From MechWarrior: Living Legends Wiki
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− | Game modes currently available in Mechwarrior: Living Legends
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− | ==[[Terrain Control]]==
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− | [[Objective]]-based game type, similar to the Battlefield franchise. Losing team is the one with the lowest number of [[tickets|tickets remaining]] at the end of the game or fewest living players if tickets are tied.
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− | ===Area/Zone Control===
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− | Variation of Terrain Control where the capturable [[bases]] are very large.
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− | ===King of the Hill===
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− | Variation of Terrain Control where there is only one capturable [[base]].
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− | ==[[Solaris Arena]]==
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− | Free-for-all game type where damage, and especially kills, are worth points. Player with the highest points at the end wins.
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− | ==[[Team Solaris Arena]]==
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− | Team deathmatch game type.
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− | ===Ticket-Based TSA===
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− | Destroyed [[assets]] and killed [[BA]] subtract [[tickets]] from their team. Losing team is the one with the lowest number of [[tickets|tickets remaining]] at the end of the game or fewest living players if tickets are tied.
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− | ===Point-Based TSA===
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− | Damage and kills add to a team's point total not just each player's [[rank]]. The team with the highest point total at the end of the game wins.
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− | ==[[Test of Strength]]==
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− | Game type where damage and kills increase [[rank]] but do not produce [[C-bills]].
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− | ===Unlimited Funds ToS===
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− | Variation of Test of Strength where [[Cbills]] are unlimited and players can afford anything they want. Typically found on the [[Free Testing]] [[server]].
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− | ===Rank Up ToS===
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− | Damage and kills increase [[rank]] but do not produce [[C-bills]] making [[repair]] and [[rearm]] costly and [[selling]] an [[asset]] to [[upgrade]] impossible. The only way to upgrade is to die after reaching a higher rank.
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Latest revision as of 22:15, 25 August 2022