Difference between revisions of "TC DustBowl"
m (→E5) |
m |
||
Line 3: | Line 3: | ||
| Image = File:TC_Dustbowl.jpg | | Image = File:TC_Dustbowl.jpg | ||
| Name = TC_Dustbowl | | Name = TC_Dustbowl | ||
− | | Environment = Desert | + | | Environment = Desert / Scrubland |
| Temperature = +33 | | Temperature = +33 | ||
| Planet = Kikuyu | | Planet = Kikuyu |
Revision as of 17:35, 17 August 2017
TC DustBowl | ||
---|---|---|
Environment: | Desert / Scrubland | |
Temperature: | +33 | |
Planet: | Kikuyu | |
Game Modes: | ||
First Available In: | 0.6.0 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 2 Clan: 2 Neutral: 3 | |
Tactical Map | ||
"On a desert region of Kikuyu lies several fortified bases, containing various underground facilities with plenty of resources for maintaining a fighting force. Battles erupt as commanders vie for control over these key structures." |
— Map introduction |
Overview
A somewhat rectangular map containing scrubland and light urban regions, Dustbowl features a lot of both short- and long-range combat that hinges upon the three neutral bases. Each of the middle bases' capture zones are on top of a raised installation, leaving any player attempting to wrest control of a base largely exposed to hostile fire. Repair bays at C5 and F3 are found in a garage-area below, accessible via two large doors that open when your asset approaches them.
This map also runs on a day/night cycle, where the ambient temperature drops twenty degrees during nighttime, allowing for slightly looser heat control.
Bases
E2
Type: Clan home base
Defenses: 3x LAMS, 2x Calliope, 1x Eagle Eye
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm
D7
Type: IS home base
Defenses: 3x LAMS, 2x Calliope, 1x Eagle Eye
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm
C3
Type: Clan base
Defenses: 2x Sentinel
Captureable: Yes
Can build: light/medium Mechs, light/medium Vehicles
Services: Repair, Rearm
C5
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair
E5
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: none
F3
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair
F6
Type: IS base
Defenses: 2x Sentinel
Captureable: Yes
Can build: light/medium Mechs, light/medium Vehicles
Services: Repair, Rearm