Difference between revisions of "User:Sabrist"

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=To Ride, Shoot Straight and Speak the truth=
 
=To Ride, Shoot Straight and Speak the truth=
 
==Tables==
 
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
 
|- style="text-align:center; height:70px;"
 
! data-sort-type="number" style="width: 90px" | '''Weapon'''
 
! data-sort-type="number" style="width: 70px" | '''Min Range'''
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! style="width: 80px" | '''Secondary<br>Damage<wbr/>/Shot'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- expected max DPS against other assets -->
 
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
 
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
 
! style="width: 70px" | '''Ammo cost<br>/ton'''
 
|-
 
 
| data-sort-value="1" | [[Battle_Armor_Weapons#SRM-2| '''BA&nbsp;SRM2''']]
 
| 6m
 
| 400m
 
| data-sort-value="400" | 400*
 
| Light&nbsp;Kinetic
 
| data-sort-value="200" | 200*
 
| Missile
 
| 2m&nbsp;/&nbsp;4m
 
| data-sort-value="16" | 2&nbsp;x&nbsp;8
 
| 201
 
| ---
 
| data-sort-value="16" | ---
 
| 1000*
 
|-
 
 
| data-sort-value="2" | [[SRM2 | '''(C)SRM2''']]
 
| rowspan="3" | ---
 
| 350m
 
| data-sort-value="200" | 2&nbsp;x&nbsp;100
 
| rowspan="3" | Missile
 
| data-sort-value="200" | 2&nbsp;x&nbsp;100
 
| rowspan="3" | Frag
 
| rowspan="3" | 0.95m&nbsp;/&nbsp;2m
 
| 16.3
 
| 55
 
| 12
 
| 48
 
| 125
 
|-
 
 
| data-sort-value="3" | [[SRM4 | '''(C)SRM4''']]
 
| rowspan="2" | 355m
 
| data-sort-value="400" | 4&nbsp;x&nbsp;100
 
| data-sort-value="400" | 4&nbsp;x&nbsp;100
 
| 15.7
 
| 107
 
| 24
 
| rowspan="2" | 96
 
| rowspan="2" | 250
 
|-
 
 
| data-sort-value="4" | [[SRM6 | '''(C)SRM6''']]
 
| data-sort-value="600" | 6&nbsp;x&nbsp;100
 
| data-sort-value="600" | 6&nbsp;x&nbsp;100
 
| 15.1
 
| 154
 
| 36
 
|-
 
 
| data-sort-value="5" | [[DSRM4 | '''(C)DSRM4''']]
 
| rowspan="2" | ---
 
| rowspan="2" | 355m
 
| data-sort-value="800" | 8&nbsp;x&nbsp;100
 
| rowspan="2" | Missile
 
| data-sort-value="800" | 8&nbsp;x&nbsp;100
 
| rowspan="2" | Frag
 
| rowspan="2" | 0.95m&nbsp;/&nbsp;2m
 
| 14.5
 
| 198
 
| 48
 
| rowspan="2" | 96
 
| rowspan="2" | 250
 
|-
 
 
| data-sort-value="6" | [[DSRM6 | '''(C)DSRM6''']]
 
| data-sort-value="1200" | 12&nbsp;x&nbsp;100
 
| data-sort-value="1200" | 12&nbsp;x&nbsp;100
 
| 13.5
 
| 276
 
| 72
 
|-
 
 
| data-sort-value="7" | [[Air_Weapons#Missile Air Weapons | '''Air&nbsp;SRM2''']]
 
| rowspan="3" | ---
 
| rowspan="3" | 500m
 
| data-sort-value="200" | 2&nbsp;x&nbsp;100
 
| rowspan="3" | Missile
 
| data-sort-value="200" | 2&nbsp;x&nbsp;100
 
| rowspan="3" | Frag
 
| rowspan="3" | 0.95m&nbsp;/&nbsp;2m
 
| 8.8
 
| 30
 
| 12
 
| 48
 
| 125
 
|-
 
 
| data-sort-value="8" | [[Air_Weapons#Missile Air Weapons | '''Air&nbsp;SRM4''']]
 
| data-sort-value="400" | 4&nbsp;x&nbsp;100
 
| data-sort-value="400" | 4&nbsp;x&nbsp;100
 
| 8.6
 
| 59
 
| 24
 
| rowspan="2" | 96
 
| rowspan="2" | 250
 
|-
 
 
| data-sort-value="9" | [[Air_Weapons#Missile Air Weapons | '''Air&nbsp;SRM6''']]
 
| data-sort-value="600" | 6&nbsp;x&nbsp;100
 
| data-sort-value="600" | 6&nbsp;x&nbsp;100
 
| 8.4
 
| 86
 
| 36
 
|-
 
|}
 
</div>
 
{| style="font-size:12px; margin:auto; width:100%; max-width: 1370px; margin-bottom: 30px"
 
|-
 
| style=" width: 50%; text-align:left;" | *Single missile (BA&nbsp;SRM2 launches one missile at a time)
 
| style=" width: 50%; text-align:right;" | All stats are current as of release 0.10.3
 
|}
 
 
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
 
|- style="text-align:center; height:70px;"
 
! data-sort-type="number" style="width: 90px" | '''Weapon'''
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
 
! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! style="width: 80px" | '''Secondary<br>Damage<wbr/>/Shot'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- expected max DPS against other assets -->
 
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
 
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
 
! style="width: 70px" | '''Ammo cost<br>/ton'''
 
|-
 
 
| data-sort-value="1" | [[AC2 | '''AC2''']]
 
| 1200m
 
| 1200m
 
| rowspan="2" | 10
 
| Data-sort-value="346" | 6 x 58
 
| rowspan="2" | Light&nbsp;Kinetic
 
| Data-sort-value="120" | 6 x 20
 
| rowspan="4" | Frag
 
| 1m&nbsp;/&nbsp;1.5m
 
| 11.8
 
| 96
 
| 9
 
| 360
 
| 250
 
|-
 
 
| data-sort-value="2" | [[AC5 | '''AC5''']]
 
| 795m
 
| 800m
 
| Data-sort-value="390" | 3 x 130
 
| Data-sort-value="135" | 3 x 45
 
| 1m&nbsp;/&nbsp;1.8m
 
| 12.6
 
| 116
 
| 3
 
| 128
 
| 450
 
|-
 
 
| data-sort-value="3" | [[AC10 | '''AC10''']]
 
| 625m
 
| 600m
 
| rowspan="2" | 20
 
| Data-sort-value="550" | 225 (225)
 
| rowspan="2" | Heavy&nbsp;Kinetic&nbsp;(Energy)
 
| Data-sort-value="500" | 500
 
| 1.3m&nbsp;/&nbsp;2.6m
 
| 17.7
 
| 156
 
| 15
 
| 28
 
| 750
 
|-
 
 
| data-sort-value="4" | [[AC20 | '''AC20''']]
 
| 345m
 
| 350m
 
| Data-sort-value="600" | 300 (300)
 
| Data-sort-value="600" | 600
 
| 1.6m&nbsp;/&nbsp;3.2m
 
| 26.6
 
| 310
 
| 38
 
| 22
 
| 1000
 
|-
 
 
|}
 
</div>
 
{| style="font-size:12px; margin:auto; width:100%; max-width: 1510px; margin-bottom: 30px"
 
|-
 
| style=" width: 100%; text-align:right;" | All stats are current as of release 0.10.3
 
|}
 
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
 
|- style="text-align:center; height:70px;"
 
! data-sort-type="number" style="width: 90px" | '''Weapon'''
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
 
! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- sustained max DPS against other assets -->
 
! style="width: 70px" | '''Max<br>[[DPS]]''' <!-- max DPS against other assets -->
 
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
 
! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 -->
 
! data-sort-type="number" style="width: 70px" | '''Jam<br>Duration'''
 
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
 
! style="width: 70px" | '''Ammo cost<br>/ton'''
 
|-
 
 
| data-sort-value="1" | [[HAG20 | '''HAG20''']]
 
| rowspan="3" | 1200m
 
| rowspan="3" | 1200m
 
| rowspan="3" | 40
 
| rowspan="3" Data-sort-value="82" | 82
 
| rowspan="3" | Kinetic
 
| 97&nbsp;(900)*
 
| 159
 
| rowspan="3" | 1476
 
| rowspan="3" | 3
 
| rowspan="3" | 16s
 
| 6s
 
| rowspan="3" | 240
 
| rowspan="3" | 1500
 
|-
 
 
| data-sort-value="2" | [[HAG30 | '''HAG30''']]
 
| 129&nbsp;(900)*
 
| 211
 
| 8s
 
|-
 
 
| data-sort-value="3" | [[HAG40 | '''HAG40''']]
 
| 153&nbsp;(900)*
 
| 251
 
| 10s
 
|-
 
 
|}
 
</div>
 
{| style="font-size:12px; margin:auto; width:100%; max-width: 1420px; margin-bottom: 30px"
 
|-
 
| style=" width: 50%; text-align:left;" | *Max rate of fire
 
| style=" width: 50%; text-align:right;" | All stats are current as of release 0.10.3
 
|}
 

Latest revision as of 15:27, 29 July 2019

To Ride, Shoot Straight and Speak the truth