Difference between revisions of "Map Editing"

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m (adding some basic pointers to help folks get up to speed from teh stream)
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It will eventually detail the basics of map editing, such as where to get [[Sandbox 2]], how to load MWLL's assets & pre-fabricated assets (prefabs) into the editor and ways of creating terrain. Some tips & tricks, such as planning your terrain before adding structures, capture zones, etc. etc. will be mentioned.
 
It will eventually detail the basics of map editing, such as where to get [[Sandbox 2]], how to load MWLL's assets & pre-fabricated assets (prefabs) into the editor and ways of creating terrain. Some tips & tricks, such as planning your terrain before adding structures, capture zones, etc. etc. will be mentioned.
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* Make sure the path of the editor shortcut you use ends with the command switch -mod mwll, otherwise it will not work properly. Place this switch at the end of the file the shortcut points to.
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* Most heightmaps are generated as 4096 x 4096 units in size, using a scaling of 2 metres per unit.
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* To load MWLL's prefabs into the editor, go to View > Open View Pane > Database View, click the Prefab Library tab and locate mwll_assets.xml. They will then appear under the Prefab section on the right-hand pane.
  
 
AncientDemise's 3h mapping stream will be linked [https://www.youtube.com/watch?v=7yJzhQj42LE&feature=youtu.be here].
 
AncientDemise's 3h mapping stream will be linked [https://www.youtube.com/watch?v=7yJzhQj42LE&feature=youtu.be here].
  
 
[[Category:Mapping]]
 
[[Category:Mapping]]

Revision as of 19:05, 14 September 2017

This is a placeholder page.

It will eventually detail the basics of map editing, such as where to get Sandbox 2, how to load MWLL's assets & pre-fabricated assets (prefabs) into the editor and ways of creating terrain. Some tips & tricks, such as planning your terrain before adding structures, capture zones, etc. etc. will be mentioned.

  • Make sure the path of the editor shortcut you use ends with the command switch -mod mwll, otherwise it will not work properly. Place this switch at the end of the file the shortcut points to.
  • Most heightmaps are generated as 4096 x 4096 units in size, using a scaling of 2 metres per unit.
  • To load MWLL's prefabs into the editor, go to View > Open View Pane > Database View, click the Prefab Library tab and locate mwll_assets.xml. They will then appear under the Prefab section on the right-hand pane.

AncientDemise's 3h mapping stream will be linked here.