Difference between revisions of "Tickets"
Latest revision as of 23:37, 17 September 2018
Tickets is one of the two possible winning conditions, the other being Score.
Tickets are divided into two different types: team tickets and player tickets
Team tickets are only relevant in team based game modes.
In team ticket mode both teams start out with a predefined amount of tickets in their team ticket pool, shown at the top of the screen, next to the remaining game time.
Every time an asset of any type gets destroyed, a set amount of tickets is deducted from the ticket pool of the team that built said asset. The amount depends on the asset in question. (E.g.: losing an Owens costs 2 tickets, losing a Fafnir costs 15). Dying inside of a vehicle will only incur a ticket penalty equal to the value of the piloted asset, but an empty asset will still cost tickets if destroyed. Since Battle Armor has its own ticket cost when destroyed, ejecting from a vehicle and then dying will cost a player two more tickets than if they'd died within the asset.
Should the tickets of a team drop to zero a two minute timer appears, during which the team has the chance to drop the enemy team to zero tickets, enforcing a draw. If it does not enforce a draw before the timer runs out it has lost the round.
Also, players of a team that has no tickets left will be unable to respawn. If a team has no tickets left and all its players died it has also lost the round.
If a player steals an enemy asset, and that asset is destroyed, the current owner's team will lose tickets for it, not necessarily the original team that owned it.
Player tickets are mostly only relevant in organized play.
If player tickets are enabled every player has only a limited amount of lives, usually limited to one.
Each death of the individual player will deduct two tickets from his personal ticket pool, and a player who has run out of tickets will find him/herself unable to respawn.
If the current game mode is a free for all mode then a player who has run out of tickets will be declared a loser of this round and will have to watch the remainder of this round from the sidelines.
If the current game mode is team based and one of the teams has run out of players that still have tickets left, it will be declared the loser of this round and the round will end.
Asset Ticket Values
When a mech, tank, aerospace, or any other kind of asset is destroyed, the owning team looses tickets based on that asset's base chassis ticket value, as detailed in the chart below. However, it should be noted that when a player dies while piloting an asset, only that asset's ticket value will be deducted, and not that of both the pilot and asset. When not piloting an asset, player death always counts for two tickets.
|Lights|| Cougar 5
| Osiris 1|
|Mediums|| Black Lanner 8
| Bushwacker 8|
Hollander II 5
|Heavies|| Cauldron-Born 10
| Argus 8|
|Assaults|| Blood Asp 16
Madcat MKII 14
| Atlas 14|
|Aerospace|| Avar 4
| Corsair 6|
|VTOLs||Donar 5||Hawkmoth 5|
|Tanks|| Ares 3
| Chevalier 2|
Long Tom Artillery 9
|Hovercrafts|| Epona 6
| Harasser 1|
|APC||APC 2||APC 2|
|Battle Armor||Elemental 2||Longinus 2|