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| =To Ride, Shoot Straight and Speak the truth= | | =To Ride, Shoot Straight and Speak the truth= |
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− | ==Tables==
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− | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
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− | {| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
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− | |- style="text-align:center; height:70px;"
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− | ! data-sort-type="number" style="width: 90px" | '''Weapon'''
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− | ! data-sort-type="number" style="width: 70px" | '''Min Range'''
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− | ! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
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− | ! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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− | ! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
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− | ! style="width: 80px" | '''Secondary<br>Damage<wbr/>/Shot'''
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− | ! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
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− | ! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
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− | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
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− | ! style="width: 70px" | '''Expected<br>Max [[DPS]]''' <!-- expected max DPS against other assets -->
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− | ! style="width: 70px" | '''[[Heat]]<br>/Shot'''
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− | ! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
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− | ! style="width: 70px" | '''Ammo cost<br>/ton'''
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− | |-
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− | | data-sort-value="1" | [[Battle_Armor_Weapons#SRM-2| BA SRM2]]
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− | | 6m
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− | | 400m
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− | | data-sort-value="400" | 400*
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− | | Light Kinetic
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− | | data-sort-value="200" | 200*
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− | | Missile
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− | | 2m / 4m
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− | | data-sort-value="16" | 2 x 8
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− | | 201
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− | | ---
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− | | data-sort-value="16" | ---
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− | | 1000*
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− | |-
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− | | data-sort-value="2" | [[SRM2 | (C)SRM2]]
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− | | rowspan="3" | ---
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− | | 350m
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− | | data-sort-value="200" | 2 x 100
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− | | rowspan="3" | Missile
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− | | data-sort-value="200" | 2 x 100
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− | | rowspan="3" | Frag
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− | | rowspan="3" | 0.95m / 2m
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− | | 16.3
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− | | 55
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− | | 12
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− | | 48
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− | | 125
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− | |-
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− | | data-sort-value="3" | [[SRM4 | (C)SRM4]]
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− | | rowspan="2" | 355m
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− | | data-sort-value="400" | 4 x 100
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− | | data-sort-value="400" | 4 x 100
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− | | 15.7
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− | | 107
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− | | 24
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− | | rowspan="2" | 96
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− | | rowspan="2" | 250
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− | |-
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− |
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− | | data-sort-value="4" | [[SRM6 | (C)SRM6]]
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− | | data-sort-value="600" | 6 x 100
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− | | data-sort-value="600" | 6 x 100
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− | | 15.1
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− | | 154
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− | | 36
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− | |-
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− | | data-sort-value="5" | [[DSRM4 | (C)DSRM4]]
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− | | rowspan="2" | ---
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− | | rowspan="2" | 355m
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− | | data-sort-value="800" | 8 x 100
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− | | rowspan="2" | Missile
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− | | data-sort-value="800" | 8 x 100
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− | | rowspan="2" | Frag
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− | | rowspan="2" | 0.95m / 2m
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− | | 14.5
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− | | 198
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− | | 48
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− | | rowspan="2" | 96
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− | | rowspan="2" | 250
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− | |-
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− |
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− | | data-sort-value="6" | [[DSRM6 | (C)DSRM6]]
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− | | data-sort-value="1200" | 12 x 100
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− | | data-sort-value="1200" | 12 x 100
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− | | 13.5
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− | | 276
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− | | 72
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− | |-
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− | | data-sort-value="7" | [[Air_Weapons#Missile Air Weapons | Air SRM2]]
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− | | rowspan="3" | ---
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− | | rowspan="3" | 500m
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− | | data-sort-value="200" | 2 x 100
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− | | rowspan="3" | Missile
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− | | data-sort-value="200" | 2 x 100
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− | | rowspan="3" | Frag
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− | | rowspan="3" | 0.95m / 2m
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− | | 8.8
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− | | 30
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− | | 12
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− | | 48
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− | | 125
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− | |-
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− |
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− | | data-sort-value="8" | [[Air_Weapons#Missile Air Weapons | Air SRM4]]
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− | | data-sort-value="400" | 4 x 100
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− | | data-sort-value="400" | 4 x 100
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− | | 8.6
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− | | 59
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− | | 24
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− | | rowspan="2" | 96
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− | | rowspan="2" | 250
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− | |-
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− | | data-sort-value="9" | [[Air_Weapons#Missile Air Weapons | Air SRM6]]
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− | | data-sort-value="600" | 6 x 100
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− | | data-sort-value="600" | 6 x 100
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− | | 8.4
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− | | 86
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− | | 36
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− | |-
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− | |}
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− | </div>
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− | {| style="font-size:12px; margin:auto; width:100%; max-width: 1370px; margin-bottom: 30px"
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− | |-
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− | | style=" width: 50%; text-align:left;" | *Single missile (BA SRM2 launches one missile at a time)
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− | | style=" width: 50%; text-align:right;" | All stats are current as of release 0.10.3
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− | |}
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− |
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− | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
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− | {| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
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− | |- style="text-align:center; height:70px;"
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− | ! data-sort-type="number" style="width: 90px" | '''Weapon'''
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− | ! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
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− | ! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
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− | ! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
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− | ! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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− | ! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
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− | ! style="width: 80px" | '''Secondary<br>Damage<wbr/>/Shot'''
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− | ! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
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− | ! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
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− | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
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− | ! style="width: 70px" | '''Expected<br>Max [[DPS]]''' <!-- expected max DPS against other assets -->
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− | ! style="width: 70px" | '''[[Heat]]<br>/Shot'''
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− | ! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
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− | ! style="width: 70px" | '''Ammo cost<br>/ton'''
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− | |-
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− | | data-sort-value="1" | [[AC2 | AC2]]
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− | | 1200m
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− | | 1200m
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− | | rowspan="2" | 10
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− | | Data-sort-value="346" | 6 x 58
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− | | rowspan="2" | Light Kinetic
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− | | Data-sort-value="120" | 6 x 20
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− | | rowspan="4" | Frag
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− | | 1m / 1.5m
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− | | 11.8
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− | | 96
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− | | 9
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− | | 360
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− | | 250
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− | |-
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− | | data-sort-value="2" | [[AC5 | AC5]]
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− | | 795m
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− | | 800m
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− | | Data-sort-value="390" | 3 x 130
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− | | Data-sort-value="135" | 3 x 45
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− | | 1m / 1.8m
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− | | 12.6
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− | | 116
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− | | 3
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− | | 128
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− | | 450
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− | |-
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− | | data-sort-value="3" | [[AC10 | AC10]]
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− | | 625m
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− | | 600m
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− | | rowspan="2" | 20
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− | | Data-sort-value="550" | 225(225)
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− | | rowspan="2" | Heavy Kinetic (Energy)
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− | | Data-sort-value="500" | 500
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− | | 1.3m / 2.6m
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− | | 17.7
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− | | 156
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− | | 15
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− | | 28
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− | | 750
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− | |-
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− | | data-sort-value="4" | [[AC20 | AC20]]
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− | | 345m
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− | | 350m
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− | | Data-sort-value="600" | 300(300)
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− | | Data-sort-value="600" | 600
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− | | 1.6m / 3.2m
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− | | 26.6
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− | | 310
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− | | 38
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− | | 22
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− | | 1000
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− | |-
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− |
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− | |}
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− | </div>
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− | {| style="font-size:12px; margin:auto; width:100%; max-width: 1510px; margin-bottom: 30px"
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− | |-
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− | | style=" width: 100%; text-align:right;" | All stats are current as of release 0.10.3
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− | |}
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