Difference between revisions of "AutoCannons"
From MechWarrior: Living Legends Wiki
m (→Rotary AutoCannons) |
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==[[Standard AutoCannons]]== | ==[[Standard AutoCannons]]== | ||
− | |||
* Autocannon 2 (AC2) | * Autocannon 2 (AC2) | ||
* Autocannon 5 (AC5) | * Autocannon 5 (AC5) | ||
Line 12: | Line 11: | ||
==[[Ultra AutoCannons]]== | ==[[Ultra AutoCannons]]== | ||
− | * UAC2 | + | * Ultra Autocannon 2 (UAC2) |
− | * UAC5 | + | * Ultra Autocanon 5 (UAC5) |
− | * UAC10 | + | * Ultra Autocanon 10 (UAC10) |
− | * UAC20 | + | * Ultra Autocanon 20 (UAC20) |
− | * CUAC2 | + | * Clan Ultra Autocanon 2 (CUAC2) |
− | * CUAC5 | + | * Clan Ultra Autocanon 5 (CUAC5) |
− | * CUAC10 | + | * Clan Ultra Autocanon 10 (CUAC10) |
− | * CUAC20 | + | * Clan Ultra Autocanon 20 (CUAC20) |
− | |||
==[[Rotary AutoCannons]]== | ==[[Rotary AutoCannons]]== | ||
− | |||
* Rotary Autocannon 2 (RAC2) | * Rotary Autocannon 2 (RAC2) | ||
* Rotary Autocannon 5 (RAC5) | * Rotary Autocannon 5 (RAC5) | ||
==[[Lubalin Ballistics-X AutoCannons]]== | ==[[Lubalin Ballistics-X AutoCannons]]== | ||
− | * LBX2 | + | * Lubalin Ballistics-X 2 (LBX2) |
− | * LBX5 | + | * Lubalin Ballistics-X 5 (LBX5) |
− | * LBX10 | + | * Lubalin Ballistics-X 10 (LBX10) |
− | * LBX20 | + | * Lubalin Ballistics-X 20 (LBX20) |
− | * CLBX2 | + | * Clan Lubalin Ballistics-X 2 (CLBX2) |
− | * CLBX5 | + | * Clan Lubalin Ballistics-X 5 (CLBX5) |
− | * CLBX10 | + | * Clan Lubalin Ballistics-X 10 (CLBX10) |
− | * CLBX20 | + | * Clan Lubalin Ballistics-X 20 (CLBX20) |
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==[[Hyper-Velocity AutoCannons]]== | ==[[Hyper-Velocity AutoCannons]]== | ||
− | * HVAC2 | + | * Hyper-Velocity Autocannon 2 (HVAC2) |
− | * | + | * Hyper-Velocity Autocannon 10 (HVAC10) |
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[[Category:Ballistic weapons]] | [[Category:Ballistic weapons]] |
Latest revision as of 14:25, 11 June 2019
AutoCannons, or AC's, and their variations are the most common Ballistic Weapons, and like other Ballistic Weapons, fire actual projectiles, much like modern-day firearms. All AutoCannons are ammo-dependent, and feature an "overheat" mechanic, in which continuous fire of the weapon without time to "cool down" will result in a debilitating jam that will render the AutoCannon inoperable for an extended period of time. Autocannons will also fire beyond their listed range, but with reduced damage; there is also a set maximum range at which AutoCannon rounds will air burst, causing light splash damage.
Autocannons in MWLL are designated as follows:
Contents
Standard AutoCannons
- Autocannon 2 (AC2)
- Autocannon 5 (AC5)
- Autocannon 10 (AC10)
- Autocannon 20 (AC20)
Ultra AutoCannons
- Ultra Autocannon 2 (UAC2)
- Ultra Autocanon 5 (UAC5)
- Ultra Autocanon 10 (UAC10)
- Ultra Autocanon 20 (UAC20)
- Clan Ultra Autocanon 2 (CUAC2)
- Clan Ultra Autocanon 5 (CUAC5)
- Clan Ultra Autocanon 10 (CUAC10)
- Clan Ultra Autocanon 20 (CUAC20)
Rotary AutoCannons
- Rotary Autocannon 2 (RAC2)
- Rotary Autocannon 5 (RAC5)
Lubalin Ballistics-X AutoCannons
- Lubalin Ballistics-X 2 (LBX2)
- Lubalin Ballistics-X 5 (LBX5)
- Lubalin Ballistics-X 10 (LBX10)
- Lubalin Ballistics-X 20 (LBX20)
- Clan Lubalin Ballistics-X 2 (CLBX2)
- Clan Lubalin Ballistics-X 5 (CLBX5)
- Clan Lubalin Ballistics-X 10 (CLBX10)
- Clan Lubalin Ballistics-X 20 (CLBX20)
Hyper-Velocity AutoCannons
- Hyper-Velocity Autocannon 2 (HVAC2)
- Hyper-Velocity Autocannon 10 (HVAC10)