Difference between revisions of "Template:BA Weapons/doc"
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DragonGod004 (talk | contribs) (First implementation documentation) |
DragonGod004 (talk | contribs) (Add line for price) |
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==Usage=={{BA Weapons | ==Usage=={{BA Weapons | ||
| Image = File:MWLL S LASER.png | | Image = File:MWLL S LASER.png | ||
− | | Max Range = | + | | Name = Zoom Lazer |
− | | Primary Damage = | + | | Price = 1 |
− | | Damage Type = | + | | Max Range = 2 |
− | | Secondary Damage = | + | | Primary Damage = 3 |
− | | Secondary Damage Type = | + | | Damage Type = 4 |
− | | Splash Radius = | + | | Secondary Damage = 5 |
− | | Shots per Min = | + | | Secondary Damage Type = 6 |
− | | Overheat = | + | | Splash Radius = 7 |
− | | Cooldown = | + | | Shots per Min = 8 |
− | | Heat per Sec = | + | | Damage per Sec = 9 |
− | | Damage Fall-off = | + | | Overheat = 10 |
− | | Fall-off After = | + | | Cooldown = 11 |
+ | | Heat per Sec = 12 | ||
+ | | Damage Fall-off = 13 | ||
+ | | Fall-off After = 14 | ||
}}The infobox may be added by pasting the template as shown below into an article and then filling in the desired fields. | }}The infobox may be added by pasting the template as shown below into an article and then filling in the desired fields. | ||
===Blank Template=== | ===Blank Template=== | ||
<pre style="overflow:auto"> | <pre style="overflow:auto"> | ||
{{BA Weapons | {{BA Weapons | ||
− | | Image = | + | | Image = |
+ | | Name = | ||
+ | | Price = | ||
| Max Range = | | Max Range = | ||
| Primary Damage = | | Primary Damage = | ||
Line 26: | Line 31: | ||
| Splash Radius = | | Splash Radius = | ||
| Shots per Min = | | Shots per Min = | ||
+ | | Damage per Sec = | ||
| Overheat = | | Overheat = | ||
| Cooldown = | | Cooldown = |
Latest revision as of 22:04, 28 February 2019
This infobox template contains all essential information for MWLL's Battle Armor Weapons.
Usage
The infobox may be added by pasting the template as shown below into an article and then filling in the desired fields.
Blank Template
{{BA Weapons | Image = | Name = | Price = | Max Range = | Primary Damage = | Damage Type = | Secondary Damage = | Secondary Damage Type = | Splash Radius = | Shots per Min = | Damage per Sec = | Overheat = | Cooldown = | Heat per Sec = | Damage Fall-off = | Fall-off After = }}