Difference between revisions of "Map Editing"
From MechWarrior: Living Legends Wiki
(placeholderizing) |
m (adding some basic pointers to help folks get up to speed from teh stream) |
||
Line 2: | Line 2: | ||
It will eventually detail the basics of map editing, such as where to get [[Sandbox 2]], how to load MWLL's assets & pre-fabricated assets (prefabs) into the editor and ways of creating terrain. Some tips & tricks, such as planning your terrain before adding structures, capture zones, etc. etc. will be mentioned. | It will eventually detail the basics of map editing, such as where to get [[Sandbox 2]], how to load MWLL's assets & pre-fabricated assets (prefabs) into the editor and ways of creating terrain. Some tips & tricks, such as planning your terrain before adding structures, capture zones, etc. etc. will be mentioned. | ||
+ | |||
+ | * Make sure the path of the editor shortcut you use ends with the command switch -mod mwll, otherwise it will not work properly. Place this switch at the end of the file the shortcut points to. | ||
+ | * Most heightmaps are generated as 4096 x 4096 units in size, using a scaling of 2 metres per unit. | ||
+ | * To load MWLL's prefabs into the editor, go to View > Open View Pane > Database View, click the Prefab Library tab and locate mwll_assets.xml. They will then appear under the Prefab section on the right-hand pane. | ||
AncientDemise's 3h mapping stream will be linked [https://www.youtube.com/watch?v=7yJzhQj42LE&feature=youtu.be here]. | AncientDemise's 3h mapping stream will be linked [https://www.youtube.com/watch?v=7yJzhQj42LE&feature=youtu.be here]. | ||
[[Category:Mapping]] | [[Category:Mapping]] |
Revision as of 19:05, 14 September 2017
This is a placeholder page.
It will eventually detail the basics of map editing, such as where to get Sandbox 2, how to load MWLL's assets & pre-fabricated assets (prefabs) into the editor and ways of creating terrain. Some tips & tricks, such as planning your terrain before adding structures, capture zones, etc. etc. will be mentioned.
- Make sure the path of the editor shortcut you use ends with the command switch -mod mwll, otherwise it will not work properly. Place this switch at the end of the file the shortcut points to.
- Most heightmaps are generated as 4096 x 4096 units in size, using a scaling of 2 metres per unit.
- To load MWLL's prefabs into the editor, go to View > Open View Pane > Database View, click the Prefab Library tab and locate mwll_assets.xml. They will then appear under the Prefab section on the right-hand pane.
AncientDemise's 3h mapping stream will be linked here.