Difference between revisions of "Visigoth"

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{{ASF|
 
{{ASF|
| Image = File:Visigoth.jpg
+
| Image = File:Visigoth.png
 +
| ImageGif = File:Visigoth_spin.gif
 
| Faction = Clan
 
| Faction = Clan
 
| Tickets = 9
 
| Tickets = 9
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| Class = Heavy
 
| Class = Heavy
  
| Price Prime = 100 000
+
| Price Prime = 103 000
 
| ArmorT Prime = 22 800
 
| ArmorT Prime = 22 800
 
| Class Prime = Attacker
 
| Class Prime = Attacker
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| MaxSpeed Prime = 458
 
| MaxSpeed Prime = 458
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
<li>1x [[CLBX20|Air CLBX20]]
+
<li>1x [[CLBX20|Air LBX20]]
 
<li>3x [[CERML|Air CERML]]
 
<li>3x [[CERML|Air CERML]]
 
<li>2x [[CSPL|Air CSPL]]
 
<li>2x [[CSPL|Air CSPL]]
Line 107: Line 108:
 
<li>1x [[UAC20|Air UAC20]]
 
<li>1x [[UAC20|Air UAC20]]
 
<li>4x [[HSL|Air HSL]]
 
<li>4x [[HSL|Air HSL]]
<li>4x [[SRM4|air SRM4]]
+
<li>4x [[SRM4|Air SRM4]]
 
<li>2x [[Bomb#High Explosive|Bomb (HE)]]
 
<li>2x [[Bomb#High Explosive|Bomb (HE)]]
 
</ul>
 
</ul>
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| Armor T = 3131
 
| Armor T = 3131
  
 +
| Version = 0.11.2
 
}}
 
}}
<!--Stats current for 0.10.3
+
The Visigoth is a Clan Interceptor which houses 26 tons of pod space available for weaponry and equipment thanks to its use of an XL Engine and 20 plus tons of Ironhold B-class Ferro-Aluminum armor. Carrying multiple Double Heat Sinks and five tons of fuel give the fighter good endurance in combat operations. It possess decent maneuverability and speed. The Visigoth has proven it's worth with over 100 years of front line service.
Fluff current for 0.10.3-->
 
The Visigoth has 26 tons of pod space available thanks to its use of an XL Engine and 20 plus tons of Ironhold B-class Ferro-Aluminum armor. Carrying multiple Double Heat Sinks and five tons of fuel give the fighter good endurance in combat operations.
 
  
The '''Visigoth''' is a [[Clan]] [[Aerospace]] and was released with MWLL 0.6.0. It was the first heavy [[ASF]].  
+
Note in Stats the Maneuverability / Max Speed between the 3 different classes.
  
  
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===Prime===
 
===Prime===
You can do many things with prime. With [[CLBX20|Air CLBX20]], 3 [[CERML|Air CERML]] and
+
Classification Attacker-class aircraft which is equally at home knocking out Aero adversaries as well as ground units. Housing Six [[DHS]] and One [[Free_tons|Free Ton of Ammo]], the Prime is the only unit without added electronics. 3x [[CERML|Air CERML]] will strike fear in the face of your enemy, while at the same time drive your heat load up. Next in the firing sequence the Single [[CLBX20|Air LBX20]] followed by the Dual [[SSRM4|Air SSRM4]] as they are less taxing on the Heat Sinks. The final weapon before your scraping run is the Dual [[CSPL|Air CSPL]]. Strapped to the under belly are two [[Bomb|Cluster Bombs]] great for when you want to disrupt a column heading into battle. Remember One Free Ton of Ammo needs to be loaded up prior to takeoff and keep a watchful eye on your temperature gauge.
2 [[Bomb#Cluster|Cluster Bombs]] you can fail at diving a target and crash into the ground, or fail to hit your enemy. You can get shot down by a fighter or get [[Gameplay Tactics#Uppercutting|uppercutted]] by a mech, the possibilities are endless...
 
  
 
===Variant A - ''"Renegade"''===
 
===Variant A - ''"Renegade"''===
If you manage to land hits with [[Gauss]], you can see it as an absolute win and shoot heavy and assault bombers. Otherwise go and buy [[Visigoth#C|C]] you disgrace, you make me sick
+
The first Fighter in the line up and the most expensive. [[EOptics]] for surveying the battlefield. [[GECM|Air GECM]] to mask your approach by reducing your radar signature. 1x [[Gauss|Air Gauss]] good for ramming it up your opponents engine or sniping ground targets. 3x [[HML|Air HML]] can really put on the hurt but drive your temps to the max and having only 1 [[DHS]] doesn't help much. 4x [[MG|Machine Guns]] help strip Armour at 400M and below. Hunt with Care.
  
===Variant B - ''"Mandjet"''===
+
===Variant B ===
More like ''Mad jet''! With 30 [[SRM| air SRM]] in one salvos, backed by 2 [[UAC5|Air UAC5]] and 2 [[Bomb#High-Explosive|High Explosive Bombs]] its gonna be some mad damage. But only if you hit your target... And if you splatter on the ground or hill, it was not worth it.
+
Classification Attacker-class aircraft equipped with [[BAP|BAP]] for increased radar range and mounting [[EOptics|EOptics]] to survey the battlefield looking for a target to unleash the pounding Dual [[UAC5|Air UAC5]]. Next in the line-up are, ''count them,'' Five [[SRM6|Air SRM6]] with there high damage-per-second, high rate of fire, severe cockpit shaking power. 2 [[Bomb|High Explosive Bombs]] in the belly are almost an afterthought. 2 [[DHS|DHS]] can handle the heat load and 2 [[Free_tons|Extra Tons of Ammo]] for pilot's choice. God help the fool who stands in your way.
  
 
===Variant C===
 
===Variant C===
2 [[CLPL|Air CLPL]] with 2 [[ATM3#Extended Range|Air ATM3 (ER)]], because it cant get any easier, the cheapest Visigoth. Only other thing you can blame is yourself
+
The less expensive of the two Fighters the "C" comes with [[EOptics]] for surveying the battlefield. 5 [[DHS]] and rightly so as due to the [[CLPL|Air Large Pulse Lasers]] which can really put out the damage of whatever they strike but can generate heat in the process. Strapped on are 2 [[ATM3|Air ATM3 (ER)]] which lock-on at 1sec out to 1250m and add small amount to the heat load. The "C" is a home taking on other Aero as well as ground troops. Take no prisoners.
  
===Variant D - ''"Mesektet"''===
+
===Variant D ===
You have [[CERPPC]] that will disable NARCS, but you need those to guide your [[Bomb#Laser Guided|Laser-Guided Bombs]], if there is someone NARCing/TAGing. And [[HAG30]] is just...
+
The "D" Attacker-class employs as its main gun, a single Hyper Assault Gauss/30 - which can reach out to 1200 meters. 2x [[CERPPC|Clan Extended Range PPC's]] pile on the hurt and screen shake, while 5 [[DHS]] manage the heat load. Just be aware of the long reload times of the above weapons.
Dont bother with this and take [[Visigoth#E| E]], you get more boom for your bucks.
+
Strapped to the under belly are 2x Laser Guided Bombs great when someone decides to NARC or TAG for you. But fret not, when dead fired, it will fly where the crosshair was pointing upon launch. 2 [[Free_tons|Extra Tons of Ammo]] refill the HAG30 nicely.
  
===Variant E - ''"Ra"''===
+
===Variant E ===
If you manage to land all your guns, then you will inflict a lot of pain upon your target. Be aware thou you will have to get rather close. Its yeet or be yeeted situation
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Classification Bomber-class aircraft. Six, Five, Four, Bombs away. Pilots with total focus need only apply. After having loaded up with the massive 7 [[Free_tons|Tons of Ammo]], 5 [[DHS]] and getting airborne select your target with the [[EOptics|EOptics]] for your bombing run. At 600 meters pound away with the almighty [[UAC20|Air UAC20]]. 500 meters 4x [[SRM4|Air SRM4s]] continue the devastation with high damage-per-second and screen shake missles. 400 meters the impressively powerful [[HSL|Air HSLs]] burn right threw where they contact. With the target in your 2x [[Bomb|High Explosive Bomb]] sights, let them fly, pull out of your dive and say goodbye to the poor soul who is no more.
  
 
===Variant F===
 
===Variant F===
When you annoyed half your team, so someone finally decided to [[NARC]] for you, then you can finally stop trying and let loose of your 40 [[cLRM]] and [[Bomb#Laser-Guided|Laser-Guided Bombs]]. Because why bother, your team lost it for you anyway...
+
The "F" armed with the most indirect fire weapons of all three bombers and electronics to boot. Starting with paired [[LRM20|Air LRM20's]] under the wings, acquire tone-lock out to 1000m and travel 1520m. Its bomb payload of two [[Bomb|Laser-Guided Bombs]] can together deal devastating damage to distracted or unwary ground targets. When working in tandem with a spotter using TAG or NARC, both armaments become lethal weapons. 3x [[CERML|Air CERMLs]] provide needed protection from air attacks.
 +
A [[BAP|Beagle Active Probe]] allows it to detect enemies from 1200 meters away and lock the LRMs slightly faster. This variant also packs [[GECM|Air GECM]], making it hard to detect until it is too late. [[EOptics]] to zero in on your prey. 9 [[DHS]] control the heat and 6 [[Free_tons|Free Tons]] of Ammo to distribute as needed. Tag em and Bag em.
  
 
===Variant G - ''"Grave Digger"''===
 
===Variant G - ''"Grave Digger"''===
Twin [[UAC10|Air UAC10]] backed with [[cERPPC]] sure can deal some damage, and 2 [[Bomb#Cluster|Cluster Bombs]] with 6 [[free tons]] are nothing to scoff at. But only if you can land your shots, and lets face it, you can't. The only grave you will be diggin' will be for your teammates as you bomb them because you cant aim.
+
The last of the Bombers is as simple as it comes. Survey the landscape with your [[EOptics]]. Reach out to 900m with your [[CERPPC]] to touch someone. 2x [[UAC10|Air UAC10s]] set to chain fire alternate pounding some poor soul to death. When the opportunity comes to reshape the landscape, watch them run with 2x [[Bomb|Cluster Bombs]], just remember each bomb can have a splash radius upto 40 meters. 3 [[DHS]] handle the heat and 6 [[Free_tons|Free Tons of Ammo]] ensure you are loaded for a fun time of annihilation. Life is Good.
 +
 
 +
==History==
 +
The '''Visigoth''' is a [[Clan]] [[Aerospace]] and was released with MWLL 0.6.0. It was the first heavy [[ASF]].
  
 
==Canon==
 
==Canon==
 +
Originally developed by Clan Jade Falcon in the mid 30th century, the 60-ton Visigoth was the most popular OmniFighter among the Clan Toumans until the arrival of newer designs such as the Jagatai in the decades immediately prior to Operation Revival.
 +
 
The Visigoth, a 60-ton OmniFighter with 26 tons of pod space, was the second most common Aerospace Fighter amongst the Clans and originally developed by Clan Jade Falcon. Despite being a design over 100 years old, the Visigoth still served as a front line unit, though was slowly replaced by the Jagatai prior to the Clan Invasion. Its primary variant mounted an [[LBX10]], 5 [[ERML]]s, 2 [[SL]]s, and 2 [[SSRM4]]s
 
The Visigoth, a 60-ton OmniFighter with 26 tons of pod space, was the second most common Aerospace Fighter amongst the Clans and originally developed by Clan Jade Falcon. Despite being a design over 100 years old, the Visigoth still served as a front line unit, though was slowly replaced by the Jagatai prior to the Clan Invasion. Its primary variant mounted an [[LBX10]], 5 [[ERML]]s, 2 [[SL]]s, and 2 [[SSRM4]]s
  

Revision as of 17:55, 15 December 2019

Visigoth
Visigoth spin.gif
360v4.png
Visigoth.png
360v4.png
Faction Clan
Ticket cost: 9 upon destruction
Tier: 9
Tonnage: 60 tons
Variant Armament
Variant Weapons Equipment
Prime:
Class: Attacker
Price: 103 000 CBills
Total Armor: 22 800
Maneuverability: 5.9
Max Speed: 458 km/h
Opt. Turning:
A:
Class: Fighter
Price: 91 300 CBills
Total Armor: 22 800
Maneuverability: 6.8
Max Speed: 487 km/h
Opt. Turning:
B:
Class: Attacker
Price: 98 000 CBills
Total Armor: 21 850
Maneuverability: 5.9
Max Speed: 458 km/h
Opt. Turning:
C:
Class: Fighter
Price: 81 300 CBills
Total Armor: 22 800
Maneuverability: 6.8
Max Speed: 487 km/h
Opt. Turning:
D:
Class: Attacker
Price: 108 000 CBills
Total Armor: 21 850
Maneuverability: 5.9
Max Speed: 458 km/h
Opt. Turning:
E:
Class: Bomber
Price: 106 700 CBills
Total Armor: 22 800
Maneuverability: 4.7
Max Speed: 438 km/h
Opt. Turning:
F:
Class: Bomber
Price: 101 750 CBills
Total Armor: 20 901
Maneuverability: 4.7
Max Speed: 438 km/h
Opt. Turning:
G:
Class: Bomber
Price: 97 000 CBills
Total Armor: 20 901
Maneuverability: 4.7
Max Speed: 438 km/h
Opt. Turning:
Armor Points Distribution
B
LW
RW
E
T
8507
3267
3267
4628
3131

All stats current as of release 0.15.3

The Visigoth is a Clan Interceptor which houses 26 tons of pod space available for weaponry and equipment thanks to its use of an XL Engine and 20 plus tons of Ironhold B-class Ferro-Aluminum armor. Carrying multiple Double Heat Sinks and five tons of fuel give the fighter good endurance in combat operations. It possess decent maneuverability and speed. The Visigoth has proven it's worth with over 100 years of front line service.

Note in Stats the Maneuverability / Max Speed between the 3 different classes.


Roles and Gameplay Hints

Prime

Classification Attacker-class aircraft which is equally at home knocking out Aero adversaries as well as ground units. Housing Six DHS and One Free Ton of Ammo, the Prime is the only unit without added electronics. 3x Air CERML will strike fear in the face of your enemy, while at the same time drive your heat load up. Next in the firing sequence the Single Air LBX20 followed by the Dual Air SSRM4 as they are less taxing on the Heat Sinks. The final weapon before your scraping run is the Dual Air CSPL. Strapped to the under belly are two Cluster Bombs great for when you want to disrupt a column heading into battle. Remember One Free Ton of Ammo needs to be loaded up prior to takeoff and keep a watchful eye on your temperature gauge.

Variant A - "Renegade"

The first Fighter in the line up and the most expensive. EOptics for surveying the battlefield. Air GECM to mask your approach by reducing your radar signature. 1x Air Gauss good for ramming it up your opponents engine or sniping ground targets. 3x Air HML can really put on the hurt but drive your temps to the max and having only 1 DHS doesn't help much. 4x Machine Guns help strip Armour at 400M and below. Hunt with Care.

Variant B

Classification Attacker-class aircraft equipped with BAP for increased radar range and mounting EOptics to survey the battlefield looking for a target to unleash the pounding Dual Air UAC5. Next in the line-up are, count them, Five Air SRM6 with there high damage-per-second, high rate of fire, severe cockpit shaking power. 2 High Explosive Bombs in the belly are almost an afterthought. 2 DHS can handle the heat load and 2 Extra Tons of Ammo for pilot's choice. God help the fool who stands in your way.

Variant C

The less expensive of the two Fighters the "C" comes with EOptics for surveying the battlefield. 5 DHS and rightly so as due to the Air Large Pulse Lasers which can really put out the damage of whatever they strike but can generate heat in the process. Strapped on are 2 Air ATM3 (ER) which lock-on at 1sec out to 1250m and add small amount to the heat load. The "C" is a home taking on other Aero as well as ground troops. Take no prisoners.

Variant D

The "D" Attacker-class employs as its main gun, a single Hyper Assault Gauss/30 - which can reach out to 1200 meters. 2x Clan Extended Range PPC's pile on the hurt and screen shake, while 5 DHS manage the heat load. Just be aware of the long reload times of the above weapons. Strapped to the under belly are 2x Laser Guided Bombs great when someone decides to NARC or TAG for you. But fret not, when dead fired, it will fly where the crosshair was pointing upon launch. 2 Extra Tons of Ammo refill the HAG30 nicely.

Variant E

Classification Bomber-class aircraft. Six, Five, Four, Bombs away. Pilots with total focus need only apply. After having loaded up with the massive 7 Tons of Ammo, 5 DHS and getting airborne select your target with the EOptics for your bombing run. At 600 meters pound away with the almighty Air UAC20. 500 meters 4x Air SRM4s continue the devastation with high damage-per-second and screen shake missles. 400 meters the impressively powerful Air HSLs burn right threw where they contact. With the target in your 2x High Explosive Bomb sights, let them fly, pull out of your dive and say goodbye to the poor soul who is no more.

Variant F

The "F" armed with the most indirect fire weapons of all three bombers and electronics to boot. Starting with paired Air LRM20's under the wings, acquire tone-lock out to 1000m and travel 1520m. Its bomb payload of two Laser-Guided Bombs can together deal devastating damage to distracted or unwary ground targets. When working in tandem with a spotter using TAG or NARC, both armaments become lethal weapons. 3x Air CERMLs provide needed protection from air attacks. A Beagle Active Probe allows it to detect enemies from 1200 meters away and lock the LRMs slightly faster. This variant also packs Air GECM, making it hard to detect until it is too late. EOptics to zero in on your prey. 9 DHS control the heat and 6 Free Tons of Ammo to distribute as needed. Tag em and Bag em.

Variant G - "Grave Digger"

The last of the Bombers is as simple as it comes. Survey the landscape with your EOptics. Reach out to 900m with your CERPPC to touch someone. 2x Air UAC10s set to chain fire alternate pounding some poor soul to death. When the opportunity comes to reshape the landscape, watch them run with 2x Cluster Bombs, just remember each bomb can have a splash radius upto 40 meters. 3 DHS handle the heat and 6 Free Tons of Ammo ensure you are loaded for a fun time of annihilation. Life is Good.

History

The Visigoth is a Clan Aerospace and was released with MWLL 0.6.0. It was the first heavy ASF.

Canon

Originally developed by Clan Jade Falcon in the mid 30th century, the 60-ton Visigoth was the most popular OmniFighter among the Clan Toumans until the arrival of newer designs such as the Jagatai in the decades immediately prior to Operation Revival.

The Visigoth, a 60-ton OmniFighter with 26 tons of pod space, was the second most common Aerospace Fighter amongst the Clans and originally developed by Clan Jade Falcon. Despite being a design over 100 years old, the Visigoth still served as a front line unit, though was slowly replaced by the Jagatai prior to the Clan Invasion. Its primary variant mounted an LBX10, 5 ERMLs, 2 SLs, and 2 SSRM4s

Date Introduced 2941 during the Era known as "Late Succession War - LosTech" (2901 - 3019) - Unit Role: Interceptor


BattleTech Reference