Difference between revisions of "Points"

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'''Points''' are part of the scoring system used in [[MWLL]] to determine [[CBill]] gain and [[rank]] progression.
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#redirect[[Economy#Points]]
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Points are earned in matches in a number of different ways:
 
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# Dealing damage to an opposing player or unmanned asset. This is by far the most common way of earning points.
 
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# Getting a kill. This by itself does not earn as many points as doing damage does.
 
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# Capturing areas in [[Terrain Control]].
 
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# Spotting opposing players and relaying that information using [[C3]].
 
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# From guiding your teammates' missiles to opposing players via [[NARC]] beacons or [[TAG]] lasers.
 
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As you gain points, you will progress through the [[ranks]], enabling you to have more [[CBills]] available when you respawn. Your current point total is displayed on the scoreboard, which can be viewed by pressing '''''Tab''''' key with the default controls.
 
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    It is important to note that points are displayed in per thousands for the sake of clarity.
 
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== Asset Tiers ==
 
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All assets belong to a numerical tier (i.e. tier 1, tier 2, etc.). When earning points through damage, you will gain more by damaging a higher tier asset when piloting a lower tier one. This mechanic helps late-joiners catch up to other players more quickly than they otherwise could. An asset damaging another, higher-tiered asset will receive a 5% cash bonus for every tier level difference. Likewise, an asset damaging another of lower tier will receive a 5% cash reduction for every tier level difference. This is calculated in-game by 1.0+(tierDifference*0.1), where tierDifference is from the perspective of the attacking asset - this value can be negative if the attacked asset is lower tier. Below is a listing of all assets and their respective tiers:
 
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{| border="1" cellspacing="0" cellpadding="5" style="float:left; margin-right: 10px; text-align:center;"
 
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|- style="text-align:left"
 
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! style="background:#2a2a2a;" | Tier
 
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! style="background:#2a2a2a;" | Asset
 
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! style="background:#2a2a2a;" | Class
 
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|-
 
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| rowspan="2"| 1
 
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| style="background:#383838;" | [[APC]]
 
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| Tank
 
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|-
 
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| style="background:#383838;" | [[Harasser]]
 
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| Hovercraft
 
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|-
 
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| rowspan="2"| 2
 
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| style="background:#383838;" | [[Mithras]]
 
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| Tank
 
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|-
 
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| style="background:#383838;" | [[Osiris]]
 
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| Light Mech
 
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|-
 
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| rowspan="1"| 3
 
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| style="background:#383838;" | [[Sparrowhawk]]
 
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| Aerospace Fighter
 
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|-
 
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| rowspan="10"| 4
 
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| style="background:#383838;" | [[Chevalier]]
 
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| Tank
 
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|-
 
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| style="background:#383838;" | [[Chimera]]
 
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| Medium Mech
 
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|-
 
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| style="background:#383838;" | [[Donar]]
 
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| VTOL
 
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|-
 
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| style="background:#383838;" | [[Elemental]]
 
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| Battle Armor
 
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|-
 
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| style="background:#383838;" | [[Hawkmoth]]
 
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| VTOL
 
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|-
 
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| style="background:#383838;" | [[Hephaestus]]
 
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| Hovercraft
 
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|-
 
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| style="background:#383838;" | [[Longinus]]
 
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| Battle Armor
 
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|-
 
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| style="background:#383838;" | [[Raven]]
 
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| Light Mech
 
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|-
 
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| style="background:#383838;" | [[Solitaire]]
 
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| Light Mech
 
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|-
 
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| style="background:#383838;" | [[Uller]]
 
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| Light Mech
 
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|-
 
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|}
 
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{| border="1" cellspacing="0" cellpadding="5" style="float:left; margin-right: 10px; text-align:center;"
 
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|- style="text-align:left"
 
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! style="background:#2a2a2a;" | Tier
 
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! style="background:#2a2a2a;" | Asset
 
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! style="background:#2a2a2a;" | Class
 
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|-
 
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| rowspan="7"| 5
 
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| style="background:#383838;" | [[Anubis]]
 
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| Light Mech
 
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|-
 
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| style="background:#383838;" | [[Ares]]
 
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| Tank
 
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|-
 
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| style="background:#383838;" | [[Avar]]
 
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| Aerospace Fighter
 
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|-
 
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| style="background:#383838;" | [[Goblin]]
 
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| Tank
 
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|-
 
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| style="background:#383838;" | [[Hollander II]]
 
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| Medium Mech
 
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|-
 
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| style="background:#383838;" | [[Partisan]]
 
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| Tank
 
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|-
 
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| style="background:#383838;" | [[Regulator]]
 
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| Hovercraft
 
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|-
 
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| rowspan="5"| 6
 
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| style="background:#383838;" | [[Cougar]]
 
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| Light Mech
 
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|-
 
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| style="background:#383838;" | [[Epona]]
 
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| Hovercraft
 
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|-
 
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| style="background:#383838;" | [[Owens]]
 
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| Light Mech
 
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|-
 
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| style="background:#383838;" | [[Puma]]
 
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| Light Mech
 
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|-
 
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| style="background:#383838;" | [[Uziel]]
 
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| Medium Mech
 
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|-
 
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| rowspan="4"| 7
 
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| style="background:#383838;" | [[Bushwacker]]
 
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| Medium Mech
 
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|-
 
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| style="background:#383838;" | [[Corsair]]
 
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| Aerospace Fighter
 
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|-
 
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| style="background:#383838;" | [[Shadowcat]]
 
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| Medium Mech
 
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|-
 
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| style="background:#383838;" | [[Sulla]]
 
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| Aerospace Fighter
 
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|-
 
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| rowspan="1"| 8
 
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| style="background:#383838;" | [[Rifleman]]
 
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| Heavy Mech
 
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|-
 
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|}
 
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{| border="1" cellspacing="0" cellpadding="5" style="float:left; margin-right: 10px; text-align:center;"
 
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|- style="text-align:left"
 
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! style="background:#2a2a2a;" | Tier
 
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! style="background:#2a2a2a;" | Asset
 
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! style="background:#2a2a2a;" | Class
 
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|-
 
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| rowspan="6"| 9
 
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| style="background:#383838;" | [[Black Lanner]]
 
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| Medium Mech
 
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|-
 
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| style="background:#383838;" | [[Catapult]]
 
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| Heavy Mech
 
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|-
 
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| style="background:#383838;" | [[Oro]]
 
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| Tank
 
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|-
 
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| style="background:#383838;" | [[Rommel]]
 
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| Tank
 
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|-
 
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| style="background:#383838;" | [[Rusalka]]
 
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| Aerospace Fighter
 
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|-
 
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| style="background:#383838;" | [[Visigoth]]
 
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| Aerospace Fighter
 
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|-
 
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| rowspan="3"| 10
 
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| style="background:#383838;" | [[Loki]]
 
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| Heavy Mech
 
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|-
 
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| style="background:#383838;" | [[Ryoken]]
 
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| Medium Mech
 
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|-
 
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| style="background:#383838;" | [[Warhammer]]
 
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| Heavy Mech
 
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|-
 
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| rowspan="7"| 11
 
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| style="background:#383838;" | [[Argus]]
 
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| Heavy Mech
 
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|-
 
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| style="background:#383838;" | [[Avatar]]
 
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| Heavy Mech
 
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|-
 
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| style="background:#383838;" | [[Demolisher]]
 
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| Tank
 
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|-
 
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| style="background:#383838;" | [[Mauler]]
 
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| Assault Mech
 
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|-
 
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| style="background:#383838;" | [[Novacat]]
 
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| Heavy Mech
 
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|-
 
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| style="background:#383838;" | [[Thor]]
 
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| Heavy Mech
 
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|-
 
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| style="background:#383838;" | [[Vulture]]
 
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| Heavy Mech
 
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|-
 
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| rowspan="3"| 12
 
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| style="background:#383838;" | [[Cauldron-Born]]
 
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| Heavy Mech
 
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|-
 
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| style="background:#383838;" | [[Huitzilopochtli]]
 
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| Tank
 
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|-
 
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| style="background:#383838;" | [[Thanatos]]
 
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| Heavy Mech
 
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|-
 
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|}
 
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{| border="1" cellspacing="0" cellpadding="5" style="float:left; margin-right: 10px; text-align:center;"
 
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|- style="text-align:left"
 
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! style="background:#2a2a2a;" | Tier
 
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! style="background:#2a2a2a;" | Asset
 
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! style="background:#2a2a2a;" | Class
 
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|-
 
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| rowspan="2"| 13
 
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| style="background:#383838;" | [[Awesome]]
 
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| Assault Mech
 
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|-
 
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| style="background:#383838;" | [[Shiva]]
 
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| Aerospace Fighter
 
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|-
 
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| rowspan="2"| 14
 
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| style="background:#383838;" | [[Madcat]]
 
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| Heavy Mech
 
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|-
 
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| style="background:#383838;" | [[Masakari]]
 
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| Assault Mech
 
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|-
 
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| rowspan="4"| 15
 
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| style="background:#383838;" | [[Atlas]]
 
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| Assault Mech
 
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|-
 
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| style="background:#383838;" | [[Madcat MKII]]
 
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| Assault Mech
 
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|-
 
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| style="background:#383838;" | [[Morrigu]]
 
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| Tank
 
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|-
 
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| style="background:#383838;" | [[Xerxes]]
 
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| Aerospace Fighter
 
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|-
 
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| rowspan="4"| 16
 
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| style="background:#383838;" | [[Blood Asp]]
 
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| Assault Mech
 
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|-
 
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| style="background:#383838;" | [[Daishi]]
 
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| Assault Mech
 
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|-
 
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| style="background:#383838;" | [[Fafnir]]
 
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| Assault Mech
 
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|-
 
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| style="background:#383838;" | [[Mobile Long Tom]]
 
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| Tank
 
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|-
 
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|}
 
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<!-- Stats current for 0.10.3 -->
 
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{{-}}
 
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{{Navbox Gameplay Concepts}}
 
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[[Category:Gameplay Concepts]]
 

Latest revision as of 02:31, 9 September 2022

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