Difference between revisions of "Mechwarrior: Living Legends/Versions"

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(added 0.14.1)
(0.14.2 update)
Line 4: Line 4:
  
 
==Versions history==
 
==Versions history==
 +
===0.14.2===
 +
'''Release date:''' 7 June 2021<br>
 +
'''Standalone:''' Yes<br>
 +
'''Changelog:'''<br>
 +
<pre class="mw-collapsible">
 +
Version 0.14.2
 +
-----------------------------------------
 +
--------- KNOWN ISSUES - 0.14.2 ---------
 +
-----------------------------------------
 +
 +
------ GAMEPLAY -------
 +
 +
- If you are lucky, your pulse lasers occasionally will fire an additional laser pulse. Despite being useful in some situations, this is not intended. Sorry! :)
 +
- In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the reticule will keep trying to recenter.
 +
- Air LBX does not collide with mechlegs
 +
- BA SRMs always update in the HUD correctly whether they are selected or not, but only after they have been selected once after a respawn happened. After they have been selected, weapons can be switched, and they will always update correctly.
 +
- When left empty, each BA SRM tube needs to be manually reloaded (can be initiated by using the fire button)
 +
- BA hardmount MG cannot be fired during SRM reload while the SRM are selected
 +
- BA arm remains in position when hardmount MG is expended - weapon switch clears it
 +
- BA hardmount MG triggers "reloading" state on one of the SRM indicators when they are selected
 +
- BA hardmount MG is not yet textured.
 +
- BA hardmount MG lacks a muzzleflash effect. (it was heavily bugged) Tracers still work properly, however.
 +
- Bpod hit detection remains buggy
 +
- In rare cases directly after buying an asset, a mixed weapon group will only fire for one cycle and then stop. Works normally after that.
 +
- BA will show up as both air and surface targets
 +
 +
---- GAME SYSTEMS -----
 +
 +
- Crashes can happen. Workarounds are available in the Troubleshooting guide.
 +
- You might get stuck in the connecting screen. This depends on your ISP, but if that happens, a workaround is available in our Troubleshooting guide.
 +
 +
------- AUDIO ---------
 +
 +
- Due to a hack required for new leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop even though they are not moving.
 +
 +
-------- MAPS ---------
 +
 +
- TC_Palisades: Both ASF factories will only build one ASF at a time.
 +
- TC_Tukayyid trees may still cause some convergence issues when aiming directly at them. We are working on a permanent solution to this, but the most prominent issue with the trees has been resolved
 +
- TC_Scorched on low settings may cause blinding issues in the water
 +
 +
-------- HUD ----------
 +
 +
- Certain HUD elements might overlap other UI elements.
 +
- BA SRM ammo counter does not update until the weapon was selected and the reload on them was triggered once
 +
- There is a hang up in frames when you switch targets when using the tank HUD.
 +
 +
------ CONTROLS -------
 +
 +
- DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://wiki.mechlivinglegends.net/index.php/Joystick_Setup
 +
 +
-------- VISUAL -------
 +
 +
- Sometimes solid yellow camo looks like gold on certain assets
 +
 +
-----------------------------------------
 +
------------- VERSION 0.14.2 ------------
 +
-----------------------------------------
 +
 +
------ BUG FIXES ------
 +
 +
- Recovered unique solid red camo for Uziel
 +
- Schreck and Shoden added to material effects
 +
- TC capture UI no longer only shows 6 bases on a map, up to 8 now possible
 +
- Added kinetic air and energy air modifiers to masterlist so that they should now properly interact with BA and mechlegs.
 +
- Cleaned up mechlists.lua tables to perhaps help fix the new somehwat rare nulltable bug causing servers to disallow buying any vehicle after switching maps.
 +
- Fix for missing helper assignments on some blacklanner hitboxes which were causing some weapons to not be properly destroyed when the component was destroyed.
 +
- Heatsinks are properly accounted for during repairs.
 +
 +
------- GAMEPLAY ----------
 +
 +
- Maximum cbill transfer amount set to 5k from 10k.
 +
- Added server cvar (sv_cbill_trade_lock_time) [default= 10 minutes] to forbid cbill sharing for a set amount of time from round start to coincide with other ramp-up mechanics.
 +
- Added new "Suspension Kick" system to all tanks and hovercraft;
 +
- Default bound to weapon group 6, upon press the system will "kick" the tank back away from the direction you're facing with the turret. It can be used every 5 seconds.
 +
  Hovercraft and the Mithras have a less powerful kick for self-righting purpopses on a 10 second cooldown.
 +
(note: due to limitations the LT and rommel A will require you to deploy before using it probably not making it very useful for them)
 +
- New hit type for Arrows and LaserGuidedBombs will destroy narc beacons on contact from overkill.
 +
- Made Vtol wings fully repairable, no longer phyiscally drop their weapons when destroyed.
 +
 +
- Clan LRM changes
 +
-Reduced offset factor (spread) to 2.2 from 2.5
 +
-Increased turn speed to 65 from 60
 +
-Increased max speed to 185 from 175
 +
-Reduced laziness to 15 from 20
 +
-Reduced min range to 10m from 20m.
 +
- Increased fire rate of burst on MRM30 and MRM40 to 9 and 8.333 from 8.333 and 7.5.
 +
- Reduced HPPC emp splash to 5m from 6m (not much difference in most situations).
 +
- Increased inner splash area of LPPC to match that of other PPC classes, increased size of hit particle.
 +
- Normalized all splash areas on LT and Sniper shells to 34m inner and 40m outer.
 +
- Increased ammo per ton on Sniper Artillery to 6 from 3.
 +
- Increased LaserGuidedBomb cost per bomb to 3k from 2k.
 +
- Reduced lifetime on fixed BA claw/machinegun to 300m from 600m.
 +
 +
- Blacklanner
 +
- Reducing turnrate and turn acelleration to better match mechs in its own weight class (it was such an outlier it was out dancing mechs half its weight, much less mechs its own weight).
 +
 +
- Huit
 +
- Moved Huit B and E out of artillery class for more forward buys.
 +
 +
- Chevalier
 +
- Reduced base chassis price by 100.
 +
 +
- Longtom
 +
- Increased ticket cost on death to 11 from 8.
 +
- Replaced BHP with BAP on all variants.
 +
- Corsair/Sulla
 +
- Increased ticket cost on death to 7 from 6.
 +
 +
- Mars
 +
- Raised chassis up for better wheel clearance, reducing incidents of getting stuck on shallow inclines and bumps.
 +
- Added an additional Pointdefensesystem on the front of the chassis to defend against BA approaching from the front.
 +
 +
- Schrek
 +
- Raised chassis up for better wheel clearance, reducing incidents of getting stuck on shallow inclines and bumps.
 +
 +
- Shoden
 +
- Raised chassis up for better wheel clearance, reducing incidents of getting stuck on shallow inclines and bumps.
 +
 +
- Locust IIC
 +
- Increased tier to 4 from 3.
 +
 +
-------- VISUAL --------
 +
 +
- Longtom
 +
- Replaced longtom shell particle with something easier to see and track (may help with ghost shells, not sure yet)
 +
 +
- Shoden
 +
- Removed camo paint from wheels to prevent hypnowheel effects.
 +
 +
-------- AUDIO --------
 +
 +
-Whiz sound added to laser-guided bombs.
 +
 +
---------- UI ---------
 +
 +
- Added new precise heatsinks health bar indicator.
 +
- New indicator for auto-shutdown status on ground assets.
 +
- TC capture UI adjusted to accomodate HUD changes.
 +
- Reworked weapon group indicators:
 +
Green outer ring: dark colored = less than all weapons ready, light colored = all weapons are ready, off = no weapons ready
 +
Blue inner ring: dark colored = less than all weapons in range, light colored = all weapons in range, off = no weapons in range,
 +
special state red = below min range on some or all weapons, special state yellow = damage drop off on some or all weapons
 +
see https://www.youtube.com/watch?v=RouNhxjunC0 for a detailed explanation.
 +
 +
------ CONTROLS -------
 +
 +
- After an auto-shutdown a power up can now be queued as soon as the message "cooling down" is displayed.
 +
 +
----- SYSTEMS -------
 +
 +
- Added server-side player chat mute function.
 +
- Added server-side cbill trade lock with a default of 10 minutes at the beginning of a game.
 +
</pre>
 
===0.14.1===
 
===0.14.1===
 
'''Release date:''' 9 April 2021<br>
 
'''Release date:''' 9 April 2021<br>
 
'''Standalone:''' Yes<br>
 
'''Standalone:''' Yes<br>
 
'''Changelog:'''<br>
 
'''Changelog:'''<br>
<pre class="mw-collapsible">  
+
<pre class="mw-collapsible mw-collapsed">  
 
Version 0.14.1
 
Version 0.14.1
 
-----------------------------------------
 
-----------------------------------------

Revision as of 00:13, 8 June 2021

Mechwarrior: Living Legends was first released on 27 December 2009. Since then several versions were released. This page covers the Mod changelogs for each release.


Versions history

0.14.2

Release date: 7 June 2021
Standalone: Yes
Changelog:

[Collapse]
Version 0.14.2 ----------------------------------------- --------- KNOWN ISSUES - 0.14.2 --------- ----------------------------------------- ------ GAMEPLAY ------- - If you are lucky, your pulse lasers occasionally will fire an additional laser pulse. Despite being useful in some situations, this is not intended. Sorry! :) - In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the reticule will keep trying to recenter. - Air LBX does not collide with mechlegs - BA SRMs always update in the HUD correctly whether they are selected or not, but only after they have been selected once after a respawn happened. After they have been selected, weapons can be switched, and they will always update correctly. - When left empty, each BA SRM tube needs to be manually reloaded (can be initiated by using the fire button) - BA hardmount MG cannot be fired during SRM reload while the SRM are selected - BA arm remains in position when hardmount MG is expended - weapon switch clears it - BA hardmount MG triggers "reloading" state on one of the SRM indicators when they are selected - BA hardmount MG is not yet textured. - BA hardmount MG lacks a muzzleflash effect. (it was heavily bugged) Tracers still work properly, however. - Bpod hit detection remains buggy - In rare cases directly after buying an asset, a mixed weapon group will only fire for one cycle and then stop. Works normally after that. - BA will show up as both air and surface targets ---- GAME SYSTEMS ----- - Crashes can happen. Workarounds are available in the Troubleshooting guide. - You might get stuck in the connecting screen. This depends on your ISP, but if that happens, a workaround is available in our Troubleshooting guide. ------- AUDIO --------- - Due to a hack required for new leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop even though they are not moving. -------- MAPS --------- - TC_Palisades: Both ASF factories will only build one ASF at a time. - TC_Tukayyid trees may still cause some convergence issues when aiming directly at them. We are working on a permanent solution to this, but the most prominent issue with the trees has been resolved - TC_Scorched on low settings may cause blinding issues in the water -------- HUD ---------- - Certain HUD elements might overlap other UI elements. - BA SRM ammo counter does not update until the weapon was selected and the reload on them was triggered once - There is a hang up in frames when you switch targets when using the tank HUD. ------ CONTROLS ------- - DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://wiki.mechlivinglegends.net/index.php/Joystick_Setup -------- VISUAL ------- - Sometimes solid yellow camo looks like gold on certain assets ----------------------------------------- ------------- VERSION 0.14.2 ------------ ----------------------------------------- ------ BUG FIXES ------ - Recovered unique solid red camo for Uziel - Schreck and Shoden added to material effects - TC capture UI no longer only shows 6 bases on a map, up to 8 now possible - Added kinetic air and energy air modifiers to masterlist so that they should now properly interact with BA and mechlegs. - Cleaned up mechlists.lua tables to perhaps help fix the new somehwat rare nulltable bug causing servers to disallow buying any vehicle after switching maps. - Fix for missing helper assignments on some blacklanner hitboxes which were causing some weapons to not be properly destroyed when the component was destroyed. - Heatsinks are properly accounted for during repairs. ------- GAMEPLAY ---------- - Maximum cbill transfer amount set to 5k from 10k. - Added server cvar (sv_cbill_trade_lock_time) [default= 10 minutes] to forbid cbill sharing for a set amount of time from round start to coincide with other ramp-up mechanics. - Added new "Suspension Kick" system to all tanks and hovercraft; - Default bound to weapon group 6, upon press the system will "kick" the tank back away from the direction you're facing with the turret. It can be used every 5 seconds. Hovercraft and the Mithras have a less powerful kick for self-righting purpopses on a 10 second cooldown. (note: due to limitations the LT and rommel A will require you to deploy before using it probably not making it very useful for them) - New hit type for Arrows and LaserGuidedBombs will destroy narc beacons on contact from overkill. - Made Vtol wings fully repairable, no longer phyiscally drop their weapons when destroyed. - Clan LRM changes -Reduced offset factor (spread) to 2.2 from 2.5 -Increased turn speed to 65 from 60 -Increased max speed to 185 from 175 -Reduced laziness to 15 from 20 -Reduced min range to 10m from 20m. - Increased fire rate of burst on MRM30 and MRM40 to 9 and 8.333 from 8.333 and 7.5. - Reduced HPPC emp splash to 5m from 6m (not much difference in most situations). - Increased inner splash area of LPPC to match that of other PPC classes, increased size of hit particle. - Normalized all splash areas on LT and Sniper shells to 34m inner and 40m outer. - Increased ammo per ton on Sniper Artillery to 6 from 3. - Increased LaserGuidedBomb cost per bomb to 3k from 2k. - Reduced lifetime on fixed BA claw/machinegun to 300m from 600m. - Blacklanner - Reducing turnrate and turn acelleration to better match mechs in its own weight class (it was such an outlier it was out dancing mechs half its weight, much less mechs its own weight). - Huit - Moved Huit B and E out of artillery class for more forward buys. - Chevalier - Reduced base chassis price by 100. - Longtom - Increased ticket cost on death to 11 from 8. - Replaced BHP with BAP on all variants. - Corsair/Sulla - Increased ticket cost on death to 7 from 6. - Mars - Raised chassis up for better wheel clearance, reducing incidents of getting stuck on shallow inclines and bumps. - Added an additional Pointdefensesystem on the front of the chassis to defend against BA approaching from the front. - Schrek - Raised chassis up for better wheel clearance, reducing incidents of getting stuck on shallow inclines and bumps. - Shoden - Raised chassis up for better wheel clearance, reducing incidents of getting stuck on shallow inclines and bumps. - Locust IIC - Increased tier to 4 from 3. -------- VISUAL -------- - Longtom - Replaced longtom shell particle with something easier to see and track (may help with ghost shells, not sure yet) - Shoden - Removed camo paint from wheels to prevent hypnowheel effects. -------- AUDIO -------- -Whiz sound added to laser-guided bombs. ---------- UI --------- - Added new precise heatsinks health bar indicator. - New indicator for auto-shutdown status on ground assets. - TC capture UI adjusted to accomodate HUD changes. - Reworked weapon group indicators: Green outer ring: dark colored = less than all weapons ready, light colored = all weapons are ready, off = no weapons ready Blue inner ring: dark colored = less than all weapons in range, light colored = all weapons in range, off = no weapons in range, special state red = below min range on some or all weapons, special state yellow = damage drop off on some or all weapons see https://www.youtube.com/watch?v=RouNhxjunC0 for a detailed explanation. ------ CONTROLS ------- - After an auto-shutdown a power up can now be queued as soon as the message "cooling down" is displayed. ----- SYSTEMS ------- - Added server-side player chat mute function. - Added server-side cbill trade lock with a default of 10 minutes at the beginning of a game.

0.14.1

Release date: 9 April 2021
Standalone: Yes
Changelog:

[Expand]

0.14.0

Release date: 3 April 2021
Standalone: Yes
Changelog:

[Expand]

0.13.4

Release date: 7 February 2021
Standalone: Yes
Changelog:

[Expand]

0.13.3

Release date: 26 October 2020
Standalone: Yes
Changelog:

[Expand]

0.13.2

Release date: 24 October 2020
Standalone: Yes
Changelog:

[Expand]

0.13.1

Release date: 14 October 2020
Standalone: Yes
Changelog:

[Expand]


0.13.0

Release date: 19 September 2020
Standalone: Yes
Changelog:

[Expand]

0.12.2

Release date: 11 May 2020
Standalone: Yes
Changelog:

[Expand]

0.12.1

Release date: 1 May 2020
Standalone: Yes
Changelog:

[Expand]

0.12.0

Release date: 10 April 2020
Standalone: Yes
Changelog:

[Expand]

0.11.4

Release date: 19 January 2020
Standalone: Yes
Changelog:

[Expand]

0.11.3

Release date: 27 December 2019
Standalone: Yes
Changelog:

[Expand]

0.11.2

Release date: 10 August 2019
Standalone: Yes
Changelog:

[Expand]

0.11.1

Release date: 26 July 2019
Standalone: Yes
Changelog:

[Expand]

0.11.0

Release date: 25 July 2019
Standalone: Yes
Changelog:

[Expand]

0.10.3

Release date: 8 January 2019
Standalone: Yes
Changelog:

[Expand]

0.10.2

Release date: 5 January 2019
Standalone: Yes
Changelog:

[Expand]

0.10.1

Release date: 27 October 2018
Standalone: Yes
Changelog:

[Expand]

0.10.0

Release date: 19 October 2018
Standalone: Yes
Changelog:

[Expand]

0.9.4

Release date: 28 April 2018
Standalone: Yes
Changelog:

[Expand]

0.9.3

Release date: 10 March 2018
Standalone: Hotfix
Changelog:

[Expand]

0.9.2

Release date: 3 March 2018
Standalone: Yes
Changelog:

[Expand]

0.9.1

Release date: 28 October 2017
Standalone: No
Changelog:

[Expand]

0.9.0

Release date: 15 October 2017
Standalone: Yes
Changelog:

[Expand]

0.8.6

Release date: 28 July 2017
Standalone: No
Changelog:

[Expand]

0.8.5

Release date: 23 May 2017
Standalone: No
Changelog:

[Expand]

0.8.4

Release date: 14 May 2017
Standalone: No
Changelog:

[Expand]

0.8.3

Release date: 9 May 2017
Standalone: No
Changelog:

[Expand]

0.8.2

Release date: 16 December 2016
Standalone: No
Changelog:

[Expand]

0.8.1

Release date: 02 December 2016
Standalone: No
Changelog:

[Expand]

0.8.0 Community Edition

Release date: 28 October 2016
Standalone: No
Changelog:

[Expand]

0.7.1

Release date: 27 January 2013
Standalone: No
Changelog:

[Expand]

0.7.0

Release date: 16 January 2013
Standalone: No
Changelog:

[Expand]

0.6.1

Release date: 26 July 2012
Standalone: No
Changelog:

[Expand]

0.6.0

Release date: 26 July 2012
Standalone: Yes
Changelog:

[Expand]

0.5.6

Release date: 23 April 2012
Standalone: No
Changelog:

[Expand]

0.5.5

Release date: 6 February 2012
Standalone: No
Changelog:

[Expand]

0.5.4

Release date: 20 December 2011
Standalone: No
Changelog:

[Expand]

0.5.3

Release date: 1 November 2011
Standalone: No
Changelog:

[Expand]

0.5.2

Release date: 19 October 2011
Standalone: No
Changelog:

[Expand]

0.5.1

Release date: 29 May 2011
Standalone: No
Changelog:

[Expand]

0.5.0

Release date: 27 May 2011
Standalone: Yes
Changelog:

[Expand]

0.4.9

Release date: 16 February 2011
Standalone: No
Changelog:

[Expand]

0.4.8

Release date: 03 February 2011
Standalone: No
Changelog:

[Expand]

0.4.7

Release date: 02 February 2011
Standalone: No
Changelog:

[Expand]

0.4.6

Release date: 01 February 2011
Standalone: No
Changelog:

[Expand]

0.4.5

Release date: 31 January 2011
Standalone: No
Changelog:

[Expand]

0.4.4

Release date: 26 January 2011
Standalone: No
Changelog:

[Expand]


0.4.3

Release date: 02 January 2011
Standalone: No
Changelog:

[Expand]

0.4.2

Release date: 31 December 2010
Standalone: No
Changelog:

[Expand]

0.4.1

Release date: 29 December 2010
Standalone: No
Changelog:

[Expand]

0.4.0

Release date: 29 December 2010
Standalone: Yes
Changelog:

[Expand]

0.3.2

Release date: 12 July 2010
Standalone: No
Changelog:

[Expand]

0.3.1

Release date: 23 June 2010
Standalone: No
Changelog:

[Expand]

0.3.0

Release date: 12 June 2010
Standalone: Yes
Changelog:

[Expand]

0.2.0

Release date: 25 February 2010
Standalone: Yes
Changelog:

[Expand]

0.1.0

Release date: 16 January 2010
Standalone: No
Changelog:

[Expand]

Beta Hotfix 1

Release date: 29 December 2009
Standalone: No
Changelog:

[Expand]

Beta 1.0

Release date: 27 December 2009
Standalone: Yes