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  • {{ImageBorder |file=Guide basic buying new.png|size=350px|name=BA Hud and Buy menu|width=352px|topM=20px|bottomM=20px}} ...n airbase. At the top of the buy menu are tabs which indicate what type of unit or equipment is available for purchase. Within each tab, items you can affo
    21 KB (3,719 words) - 02:44, 6 September 2023
  • ...amount of pellets shot at the time varies. Conveniently, the LBX variant's size number (2,5,10 and 20) indicates how many pellets it shoots. ...location when firing at range, instead spreading the damage out across the unit
    12 KB (1,440 words) - 21:08, 5 November 2021
  • ...ns their size the associated heat load can be problematic over time if the unit boasts more than a couple. If you get in prolonged combat situation, it mig
    11 KB (1,430 words) - 12:51, 3 December 2022
  • ...rself or friendly units by carefully applying the EMP splash to the NARCed unit, while dealing little other damage. NARC beacon will be disabled only if th ...ly inhibited at such short ranges to avoid accidental damage to the firing unit as a result of unfocused static discharge. Because of their range, punch,
    16 KB (2,141 words) - 21:23, 26 August 2022
  • Despite a hefty [[Points|point multiplier]] for using a 2 ticket unit, it can be difficult for new pilots to generate score and rank up when usin * Small Size
    7 KB (1,105 words) - 07:08, 25 April 2024
  • ...the BattleTech Universe. Radar is the primary method of ranged non-visual unit detection and has two modes of operation. ...up to 1000m away. This function also boosts the radar cross section of any unit currently in active radar mode, making it much easier to detect. Active rad
    13 KB (1,870 words) - 20:22, 13 October 2023
  • ! colspan="3" style="background:#2a2a2a; text-align:center; font-size:12pt" | Explosion Destroy the unit (Mech may go critical)
    809 bytes (104 words) - 04:09, 15 August 2017
  • ! colspan="3" style="background:#2a2a2a; text-align:center; font-size:12pt" | Set Ambient Temp |Temperature which will be set on unit
    1 KB (187 words) - 04:08, 15 August 2017
  • ! colspan="3" style="background:#2a2a2a; text-align:center; font-size:12pt" | SetGlobalAmbientTemp |Temperature which will be set on unit
    888 bytes (101 words) - 04:10, 15 August 2017
  • ...ventually became known as the Wolf's Dragoons, arguably the best mercenary unit in the Inner Sphere, and crucial in stopping the Clan's invasion. *Inter-Clan/Unit Matches (Visit our forums to challenge us.)
    6 KB (908 words) - 05:30, 15 August 2017
  • ...ased into the jungles of Eden, where they grew to three times their Terran size. Their aggressiveness and the strength of their poison increased at the sam *Inter-Clan/Unit Matches (Visit our forums to challenge us.)
    8 KB (1,227 words) - 04:55, 15 August 2017
  • ...er''' is an [[Inner Sphere]] [[Medium Mech]] that packs good armor for its size, as well as impressive firepower. Armed with a wide array of [[Weapons]], ...that its main feature - the [[HPPC]] becomes completely useless should the unit partake in an NARC led hunt, save for the opportune last killing blow.
    11 KB (1,790 words) - 21:01, 11 February 2024
  • ...fading behind the friendly battle line to continue the fight as a support unit. Compared to a [[Light Mech]] being used in the same capacity, the extra ar Still, the unit's main selling points remain its affordable price for the early game and it
    14 KB (2,404 words) - 05:23, 31 March 2024
  • - Reduced size of torso by ~5% on all axis. ...hunderbolt Fire Rates to match the Tbolt-20; better fire rate per launcher size was meant to benefit LRMs not Tbolts.
    354 KB (59,525 words) - 05:51, 11 April 2024
  • ...g jumped upon by larger assets, and use the Awesome's decent speed for its size to retreat into friendly formations once within 800m of the enemy. ...ringing the variant up to the standard 15 tons of armor and fitting a GECM unit. These refits bring some unique benefits to the Mech to help it excel in it
    14 KB (2,296 words) - 19:09, 27 July 2023
  • ...wspan ="2" | <div class="mw-collapsible-toggle" style="color:hotpink; font-size:12px; font-weight:bold; cursor:pointer; float: left; margin-bottom: 1.5em;" |- style="height:50px; font-size:14px"
    9 KB (1,023 words) - 00:46, 15 August 2022
  • ...ome level of defense against tailgating enemy aircraft. Do to it's immense size and weight controlling flight can be a challenge. ...en the 3 different classes. The Xerxes is the least maneuverable Aerospace unit.
    11 KB (1,787 words) - 05:03, 25 March 2024
  • ...an Epona that is set to destroy a wounded target. By the same token, this unit can easily flee a target if the battle seems to be turning south in favor o ...allowing any return fire unless the unit can get turned around to face the unit; because of this, this can be exploited by destroying the turret, hampering
    9 KB (1,444 words) - 21:36, 29 July 2023
  • This unit's selling points are it's independence of ammo resupply in the first place The pilot intending to brawl in this unit should have in mind that the [[CLRM10|Long Range Missiles]] while quite use
    12 KB (1,955 words) - 21:40, 23 September 2023
  • ...Mechs with Jump Jets, which provide it surprising maneuverability for its size and firepower. Its armor, while tough, is insufficient for extended brawlin ...pair of [[CLBX20]]s, it has enough firepower to heavily damage nearly any unit below 300 meters in a single salvo. In addition to these two massive guns,
    12 KB (1,925 words) - 09:39, 5 September 2023

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