Difference between revisions of "Xerxes"

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m (Roles and Gameplay Hints: fluff expanded, rewritten in some cases)
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===Prime===
 
===Prime===
One of the deadliest aerospace fighters in [[MWLL]], the Prime variant makes use of two air [[UAC20]]s to deliver crushing firepower against any ground assets during a strafing run. The two [[CERLL|Air CERLL]]s provide some additional damage when lining up a pass, while the high explosive [[Bomb]]s are excellent for delivering the killing blow or for hitting targets trying to hide from the rain of shells. With its incredible firepower, this Xerxes is a player favorite, provided no opposing air cover is present.
+
One of the deadliest aerospace fighters in [[MWLL]], the Prime variant makes use of two air [[UAC20]]s to deliver crushing firepower against any ground assets caught in its strafing run. The two [[CERLL|Air CERLL]]s provide some additional damage when lining up a pass, while the [[Bomb#High_Explosive|High-Explosive Bomb]]s are excellent for delivering the killing blow or for busting targets trying to hide from the rain of shells. With such incredible firepower, this Xerxes tends to be a player favorite. Of course, not every aircraft can be without flaws: The lack of spare tonnage does mean that it will make resupply trips often, and the anti-ground focus of its armament means enemy aerospace fighters can pose a significant threat to it.
  
 
===Variant A===
 
===Variant A===
If you feel like your allies are not pressured enough by your absence on the battlefield, why not pressure them even more for them to TAG/Narc for you? If they comply, you no longer have to pretend like you are trying or caring and let your 50 [[LRM15|air LRM]]s and 3 [[Bomb#Laser-Guided|Laser-Guided Bomb]] guide themselves. What could possibly go wrong there.
+
If you feel like your allies are not pressured enough by your absence on the battlefield, why not pressure them further to TAG or Narc for you? If they comply, you no longer have to pretend like you are trying or caring and let your fifty [[LRM|Air LRMs]] and three [[Bomb#Laser-Guided|Laser-Guided Bombs]] (a maximum of nine can be had if you use all free tons for additional bombs) do the aiming – unless the enemy team is smart enough to bring [[AECM]] to counter your team's Narcs. Six free tons give the A variant plenty of space for additional bombs.
  
 
===Variant B - ''"Apep"''===
 
===Variant B - ''"Apep"''===
When you dont feel like trying too hard, pick this Xerxes variant. Just lock your 30 [[ATM6#Standard|Air ATM (Std)]] and let loose, they will deal tons of damage. You dont even have to bother with [[HML|heavy lasers]], just ocasionally drop your [[Bomb#Cluster|cluster Bomb]] because why not.
+
Much like the A variant, when you don't feel like trying too hard, the ''Apep'' has you covered. Simply lock your thirty [[ATM6#Standard|Standard Air ATMs]] and let loose they will deal tons of damage on their own, provided the enemy hasn't reached cover. Three [[Bomb#Cluster|Cluster Bombs]] round out the ''Apep'''s air-to-ground attack capabilities, while a pair of [[HML|Heavy Medium]] and [[Heavy Small Laser]]s provide some form of anti-air deterrence. The lack of spare tonnage does force this variant to make rearm trips often.
  
 
===Variant C - ''"Storm"''===
 
===Variant C - ''"Storm"''===
2 [[LBX10|air LBX10]] with 2 [[CERPPC|Air CERPPC]], all wrapped in explosion caused by total of 9 [[Bomb#High Explosive|High Explosive Bombs]]. Not bad i guess... and 2 [[CMPL|Air CMPL]] for pew pew pew
+
Two [[LBX10|Air LBX10s]] with two [[CERPPC|Air CERPPCs]], wrapped in the fiery explosions of up to nine High Explosive Bombs. The bow tie of this package is a pair of [[CMPL|Air CMPL]]s, providing additional anti-ground and minor anti-air damage. This variant is quite an interesting – if niche - pick on cold maps and, thanks to its good bomb payload, can deal massive damage in one run before having to rearm.
  
 
===Variant D===
 
===Variant D===
2 [[Gauss|Air Gauss]] paired with 2 [[CLPL|Air CLPL]] and 3 [[Bomb#Laser-Guided|Laser-Guided Bombs]] that are unlikely to hit without guidance. What an ''AMAZING'' pick of Xerxes variant!
+
A loadout consisting of two [[Gauss Rifle|Air Gauss Rifles]] paired with two [[CLPL|Air CLPLs]] and three Laser-Guided Bombs makes for an effective variant when the enemy team decides to stand still. With its attacker profile, this variant's loadout is also suitable for fighting off other aircraft.
  
 
===Variant E===
 
===Variant E===
Budget [[Xerxes#Prime| Xerxes prime]] when those ungrateful teammates dont want to give you C-Bills. But you have 2 [[UAC10|air UAC10]]s, 4 [[cERML]] and 12 [[cSSRM|air SSRM]]s with total of 9 [[Bomb#High Explosive|High Explosive Bombs]]. Its not like every teammate is dissapointed in you because you were not able to get [[Xerxes#Prime|prime]] or anything, dont worry about it, it's not your fault it's everyone else's fault...
+
A budget Xerxes Prime: Two [[UAC10|Air UAC10s]], four [[CERML|Air CERML]] and twelve [[SSRM|Air SSRMs]], and the capability to carry up to nine High Explosive Bombs. Additionally, it also mounts [[GECM]], making it easier to approach enemy ground units virtually undetected from up to 500m away, and is thereby able to clear AA and other ground targets with relative ease.
  
 
===Variant F===
 
===Variant F===
Because diving, so you could hit with 20 [[cSRM]]s, is perfectly safe. Before you get inrange for those, don't forget to spray your target with 4 [[cUAC5|Air cUAC5]]s and drop 3 [[Bomb#Cluster|Cluster Bombs]] on your way out. Thats all there is to it, because the only other thing you can do is to get [[Gameplay Tactics#Uppercutting|uppercutted]] by a mech or get shot down by various assets and not just mechs.
+
Because diving, to rain down twenty [[CSRM]]s, is perfectly safe. Before you get in range to use those, don't forget to spray your target with your four [[UAC5|Air UAC5]]s and then drop three Cluster Bombs on your way out. That's all there is to it, because the only other thing you can do is get uppercut or shoulder-checked by a mech or shot down by anything else.
  
 
===Variant G - ''"Suplex"''===
 
===Variant G - ''"Suplex"''===
The only suplex you will be doing is to your team because, lets face it, you took ASF with twin [[HAG20]] and [[GECM]] so you could be far away from any fight. That is untill you get smoked by any fighter because you are too far away from teammates. Only thing worse than that would be your inability to aim (lol). But it does not matter anyway, everyone hates you because you had money for [[Xerxes#Prime|prime]] and still decided to buy this. Shamefur dispray
+
Two [[HAG20]]s, two Air CERLLs, GECM, and [[BHP]] not only make this variant the most expensive of the ASF but also turn it into the ultimate troll variant for when you've pissed off the enemy team with ASFs hard enough for them to put out a few huits and partisans on the field. Hit them with the HAG20s from 1250-900m under the cover of GECM, and BHP to spot them better yourself. Opening up that dual HAG20 on unsuspecting enemy fighters is also effective. Additionally, the Suplex can carry a total of six Cluster Bombs for finishing off crippled assets, and has two Air CERMLs for some extra all-purpose punch. Only makes you wonder why it’s named Suplex and not RKO.
  
 
==Canon==
 
==Canon==

Revision as of 18:24, 6 June 2019

Xerxes
Xerxes.jpg
Xerxes.jpg
Faction Clan
Ticket cost: 13 upon destruction
Tier: 15
Tonnage: 85 tons
Variant Armament
Variant Weapons Equipment
Prime:
Class: Attacker
Price: 139 000 CBills
Total Armor: 26 837
Maneuverability: 3
Max Speed: 481 km/h
Opt. Turning:
A:
Class: Bomber
Price: 122 750 CBills
Total Armor: 29 687
Maneuverability: 2.4
Max Speed: 448 km/h
Opt. Turning:
B:
Class: Attacker
Price: 119 300 CBills
Total Armor: 26 837
Maneuverability: 3
Max Speed: 481 km/h
Opt. Turning:
C:
Class: Bomber
Price: 124 500 CBills
Total Armor: 29 687
Maneuverability: 2.4
Max Speed: 448 km/h
Opt. Turning:
D:
Class: Attacker
Price: 128 500 CBills
Total Armor: 26 837
Maneuverability: 3
Max Speed: 481 km/h
Opt. Turning:
E:
Class: Bomber
Price: 128 500 CBills
Total Armor: 29 687
Maneuverability: 2.4
Max Speed: 448 km/h
Opt. Turning:
F:
Class: Attacker
Price: 124 000 CBills
Total Armor: 26 837
Maneuverability: 3
Max Speed: 481 km/h
Opt. Turning:
G:
Class: Bomber
Price: 143 500 CBills
Total Armor: 29 687
Maneuverability: 2.4
Max Speed: 448 km/h
Opt. Turning:
Armor Points Distribution
B
LW
RW
E
T
10014
3845
3845
5448
3685

All stats current as of release 0.15.3


The Xerxes was a canceled Clan Aerospace fighter that could not be finished before the 0.7.0 final beta release.

However, since development restarted, the Xerxes was released in the 0.8.3 patch in 2017. It supercedes the Visigoth as the heaviest Clan aerospace fighter by a large margin, as many variants of the Xerxes carry immense anti-ground firepower in the form of direct-fire weapons such as the air UAC20 and a significant payload of bombs for finishing off damaged targets. In this regard, it is very similar to the Shiva - lethal to unwary ground units, yet helpless against enemy aerospace assets. Every variant boast Rear Firing Laser.


Roles and Gameplay Hints

Prime

One of the deadliest aerospace fighters in MWLL, the Prime variant makes use of two air UAC20s to deliver crushing firepower against any ground assets caught in its strafing run. The two Air CERLLs provide some additional damage when lining up a pass, while the High-Explosive Bombs are excellent for delivering the killing blow or for busting targets trying to hide from the rain of shells. With such incredible firepower, this Xerxes tends to be a player favorite. Of course, not every aircraft can be without flaws: The lack of spare tonnage does mean that it will make resupply trips often, and the anti-ground focus of its armament means enemy aerospace fighters can pose a significant threat to it.

Variant A

If you feel like your allies are not pressured enough by your absence on the battlefield, why not pressure them further to TAG or Narc for you? If they comply, you no longer have to pretend like you are trying or caring and let your fifty Air LRMs and three Laser-Guided Bombs (a maximum of nine can be had if you use all free tons for additional bombs) do the aiming – unless the enemy team is smart enough to bring AECM to counter your team's Narcs. Six free tons give the A variant plenty of space for additional bombs.

Variant B - "Apep"

Much like the A variant, when you don't feel like trying too hard, the Apep has you covered. Simply lock your thirty Standard Air ATMs and let loose – they will deal tons of damage on their own, provided the enemy hasn't reached cover. Three Cluster Bombs round out the Apep's air-to-ground attack capabilities, while a pair of Heavy Medium and Heavy Small Lasers provide some form of anti-air deterrence. The lack of spare tonnage does force this variant to make rearm trips often.

Variant C - "Storm"

Two Air LBX10s with two Air CERPPCs, wrapped in the fiery explosions of up to nine High Explosive Bombs. The bow tie of this package is a pair of Air CMPLs, providing additional anti-ground and minor anti-air damage. This variant is quite an interesting – if niche - pick on cold maps and, thanks to its good bomb payload, can deal massive damage in one run before having to rearm.

Variant D

A loadout consisting of two Air Gauss Rifles paired with two Air CLPLs and three Laser-Guided Bombs makes for an effective variant when the enemy team decides to stand still. With its attacker profile, this variant's loadout is also suitable for fighting off other aircraft.

Variant E

A budget Xerxes Prime: Two Air UAC10s, four Air CERML and twelve Air SSRMs, and the capability to carry up to nine High Explosive Bombs. Additionally, it also mounts GECM, making it easier to approach enemy ground units virtually undetected from up to 500m away, and is thereby able to clear AA and other ground targets with relative ease.

Variant F

Because diving, to rain down twenty CSRMs, is perfectly safe. Before you get in range to use those, don't forget to spray your target with your four Air UAC5s and then drop three Cluster Bombs on your way out. That's all there is to it, because the only other thing you can do is get uppercut or shoulder-checked by a mech or shot down by anything else.

Variant G - "Suplex"

Two HAG20s, two Air CERLLs, GECM, and BHP not only make this variant the most expensive of the ASF but also turn it into the ultimate troll variant for when you've pissed off the enemy team with ASFs hard enough for them to put out a few huits and partisans on the field. Hit them with the HAG20s from 1250-900m under the cover of GECM, and BHP to spot them better yourself. Opening up that dual HAG20 on unsuspecting enemy fighters is also effective. Additionally, the Suplex can carry a total of six Cluster Bombs for finishing off crippled assets, and has two Air CERMLs for some extra all-purpose punch. Only makes you wonder why it’s named Suplex and not RKO.

Canon

The Xerxes is an 85 ton second-line air supremacy Aerospace Fighter, nicknamed the Hunchback IIC of the skies. Its main role was to bring down enemy aerospace quickly, its heavy armor allowing it to survive prolonged engagements against more agile assets, though it was also a deadly ground attack fighter capable of crippling Mechs. Designed by Clan Smoke Jaguar, the Xerxes mounts two UAC20 on its wings and 2 ERLL, making it able to strip off enormous amounts of armor in a single pass. A squadron of Xerxes can easily bring destruction to any unit that managed to withstand its first strike. It also saw use in space battles, where its immense array of weapons could tear away the main armor of DropShips with other fighters finishing what was left. After the annihilation of Clan Smoke Jaguar, Clan Hell's Horses captured the factory where the Xerxes was being built, leading to a variant mounting two ERLL and two Gauss Rifles.

BattleTech Reference