmorT C= Total Armor*, number only
| C Equip = * Equipment
| D = * Weapon
| PriceD = Price of D, number only
| ArmorT D= Total Armor*, number only
| D Equip = * Equipment
| E = * Weapon
| PriceE = Price of E, number only
| ArmorT E= Total Armor*, number only
| E Equip = * Equipment

| Armor CT = Center torso armor, number only
| Armor LRT = Left and right torso armor if symmetrical, number only
| Armor LT = Left torso armor if asymmetrical, number only
| Armor RT = Right torso armor if asymmetrical, number only
| Armor LRA = Left and right arm armor, number only
| Armor LRL= Left and right leg armor, number only
| Armor H = Head armor, number only
| Armor B = Back armor, number only
| Armor LE = Left external armor, number only (use only if all variants have external pods)
| Armor RE = Right external armor, number only (use only if all variants have external pods)
}}

Notes

  • Use proper name for Class and Faction as these are used for categorization of Mechs.
  • Image should be Prime variant on white background
  • * Total Armor - sum of armor points for components minus the external pods armor (to avoid confusion between variants with and without external pods)
  • Use either Armor LRT for symmetrically, or both Armor LT and Armor RT for asymmetrically armored mechs