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− | '''Points''' are part of the scoring system used in [[MWLL]] to determine [[CBill]] gain and [[rank]] progression.
| + | #redirect[[Economy#Points]] |
− | Points are earned in matches in a number of different ways:
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− | | |
− | # Dealing damage to an opposing player or unmanned asset. This is by far the most common way of earning points. | |
− | # Getting a kill. This by itself does not earn as many points as doing damage does.
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− | # Capturing areas in [[Terrain Control]].
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− | # Spotting opposing players and relaying that information using [[C3]]. | |
− | # From guiding your teammates' missiles to opposing players via [[NARC]] beacons or [[TAG]] lasers.
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− | | |
− | As you gain points, you will progress through the [[ranks]], enabling you to have more [[CBills]] available when you respawn. Your current point total is displayed on the scoreboard, which can be viewed by pressing '''''Tab''''' key with the default controls.
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− | | |
− | It is important to note that points are displayed in per thousands for the sake of clarity.
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− | | |
− | == Asset Tiers ==
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− | All assets belong to a numerical tier (i.e. tier 1, tier 2, etc.). When earning points through damage, you will gain more by damaging a higher tier asset when piloting a lower tier one. This mechanic helps late-joiners catch up to other players more quickly than they otherwise could. An asset damaging another, higher-tiered asset will receive a 5% cash bonus for every tier level difference. Likewise, an asset damaging another of lower tier will receive a 5% cash reduction for every tier level difference. This is calculated in-game by 1.0+(tierDifference*0.1), where tierDifference is from the perspective of the attacking asset - this value can be negative if the attacked asset is lower tier. Below is a listing of all assets and their respective tiers:
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− | {| border="1" cellspacing="0" cellpadding="5" style="float:left; margin-right: 10px; text-align:center;"
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− | |- style="text-align:left"
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− | ! style="background:#2a2a2a;" | Tier
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− | ! style="background:#2a2a2a;" | Asset
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− | ! style="background:#2a2a2a;" | Class
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− | |-
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− | | rowspan="2"| 1
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− | | style="background:#383838;" | [[APC]]
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− | | Tank
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− | |-
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− | | style="background:#383838;" | [[Harasser]]
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− | | Hovercraft
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− | |-
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− | | rowspan="2"| 2
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− | | style="background:#383838;" | [[Mithras]]
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− | | Tank
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− | |-
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− | | style="background:#383838;" | [[Osiris]]
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− | | Light Mech
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− | |-
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− | | rowspan="1"| 3
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− | | style="background:#383838;" | [[Sparrowhawk]]
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− | | Aerospace Fighter
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− | |-
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− | | rowspan="10"| 4
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− | | style="background:#383838;" | [[Chevalier]]
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− | | Tank
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− | |-
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− | | style="background:#383838;" | [[Chimera]]
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− | | Medium Mech
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− | |-
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− | | style="background:#383838;" | [[Donar]]
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− | | VTOL
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− | |-
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− | | style="background:#383838;" | [[Elemental]]
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− | | Battle Armor
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− | |-
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− | | style="background:#383838;" | [[Hawkmoth]]
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− | | VTOL
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− | |-
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− | | style="background:#383838;" | [[Hephaestus]]
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− | | Hovercraft
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− | |-
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− | | style="background:#383838;" | [[Longinus]]
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− | | Battle Armor
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− | |-
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− | | style="background:#383838;" | [[Raven]]
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− | | Light Mech
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− | |-
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− | | style="background:#383838;" | [[Solitaire]]
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− | | Light Mech
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− | |-
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− | | style="background:#383838;" | [[Uller]]
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− | | Light Mech
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− | |-
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− | |}
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− | | |
− | {| border="1" cellspacing="0" cellpadding="5" style="float:left; margin-right: 10px; text-align:center;"
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− | |- style="text-align:left"
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− | ! style="background:#2a2a2a;" | Tier
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− | ! style="background:#2a2a2a;" | Asset
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− | ! style="background:#2a2a2a;" | Class
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− | |-
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− | | rowspan="7"| 5
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− | | style="background:#383838;" | [[Anubis]]
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− | | Light Mech
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− | |-
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− | | style="background:#383838;" | [[Ares]]
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− | | Tank
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− | |-
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− | | style="background:#383838;" | [[Avar]]
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− | | Aerospace Fighter
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− | |-
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− | | style="background:#383838;" | [[Goblin]]
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− | | Tank
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− | |-
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− | | style="background:#383838;" | [[Hollander II]]
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− | | Medium Mech
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− | |-
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− | | style="background:#383838;" | [[Partisan]]
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− | | Tank
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− | |-
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− | | style="background:#383838;" | [[Regulator]]
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− | | Hovercraft
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− | |-
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− | | rowspan="5"| 6
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− | | style="background:#383838;" | [[Cougar]]
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− | | Light Mech
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− | |-
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− | | style="background:#383838;" | [[Epona]]
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− | | Hovercraft
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− | |-
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− | | style="background:#383838;" | [[Owens]]
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− | | Light Mech
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− | |-
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− | | style="background:#383838;" | [[Puma]]
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− | | Light Mech
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− | |-
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− | | style="background:#383838;" | [[Uziel]]
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− | | Medium Mech
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− | |-
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− | | rowspan="4"| 7
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− | | style="background:#383838;" | [[Bushwacker]]
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− | | Medium Mech
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− | |-
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− | | style="background:#383838;" | [[Corsair]]
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− | | Aerospace Fighter
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− | |-
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− | | style="background:#383838;" | [[Shadowcat]]
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− | | Medium Mech
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− | |-
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− | | style="background:#383838;" | [[Sulla]]
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− | | Aerospace Fighter
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− | |-
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− | | rowspan="1"| 8
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− | | style="background:#383838;" | [[Rifleman]]
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− | | Heavy Mech
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− | |-
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− | |}
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− | | |
− | {| border="1" cellspacing="0" cellpadding="5" style="float:left; margin-right: 10px; text-align:center;"
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− | |- style="text-align:left"
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− | ! style="background:#2a2a2a;" | Tier
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− | ! style="background:#2a2a2a;" | Asset
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− | ! style="background:#2a2a2a;" | Class
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− | |-
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− | | rowspan="6"| 9
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− | | style="background:#383838;" | [[Black Lanner]]
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− | | Medium Mech
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− | |-
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− | | style="background:#383838;" | [[Catapult]]
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− | | Heavy Mech
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− | |-
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− | | style="background:#383838;" | [[Oro]]
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− | | Tank
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− | |-
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− | | style="background:#383838;" | [[Rommel]]
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− | | Tank
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− | |-
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− | | style="background:#383838;" | [[Rusalka]]
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− | | Aerospace Fighter
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− | |-
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− | | style="background:#383838;" | [[Visigoth]]
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− | | Aerospace Fighter
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− | |-
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− | | rowspan="3"| 10
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− | | style="background:#383838;" | [[Loki]]
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− | | Heavy Mech
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− | |-
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− | | style="background:#383838;" | [[Ryoken]]
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− | | Medium Mech
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− | |-
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− | | style="background:#383838;" | [[Warhammer]]
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− | | Heavy Mech
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− | |-
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− | | rowspan="7"| 11
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− | | style="background:#383838;" | [[Argus]]
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− | | Heavy Mech
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− | |-
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− | | style="background:#383838;" | [[Avatar]]
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− | | Heavy Mech
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− | |-
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− | | style="background:#383838;" | [[Demolisher]]
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− | | Tank
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− | |-
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− | | style="background:#383838;" | [[Mauler]]
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− | | Assault Mech
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− | |-
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− | | style="background:#383838;" | [[Novacat]]
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− | | Heavy Mech
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− | |-
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− | | style="background:#383838;" | [[Thor]]
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− | | Heavy Mech
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− | |-
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− | | style="background:#383838;" | [[Vulture]]
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− | | Heavy Mech
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− | |-
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− | | rowspan="3"| 12
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− | | style="background:#383838;" | [[Cauldron-Born]]
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− | | Heavy Mech
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− | |-
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− | | style="background:#383838;" | [[Huitzilopochtli]]
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− | | Tank
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− | |-
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− | | style="background:#383838;" | [[Thanatos]]
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− | | Heavy Mech
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− | |-
| |
− | |}
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− | | |
− | {| border="1" cellspacing="0" cellpadding="5" style="float:left; margin-right: 10px; text-align:center;"
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− | |- style="text-align:left"
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− | ! style="background:#2a2a2a;" | Tier
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− | ! style="background:#2a2a2a;" | Asset
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− | ! style="background:#2a2a2a;" | Class
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− | |-
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− | | rowspan="2"| 13
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− | | style="background:#383838;" | [[Awesome]]
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− | | Assault Mech
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− | |-
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− | | style="background:#383838;" | [[Shiva]]
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− | | Aerospace Fighter
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− | |-
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− | | rowspan="2"| 14
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− | | style="background:#383838;" | [[Madcat]]
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− | | Heavy Mech
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− | |-
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− | | style="background:#383838;" | [[Masakari]]
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− | | Assault Mech
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− | |-
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− | | rowspan="4"| 15
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− | | style="background:#383838;" | [[Atlas]]
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− | | Assault Mech
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− | |-
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− | | style="background:#383838;" | [[Madcat MKII]]
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− | | Assault Mech
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− | |-
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− | | style="background:#383838;" | [[Morrigu]]
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− | | Tank
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− | |-
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− | | style="background:#383838;" | [[Xerxes]]
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− | | Aerospace Fighter
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− | |-
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− | | rowspan="4"| 16
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− | | style="background:#383838;" | [[Blood Asp]]
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− | | Assault Mech
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− | |-
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− | | style="background:#383838;" | [[Daishi]]
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− | | Assault Mech
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− | |-
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− | | style="background:#383838;" | [[Fafnir]]
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− | | Assault Mech
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− | |-
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− | | style="background:#383838;" | [[Mobile Long Tom]]
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− | | Tank
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− | |-
| |
− | |}
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− | | |
− | <!-- Stats current for 0.10.3 -->
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− | | |
− | {{-}}
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− | {{Navbox Gameplay Concepts}}
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− | [[Category:Gameplay Concepts]]
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