Difference between revisions of "Turrets"

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m (LAMS Turret: mention of the range)
m (Utility Turrets: missile detection range)
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| Weapons = <ul><li> 1x [[LAMS]]</ul>
 
| Weapons = <ul><li> 1x [[LAMS]]</ul>
 
| Armor = 50500
 
| Armor = 50500
| Range BA = 0
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| Range Missile = 300
| Range Mech = 0
 
| Range Vehicle = 0
 
| Range VTOL = 0
 
| Range ASF = 0
 
 
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The '''LAMS Turret''' is a larger, stationary version of [[LAMS]] found on some [[Mechs]] and [[Vehicles]]. These turrets use more powerful beam than standard LAMS, and in additon to missiles are also able to shoot down [[Long Tom Artillery]] shells and [[Bomb]]s, unlike the standard mobile version. These turrets also shoot both friendly and enemy ammunition, possibly resulting in damage to units attempting to [[Gameplay Tactics#LRM Camping|LRM camp]] from their base. Range of these turrets is only 300m versus the 500m range of the standard LAMS attached to playable units.
 
The '''LAMS Turret''' is a larger, stationary version of [[LAMS]] found on some [[Mechs]] and [[Vehicles]]. These turrets use more powerful beam than standard LAMS, and in additon to missiles are also able to shoot down [[Long Tom Artillery]] shells and [[Bomb]]s, unlike the standard mobile version. These turrets also shoot both friendly and enemy ammunition, possibly resulting in damage to units attempting to [[Gameplay Tactics#LRM Camping|LRM camp]] from their base. Range of these turrets is only 300m versus the 500m range of the standard LAMS attached to playable units.

Revision as of 14:29, 7 August 2019

Turrets are dynamic structures found on various maps, typically around or near bases and capture points. Turrets are primarily defensive structures intended to discourage base camping or back-capping, or defender assistance during a base defense. In the Terrain Control mode, turrets can change sides depending on which team holds the base they are assigned to.

Defensive Turrets

Calliope

Calliope
Calliope.jpg
Armament:
Armor 4500
Detection Ranges
Battle Armor:
Mechs:
Vehicles:
VTOLs:
Aerospace Fighters:
250 meters
500 meters
500 meters
700 meters
700 meters

The Calliope is the most dangerous turret, found only in home bases in the Team Solaris Arena and Terrain Control game modes. They can bring devastating damage to bear on any unit careless enough to wander into their range.
Calliope turrets are equipped with 2 Medium Beam Lasers that can deal moderate damage with high accuracy, a large number of Short Range Missile tubes that deal impressive damage even on heavy and assault sized targets, and 2 Machine Guns, that add a punch against airborne targets and any Battle Armor that were lucky enough to survive the laser barrage.
Their only weakness is the low range of most their weapons. Calliopes are unable to deal significant damage to targets that are further then 500m away, and most of their firepower only comes into play at less then 350m.


Eagle Eye

Eagle Eye
Eagle eye.jpg
Armament:
Armor 3500
Detection Ranges
Battle Armor:
Mechs:
Vehicles:
VTOLs:
Aerospace Fighters:
150 meters
0 meters
0 meters
800 meters
800 meters

The Eagle Eye is a dedicated Anti-Air turret that is found on some Terrain Control maps, typically on main base airfields.
Equipped with a powerful Rotary AutoCannon, it is able to severely damage even a heavily armored Shiva in a very short time, and ASF or VTOL pilots should avoid it by all costs.

It will not engage ground units, and has comparatively low armor, so it is easily destroyed by Mechs or Ground Vehicles.

Hawk Eye

Hawk Eye
HawkEye.jpg
Armament:
Armor 2000
Detection Ranges
Battle Armor:
Mechs:
Vehicles:
VTOLs:
Aerospace Fighters:
0 meters
0 meters
0 meters
700 meters
700 meters

The Hawk Eye turret was introduced with MWLL 0.6.0 as a lighter alternative to the Eagle Eye.
Equipped with only a single Machine Gun firing in short bursts with the ability to knock aircraft off course.
It has replaced the Eagle Eye on most captureable bases on official Terrain Control maps.

Hellgiver

Hellgiver
Hellgiver.jpg
Armament:
Armor 1500
Detection Ranges
Battle Armor:
Mechs:
Vehicles:
VTOLs:
Aerospace Fighters:
250 meters
800 meters
800 meters
700 meters
700 meters

The Hellgiver is a heavy defensive turret, that uses the same design as the Sentinel turret.
Equipped with a single ER Large Beam Laser, it is able to deal significant damage to anything up to 800m away, often enabling it to fire 2 or 3 shots before attacking forces are able to returning fire.

Sentinel

Sentinel
Sentinel.jpg
Armament:
Armor 1500
Detection Ranges
Battle Armor:
Mechs:
Vehicles:
VTOLs:
Aerospace Fighters:
250 meters
500 meters
500 meters
500 meters
500 meters


The Sentinel is the most common turret, found in most Terrain Control bases.
Equipped with two Medium Beam Lasers, a single Sentinel is no big threat to anything in the medium weight category or above, but they can often be found in groups of two or more. Even a heavy 'Mech can sustain critical damage if it accidentally stumbles into the firing arc of a pack of Sentinels. They are also very dangerous to Battle Armor that come into range, as a single salvo will kill the BA, but fortunately they can only target them if within 250m.

Some newer maps feature Sentinels with only a single medium laser.


Utility Turrets

LAMS Turret

LAMS Turret
Base lams.jpg
Armament:
Armor 50500
Detection Ranges
Missiles: 300 meters

The LAMS Turret is a larger, stationary version of LAMS found on some Mechs and Vehicles. These turrets use more powerful beam than standard LAMS, and in additon to missiles are also able to shoot down Long Tom Artillery shells and Bombs, unlike the standard mobile version. These turrets also shoot both friendly and enemy ammunition, possibly resulting in damage to units attempting to LRM camp from their base. Range of these turrets is only 300m versus the 500m range of the standard LAMS attached to playable units.

Base LAMS turrets cannot be destroyed.


See Also