Difference between revisions of "Warhammer"

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{{Mech|
 
{{Mech|
| Image = File:Warhammer.jpg
+
| Image = File:Warhammer.png
 +
| ImageGif = File:Warhammer_spin.gif
 
| Class = Heavy
 
| Class = Heavy
 
| Faction = Inner Sphere
 
| Faction = Inner Sphere
 
| Tickets = 8
 
| Tickets = 8
| Tier = 5
+
| Tier = 10
 
| Tonnage = 70
 
| Tonnage = 70
 
| Speed = 64
 
| Speed = 64
Line 12: Line 13:
 
| PitchCrouch = -33° to +51°
 
| PitchCrouch = -33° to +51°
  
| Price Prime = 61 900
+
| Price Prime = 67 900
| ArmorT Prime = 61 312
+
| ArmorT Prime = 64 474
 +
| Engine Prime = VOX 280 STD
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
 
<li>2x [[PPC]]
 
<li>2x [[PPC]]
<li>2x [[MBL]]
+
<li>2x [[ML]]
<li>2x [[SBL]]
+
<li>2x [[SL]]
 
<li>1x [[SRM6]]
 
<li>1x [[SRM6]]
 
</ul>
 
</ul>
Line 26: Line 28:
 
</ul>
 
</ul>
  
| Price A = 83 000
+
| Price A = 89 200
 
| ArmorT A = 61 312
 
| ArmorT A = 61 312
 +
| Engine A = VOX 280 XL
 
| Weapons A = <ul>
 
| Weapons A = <ul>
<li>2x [[LtGauss]]
+
<li>3x [[LPL]]
<li>1x [[ELRM15]]
+
<li>2x [[SSRM6]]
<li>2x [[MGun]]
+
</ul>
 
| Equip A = <ul>
 
| Equip A = <ul>
<li>[[LAMS]]
+
<li>[[EOptics]]
 
<li>[[GECM]]
 
<li>[[GECM]]
<li>[[EOptics]]
+
<li>8 [[DHS]]
<li>0 [[HS]]
+
<li>0 [[free tons]]
<li>5 [[free tons]]
 
 
<li>12.5t [[Armor]]
 
<li>12.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price B = 72 600
+
| Price B = 77 500
 
| ArmorT B = 61 312
 
| ArmorT B = 61 312
 +
| Engine B = VOX 280 XL
 
| Weapons B = <ul>
 
| Weapons B = <ul>
<li>2x [[AC10]]
+
<li>2x [[HVAC10]]
<li>1x [[LPL]]
+
<li>2x [[ERSL]]
<li>2x [[ERMBL]]
+
<li>1x [[SRM6]]
 +
<li>2x [[HMG]]
 +
<li>1x [[B-Pod]]
 
</ul>
 
</ul>
 
| Equip B = <ul>
 
| Equip B = <ul>
<li>[[GECM]]
+
<li>[[EOptics]]
<li>3 [[DHS]]
+
<li>0 [[DHS]]
<li>2 [[free tons]]
+
<li>4 [[free tons]]
<li>13t [[Armor]]
+
<li>12.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price C = 83 450
+
| Price C = 89 150
| ArmorT C = 61 312
+
| ArmorT C = 64 474
 +
| Engine C = VOX 280 XL
 
| Weapons C = <ul>
 
| Weapons C = <ul>
<li>2x [[MPL]]
+
<li>2x [[SPL]]
<li>2x [[SSRM4]]
+
<li>1x [[LBX20]]
<li>2x [[LPL]]
+
<li>4x [[LPPC]]
 
</ul>
 
</ul>
 
| Equip C = <ul>
 
| Equip C = <ul>
<li>[[LAMS]]
+
<li>[[EOptics]]
 
<li>[[GECM]]
 
<li>[[GECM]]
 
<li>[[BAP]]
 
<li>[[BAP]]
<li>[[EOptics]]
+
<li>[[LAMS]]
<li>9 [[HS]]
+
<li>5 [[DHS]]
<li>0 [[free tons]]
+
<li>1 [[free ton]]
 
<li>13t [[Armor]]
 
<li>13t [[Armor]]
 
</ul>
 
</ul>
  
| Price D = 76 500
+
| Price D = 78 500
| ArmorT D = 61 312
+
| ArmorT D = 64 474
 +
| Engine D = VOX 280 XL
 
| Weapons D = <ul>
 
| Weapons D = <ul>
 
<li>1x [[UAC20]]
 
<li>1x [[UAC20]]
<li>2x [[ERLBL]]
+
<li>2x [[LL]]
<li>2x [[LRM5]]
+
<li>2x [[TBolt5]]
 
</ul>
 
</ul>
 
| Equip D = <ul>
 
| Equip D = <ul>
Line 86: Line 93:
 
</ul>
 
</ul>
  
| Price E = 83 100
+
| Price E = 75 000
| ArmorT E = 61 312
+
| ArmorT E = 64 474
 +
| Engine E = VOX 280 XL
 
| Weapons E = <ul>
 
| Weapons E = <ul>
<li>2x [[ERPPC]]
+
<li>2x [[ERLL]]
<li>1x [[Gauss]]
+
<li>2x [[AC5]]
<li>2x [[ERMBL]]
+
<li>1x [[LBX10]]
 +
<li>2x [[SL]]
 
</ul>
 
</ul>
 
| Equip E = <ul>
 
| Equip E = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>2 [[DHS]]
+
<li>3 [[DHS]]
<li>1 [[free tons]]
+
<li>0 [[free tons]]
 
<li>13t [[Armor]]
 
<li>13t [[Armor]]
 
</ul>
 
</ul>
  
 
| Price F = 79 250
 
| Price F = 79 250
| ArmorT F = 61 312
+
| ArmorT F = 64 474
 +
| Engine F = VOX 280 XL
 
| Weapons F = <ul>
 
| Weapons F = <ul>
 
<li>2x [[RAC5]]
 
<li>2x [[RAC5]]
Line 113: Line 123:
 
</ul>
 
</ul>
  
| Price G = 78 300
+
| Price G = 77 500
 
| ArmorT G = 61 312
 
| ArmorT G = 61 312
 +
| Engine G = VOX 280 XL
 
| Weapons G = <ul>
 
| Weapons G = <ul>
<li>1x [[ERPPC]]
+
<li>2x [[ERPPC]]
<li>1x [[HVAC10]]
+
<li>1x [[ELRM15]]
<li>1x [[LRM15]]
+
<li>4x [[AC2]]
<li>2x [[MPL]]
+
<li>1x [[B-Pod]]
<li>2x [[ERSBL]]
 
 
</ul>
 
</ul>
 
| Equip G = <ul>
 
| Equip G = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
 
<li>2 [[DHS]]
 
<li>2 [[DHS]]
<li>2 [[free tons]]
+
<li>1 [[free tons]]
<li>13t [[Armor]]
+
<li>12.5t [[Armor]]
 
</ul>
 
</ul>
  
 +
| Pods = RE
 
| Armor H = 2760
 
| Armor H = 2760
| Armor CT = 8669
+
| Armor CT = 9138
| Armor LRT = 5635
+
| Armor LRT = 5939
| Armor B = 5201
+
| Armor B = 5483
| Armor LRA = 4985
+
| Armor LRA = 5254
| Armor INT = 3745
+
| Armor RE = 3655
| Armor LRL = 6242
+
| Armor LRL = 6579
| Armor RE = 3468
+
| Armor INT = 3947
 +
 
 +
| Version153 = 0.16.1
 
}}
 
}}
<!-- Current for 0.8.6 -->
 
 
The '''Warhammer''' is a heavily armed and moderately [[Armor|armored]] [[Inner Sphere]] [[Heavy Mechs|Heavy Mech]], possessing modest speed and maneuverability.  Able to dish it out and take it in, the Warhammer is a powerful force on the battlefield, capable of shredding [[Light Mechs]] and [[Vehicles]], as well as standing toe to toe against other Heavies.
 
  
The Warhammer possesses a large spotlight that can be turned on with the ['''L'''] key. It functions differently than the standard Mech spotlights, as it has a much longer range. When fighting [[Battle Armor]] in the Warhammer, players can turn on the spotlight to discern the battlearmor from the surroundings. It also has a narrow vertical field of view, which may make it hard to deal with [[Aerospace]] fighters and [[VTOL]]s.
+
The '''Warhammer''' is a slow, well-[[armor|armored]] heavy 'mech with a diverse set of loadouts including [[brawlers]], [[skirmishers]], [[generalist]]s, and [[sniper]]s. Generally a good choice for [[tanking]].
  
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
 
===Prime===
 
===Prime===
The Warhammer Prime is the signature mech of Natasha Kerensky. It is also a Knights of the Inner Sphere favorite. With its low price the Prime is a budget favorite and a well-armed mech, possessing a variety of weapons capable of inflicting damage at most any range. 2 [[PPC]]s provide the initial mid-range punch, disorienting enemy mechwarriors with cockpit shake and disabling [[night vision]]. The Prime's mid-range output is supplemented by 2 [[MBL]]s, but it reaches its full damage potential as it closes within 250m. The Prime's 2 [[SBL]]s and an [[SRM6]] allow it to step up its firepower as it closes on its foes. The [[SRM6]] provides the primary defense against [[Battle Armor]], allowing the Warhammer Prime to defend both itself and nearby allies from BA ambushes. Being primarily [[Energy Weapon]] based, the Prime sports five [[Double Heat Sinks]] allowing a disciplined mechwarrior to output fire continuously without fear of excess heat. The Prime has a major difference from all other variants. It is equipped with a standard engine which causes no bonus damage to be transferred to its center from a busted side torso. Spreading damage by torso twisting can allow a Prime ro survive far longer than its already hard to kill brethren. The Prime can often escape damaging encounters that would have destroyed many other mechs. The Warhammer Prime is dangerous mech capable of handling a variety of threats at a variety of ranges.
+
Uniquely excellent [[C-Bill|Inexpensive]] [[twist fighter]] and [[tanker]]. Good at [[Asset_Roles#Brawler|pushing and holding objectives]].
 +
 
 +
{{Commentbox
 +
| Comment1=Only Warhammer with a [[Standard engine]], giving low [[damage transfer]]. [[Chain fire]] PPCs to improve its already decent [[heat capacity]] or to spread out [[screen shake]]. Can operate for a long time without [[rearm|ammo resupply]].
 +
| Writer1= - Warlord Kentax}}
  
 
===Variant A===
 
===Variant A===
The Warhammer A is a long range support mech, equipped with weapons meant to dish out damage at extreme range. 2 [[LtGauss]], 1 [[ELRM15]], and a set of [[EOptics]] allow the A variant to sit behind the front lines, supporting its allies while staying away from any return fire. Should any missiles happen to fly its way, a [[LAMS]] helps mitigate any damage the Warhammer A or its allies might take. 2 [[MGun]]s give the Warhammer A some anti-BA punch, while a [[GECM]] suite allows it to stay off the radar of all but the closest enemies. A whopping 5 free tons for ammunition means that the A variant has tremendous staying power, and will rarely, if ever, need to leave the fight to rearm.
+
[[Fire-support]] [[asset]]. Prone to [[staring]], dependent on allies to [[tank]] and distract enemies at [[medium-range]], dependent on [[screen shake]] when staring in [[close-combat]].
 +
{{Commentbox
 +
| Comment1=[[Group-fire]] the [[LPL]]s until the [[yellow line]], then using a second [[weapon group]], [[chain-fire]] them to avoid [[overheat]]. [[Chain-fire]] the [[SSRM]]s to maximize [[screen-shake]] and conserve its limited [[ammo]] in [[close combat]].
 +
| Writer1= - Warlord Kentax}}
  
 
===Variant B===
 
===Variant B===
The Warhammer B packs 2 [[AC10]]s, a single [[LPL]], 2 [[ERMBL]]s, and 2 [[MG]]s. This loadout allows the B variant to shred Light and [[Medium Mechs|Medium]] Mechs as long as the mechwarrior can lead his weapons properly. The B can also stand face-to-face with most other heavies, their large size making them ideal targets. By chainfiring the 2 [[AC10]]s, the B can maintain a steady stream of cockpit shake, disorienting their enemies. The 2 [[MG]]s allow supplemental firepower against lighter assets, BA, and to a limited extent, enemy aeros. The B has an additional 2 free tons of ammo helping to make it a better mid-range fire support mech. Even with 2 free tons, the Warhammer B can be in need of a short supply line during extended engagements, as its autocannons can become very ammo hungry during intense firefights. The B suffers at long-range combat, but utilizing its [[GECM]] can prevent early detection and long-range confrontations.
+
Good [[sniper]] effective at [[screen shake|suppressing]] other snipers in open terrain. Can lead a [[push]] onto an [[objective]] if needed.
 +
{{Commentbox
 +
| Comment1=[[Chain-fire]] the [[HVAC10]]s to suppress enemies more effectively. [[Buy]] HVAC10 ammo for all 4 [[free tons]].
 +
| Writer1= - Warlord Kentax}}
  
 
===Variant C===
 
===Variant C===
The Warhammer C is a brawler with some mid-range capabilities that uses its electronics to safely close the distance. Within a range of 650m a pair of [[LPL]] deal a straightforward pinpoint punch, but pilots need to break into close combat to make use of the mech's firepower, with another pair of pulse lasers of the [[MPL|Medium variety]] entering the fray at 400m and two [[SSRM4]]s roaring into life 50m later. Warhammers normally don't have the mobility to take advantage of such close range firepower, but the C is equipped with an electronics package of [[GECM]] and [[BAP]] Allowing it to pick its targets and approach unnoticed until it's just a step outside of its nominal range against assets without radar probes. A [[LAMS]] system is also present to reduce damage from enemy missile fire, although its [[EOptics]] are kind of wasted without any real long range weapons. 9 [[HS|single heat sinks]] make it a  sustainable mech heat-wise.
+
Somewhat [[GECM|stealthy]], good at pushing and holding [[objective]]s. Offers better [[screen-shake|Screen Shaking]], [[LAMS|anti-LRM]] and [[scouting]] [[support]] capabilities, and [[battlefield awareness]] than similar [[brawlers]].
 +
 
 +
{{Commentbox
 +
| Comment1=[[Chain-fire]] the [[LPPC]]s to increase [[screen shake]]. Even though the "C" has [[GECM]], go [[passive]] in order to turn off the [[LAMS]] if you really need to [[hide]]
 +
| Writer1= - Warlord Kentax}}
  
 
===Variant D===
 
===Variant D===
The Warhammer D is the wolf-in-sheep's-clothing of the Warhammer line. 2 [[ERLBL]]s and 2 [[LRM5]]s will convince your targets that your long range firepower, while annoying, is no big deal. Brawlers will weather the storm, closing on you with the intent of scoring a quick kill. Once they arrive, however, they'll be in for a nasty surprise as the D variant's main weapon, a single [[UAC20]], roars into life. This weapon is capable of immense burst damage, and will quickly tear into any dents the enemy took from their approach, coring smaller enemy mechs in a few seconds of fire. 4 [[DHS]] give the D variant acceptable heat management, and an extra ton of free space ensures that its autocannon has more ammo should the enemy prove tougher than expected.
+
Excellent [[generalist]]. Good at both [[brawling]] and [[skirmishing]].
 +
{{Commentbox
 +
| Comment1=Prepare an extra mouse button for [[chain-firing]] the [[LL]]s when in [[close-combat]] or on hot [[map]]s. Remember to [[lead]] the [[TBolt]] shots in close-combat.
 +
| Writer1= - Warlord Kentax}}
  
 
===Variant E===
 
===Variant E===
The E is a superb sniper mech. Armed with 2 [[ERPPC]]s and a single [[Gauss]] rifle, it is able to quickly deal crippling damage to enemies before they can get into the range necessary to return fire. The gauss rifle's cool nature gives you a good weapon to use while the 2 [[DHS]] tries to dissipate the heat produced by the two ERPPCs. Most pilots chain fire their ERPPCs to prevent overheating. 2 [[ERMBL]]s mounted in the torsos give the Warhammer E a not-insubstantial tertiary punch that can be used to hasten the destruction of any mech that survives the salvos from its primary weapon systems. [[EOptics]] and a single free ton allow the E variant to accurately maintain its full firepower for a decent amount of time.
+
Operates best as a [[skirmisher]]. [[Burst damage]]-focused with [[damage spreading]] capabilities. Good at targeting individual [[component]]s like [[arming|arms]].
 +
{{Commentbox
 +
| Comment1= Good [[damage multiplier]]s against [[tank]]s.
 +
| Writer1= - Warlord Kentax}}
  
 
===Variant F===
 
===Variant F===
The Warhammer F excels at close combat and can provide modest mid-range support. 2 [[RAC5]]s, the F's primary weapon systems, are able to dish out serious damage allowing the F to engage other heavies as well as strip the armor from assaults at close range. A single [[MRM30]] supplements the already great damage provided by the rotary autocannons, and 3 [[flamers]] give the Warhammer F the ability to punish any energy-focused mechs that are foolish enough to get close. 3 [[DHS]] help dump the waste heat flamers will saddle you with, while 3 free tons give you the staying power to handle a good amount of engagements before returning to rearm.
+
Terrifying [[brawler]], highly effective at [[overheating]] or distracting enemies and eliminating [[BA]].
 +
 
 +
{{Commentbox
 +
| Comment1=Works best between 60-150m. Watch out for enemies coming within the [[MRM30]]'s [[minimum range]]. Buy 1 ton of [[MRM]] [[ammo]] and 2 tons of [[RAC]] ammo.
 +
| Writer1= - Warlord Kentax}}
  
 
===Variant G===
 
===Variant G===
The Warhammer G is not for the faint of heart. Often called the "Schizo-hammer", the G is a conglomeration of vastly disparate weapons systems, comprising a total of 4 distinct weapon groups. The G is a jack of all trades in the long-range department. At 1000m the G brings in some real firepower with a single [[LRM15]]. At 900m the G has an [[ERPPC]] for sniping and an [[HVAC10]] for persistent supressing fire. As point defense, at 400m, the G has two [[ERSBL]]s and a pair of [[MPL]]s that will strain the G's heat dissipation. Except for the [[HVAC]], every weapons system on the G produces a moderate amount of heat. While at long range its three [[DHS]] can manage to dissipate waste heat between volleys, its close range lasers are more heat intensive. In prolonged short range combat, an engagement range that the Warhammer G has no job seeking, pilots will find themselves reluctant to strain their heat levels with their PPC's heats spike, although they should be able to afford a last volley of missiles against an enemy about to close into its minimum range. In such situations the G's heat capacity would be better spent on its [[HVAC10]]. Though it sports 2 free tons, enough to carry a single reload for its autocannon and LRMs, mechwarriors should fire conservatively to avoid running out of ammo too quickly. The Warhammer G is an excellent mech to learn about how to manage many weapons systems simultaneously.
+
Dedicated [[sniper]]. Poor performance at [[close-range]]. Good choice for wide-open [[maps]].
 +
{{Commentbox
 +
| Comment1=[[Chain-fire]] the [[ERPPC]]s to prevent [[overheating]]. Prepare a second button for chain-firing the [[AC2]]s for fighting [[BA]].
 +
| Writer1= - Warlord Kentax}}
  
 
==Canon==
 
==Canon==
In BattleTech, the Warhammer was designed to "''destroy or severely damage any 'mech of the same weight class or lower''". Being more lightly armored then other mechs of its class, the Warhammer preferred to stay at range where its weaponry was most effective. In addition to PPCs, SRMs, and Lasers, it had two machine guns for defense against infantry.
+
The Warhammer BattleMech was introduced by StarCorps Industries in 2515 to be "a mobile 'Mech with enough firepower to destroy or severely damage any 'Mech of the same weight class or lower." In the mission it was designed for, the Warhammer proved to be a very capable 'Mech, and for centuries practically defined the entire class of heavy 'Mechs. Boasting incredible firepower and respectable armoring, the Warhammer served prominently in the Star League Defense Force and was one of the premier 'Mechs in the Gunslinger Program. Indeed, many of the greatest MechWarriors in history were Warhammer pilots.
 +
Being more lightly armored then other mechs of its class, the Warhammer preferred to stay at range where its weaponry was most effective. In addition to PPCs, SRMs, and Lasers, it had two machine guns for defense against infantry.
 +
 
 +
The Warhammer Armor:
 +
Durallex Ballistic-Reinforced Armor, was developed by the Draconis Combine in 3131 as a response to autocannon and missile weapons. The armor is a combination of Hardened and Reactive Armor that reduce damage taken from ballistic and missile weapons. The armor is also known as "reinforced" armor, but many techs use the term "hardened light" to describe it. A thinner version of hardened armor is backed by cable mesh that warps and traps missile and ballistic ammunition.
 +
 
 +
Date Introduced 2515 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Brawler
  
 
Amongst BT fans, the Warhammer, along with other Mechs designed for the ''Macross'' Anime series, is referred as the ''Unseen''. Another ''Unseen'' Mech (which was originally planned to appear in MWLL) is the [[Marauder]].
 
Amongst BT fans, the Warhammer, along with other Mechs designed for the ''Macross'' Anime series, is referred as the ''Unseen''. Another ''Unseen'' Mech (which was originally planned to appear in MWLL) is the [[Marauder]].

Latest revision as of 13:50, 12 October 2023

Warhammer
Warhammer spin.gif
360.png
Warhammer.png
360.png
Class: Heavy Mech
Faction: Inner Sphere
Ticket cost: 8 upon destruction
Tier: 10
Tonnage: 70 tons
Speed: 64 km/h
Torso yaw: 260°
Torso pitch: -33° to +41° while standing.
-33° to +51° while crouching.
Variant Armament
Variant Weapons Equipment
Prime:
Price: 67 900 CBills
Total armor: 64 474
Engine Size: VOX 280 STD
A:
Price: 89 200 CBills
Total armor: 61 312
Engine Size: VOX 280 XL
B:
Price: 77 500 CBills
Total armor: 61 312
Engine Size: VOX 280 XL
C:
Price: 89 150 CBills
Total armor: 64 474
Engine Size: VOX 280 XL
D:
Price: 78 500 CBills
Total armor: 64 474
Engine Size: VOX 280 XL
E:
Price: 75 000 CBills
Total armor: 64 474
Engine Size: VOX 280 XL
F:
Price: 79 250 CBills
Total armor: 64 474
Engine Size: VOX 280 XL
G:
Price: 77 500 CBills
Total armor: 61 312
Engine Size: VOX 280 XL
Armor Points Distribution
BT
RE
HD
LA
LL
LT
CT
RT
RA
RL
INT
5483
3655
2760
5254
5254
6579
5939
9138
5939
5254
6579
3947

All stats current as of release 0.16.1

The Warhammer is a slow, well-armored heavy 'mech with a diverse set of loadouts including brawlers, skirmishers, generalists, and snipers. Generally a good choice for tanking.

Roles and Gameplay Hints

Prime

Uniquely excellent Inexpensive twist fighter and tanker. Good at pushing and holding objectives.

Player Comments:
Only Warhammer with a Standard engine, giving low damage transfer. Chain fire PPCs to improve its already decent heat capacity or to spread out screen shake. Can operate for a long time without ammo resupply.
- Warlord Kentax


Variant A

Fire-support asset. Prone to staring, dependent on allies to tank and distract enemies at medium-range, dependent on screen shake when staring in close-combat.

Player Comments:
Group-fire the LPLs until the yellow line, then using a second weapon group, chain-fire them to avoid overheat. Chain-fire the SSRMs to maximize screen-shake and conserve its limited ammo in close combat.
- Warlord Kentax


Variant B

Good sniper effective at suppressing other snipers in open terrain. Can lead a push onto an objective if needed.

Player Comments:
Chain-fire the HVAC10s to suppress enemies more effectively. Buy HVAC10 ammo for all 4 free tons.
- Warlord Kentax


Variant C

Somewhat stealthy, good at pushing and holding objectives. Offers better Screen Shaking, anti-LRM and scouting support capabilities, and battlefield awareness than similar brawlers.

Player Comments:
Chain-fire the LPPCs to increase screen shake. Even though the "C" has GECM, go passive in order to turn off the LAMS if you really need to hide
- Warlord Kentax


Variant D

Excellent generalist. Good at both brawling and skirmishing.

Player Comments:
Prepare an extra mouse button for chain-firing the LLs when in close-combat or on hot maps. Remember to lead the TBolt shots in close-combat.
- Warlord Kentax


Variant E

Operates best as a skirmisher. Burst damage-focused with damage spreading capabilities. Good at targeting individual components like arms.

Player Comments:
- Warlord Kentax


Variant F

Terrifying brawler, highly effective at overheating or distracting enemies and eliminating BA.

Player Comments:
Works best between 60-150m. Watch out for enemies coming within the MRM30's minimum range. Buy 1 ton of MRM ammo and 2 tons of RAC ammo.
- Warlord Kentax


Variant G

Dedicated sniper. Poor performance at close-range. Good choice for wide-open maps.

Player Comments:
Chain-fire the ERPPCs to prevent overheating. Prepare a second button for chain-firing the AC2s for fighting BA.
- Warlord Kentax


Canon

The Warhammer BattleMech was introduced by StarCorps Industries in 2515 to be "a mobile 'Mech with enough firepower to destroy or severely damage any 'Mech of the same weight class or lower." In the mission it was designed for, the Warhammer proved to be a very capable 'Mech, and for centuries practically defined the entire class of heavy 'Mechs. Boasting incredible firepower and respectable armoring, the Warhammer served prominently in the Star League Defense Force and was one of the premier 'Mechs in the Gunslinger Program. Indeed, many of the greatest MechWarriors in history were Warhammer pilots. Being more lightly armored then other mechs of its class, the Warhammer preferred to stay at range where its weaponry was most effective. In addition to PPCs, SRMs, and Lasers, it had two machine guns for defense against infantry.

The Warhammer Armor: Durallex Ballistic-Reinforced Armor, was developed by the Draconis Combine in 3131 as a response to autocannon and missile weapons. The armor is a combination of Hardened and Reactive Armor that reduce damage taken from ballistic and missile weapons. The armor is also known as "reinforced" armor, but many techs use the term "hardened light" to describe it. A thinner version of hardened armor is backed by cable mesh that warps and traps missile and ballistic ammunition.

Date Introduced 2515 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Brawler

Amongst BT fans, the Warhammer, along with other Mechs designed for the Macross Anime series, is referred as the Unseen. Another Unseen Mech (which was originally planned to appear in MWLL) is the Marauder.

BattleTech Reference