Difference between revisions of "TC DustBowl"
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| Name = TC_Dustbowl | | Name = TC_Dustbowl | ||
| Environment = Desert / Scrubland | | Environment = Desert / Scrubland | ||
− | | Temperature = +33 | + | | Temperature = +33 (daytime); +15 (nighttime) |
| Planet = Kikuyu | | Planet = Kikuyu | ||
| Coords = | | Coords = | ||
− | | Size = | + | | Size = 4096 x 4096 |
| Game Modes = <ul> | | Game Modes = <ul> | ||
<li>[[Team Solaris Arena]] | <li>[[Team Solaris Arena]] |
Revision as of 21:09, 29 August 2017
TC DustBowl | ||
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Environment: | Desert / Scrubland | |
Temperature: | +33 (daytime); +15 (nighttime) | |
Planet: | Kikuyu | |
Size: | 4096 x 4096 | |
Game Modes: | ||
First Available In: | 0.6.0 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 2 Clan: 2 Neutral: 3 | |
Tactical Map | ||
"On a desert region of Kikuyu lies several fortified bases, containing various underground facilities with plenty of resources for maintaining a fighting force. Battles erupt as commanders vie for control over these key structures." |
— Map introduction |
Overview
A somewhat rectangular map containing scrubland and light urban regions, Dustbowl features a lot of both short- and long-range combat that hinges upon the three neutral bases. Each of the middle bases' capture zones are on top of a raised installation, leaving any player attempting to wrest control of a base largely exposed to hostile fire. Repair bays at C5 and F3 are found in a garage-area below, accessible via two large doors that open when your asset approaches them.
This map also runs on a day/night cycle, where the ambient temperature drops twenty degrees during nighttime, allowing for slightly looser heat control.
Bases
E2
Type: Clan home base
Defenses: 3x LAMS, 2x Calliope, 1x Eagle Eye
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm
D7
Type: IS home base
Defenses: 3x LAMS, 2x Calliope, 1x Eagle Eye
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm
C3
Type: Clan base
Defenses: 2x Sentinel
Captureable: Yes
Can build: light/medium Mechs, light/medium Vehicles
Services: Repair, Rearm
C5
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair
E5
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: none
F3
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair
F6
Type: IS base
Defenses: 2x Sentinel
Captureable: Yes
Can build: light/medium Mechs, light/medium Vehicles
Services: Repair, Rearm