Difference between revisions of "Help:Sandbox"
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{| class="infobox" style="border:1px solid #250b2d; text-align:left; font-size:9pt; min-width:350px;" cellpadding="1" cellspacing="0" rules="all" align="right" | {| class="infobox" style="border:1px solid #250b2d; text-align:left; font-size:9pt; min-width:350px;" cellpadding="1" cellspacing="0" rules="all" align="right" | ||
! colspan="3" style="background:#2a2a2a; text-align:center; width:350px; font-size:12pt" | Snek | ! colspan="3" style="background:#2a2a2a; text-align:center; width:350px; font-size:12pt" | Snek |
Revision as of 01:50, 2 August 2017
This is the MWLL Wiki Sandbox! Test your edits here!
snekbox
Usage
{{Mech|
| Image =300px
| Name =In Game Name
| Class =One of: Light/Medium/Heavy/Assault
| Faction =One of: Inner Sphere/Clan
| Tickets =Number only
| Speed =Number only
| SpeedWithMasc =Number only
| Rotation =Number only
| PitchStand =minimum° to maximum°
| PitchCrouch =minimum° to maximum°
| Prime = * Weapon
| Price = Price of prime, number only
| ArmorT Prime = Total Armor*, number only
| Prime Equip = * Equipment
| A = * Weapon
| PriceA = Price of A, number only
| ArmorT A= Total Armor*, number only
| A Equip = * Equipment
| B = * Weapon
| PriceB = Price of B, number only
| ArmorT B= Total Armor*, number only
| B Equip = * Equipment
| C = * Weapon
| PriceC = Price of C, number only
| ArmorT C= Total Armor*, number only
| C Equip = * Equipment
| D = * Weapon
| PriceD = Price of D, number only
| ArmorT D= Total Armor*, number only
| D Equip = * Equipment
| E = * Weapon
| PriceE = Price of E, number only
| ArmorT E= Total Armor*, number only
| E Equip = * Equipment
| Armor CT = Center torso armor, number only
| Armor LRT = Left and right torso armor if symmetrical, number only
| Armor LT = Left torso armor if asymmetrical, number only
| Armor RT = Right torso armor if asymmetrical, number only
| Armor LRA = Left and right arm armor, number only
| Armor LRL= Left and right leg armor, number only
| Armor H = Head armor, number only
| Armor B = Back armor, number only
| Armor LE = Left external armor, number only (use only if all variants have external pods)
| Armor RE = Right external armor, number only (use only if all variants have external pods)
}}
Notes
- Use proper name for Class and Faction as these are used for categorization of Mechs.
- Image should be Prime variant on white background
- * Total Armor - sum of armor points for components minus the external pods armor (to avoid confusion between variants with and without external pods)
- Use either Armor LRT for symmetrically, or both Armor LT and Armor RT for asymmetrically armored mechs