Difference between revisions of "Template:Mech"

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m (moved tonnage field down)
(make tonnage optional)
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| Ticket cost: || colspan="2" style="background:#383838" | [[Tickets|{{{Tickets}}} upon destruction]]
 
| Ticket cost: || colspan="2" style="background:#383838" | [[Tickets|{{{Tickets}}} upon destruction]]
 
|-
 
|-
| Tonnage: || colspan="2" style="background:#383838" | {{{Tonnage}}} tons
+
{{#if: {{{Tonnage|}}} |
 +
{{!}} Tonnage:
 +
{{!}} colspan="2" style="background:#383838" {{!}} {{{Tonnage}}} tons
 +
|}}
 
|-
 
|-
 
| Speed: || colspan="2" style="background:#383838" |
 
| Speed: || colspan="2" style="background:#383838" |

Revision as of 22:37, 23 October 2017



Mech
Happy-Snake-wiki.png
Happy-Snake-wiki.png
Class: Medium Mech
Faction: Inner Sphere
Ticket cost: 15 upon destruction
Tier: {{{Tier}}}
Tonnage: 55 tons
Speed: 120 km/h
Torso yaw: 360°
Torso pitch: -75° to +80° while standing.
-75° to +85° while crouching.
Variant Armament
Variant Weapons Equipment
Prime:
Price: 65,000 CBills
Total armor: 100,000
Engine Size:
A:
Price: 65,000 CBills
Total armor: 100,000
Engine Size:

All stats current as of release 0.15.3

Usage

{{Mech
| Image = [[File:Name Of Image.png]]
| ImageSize = Number only (in px; optional; default 350)
| Tonnage = Number only
| Class = One of: Light/Medium/Heavy/Assault
| Faction = Inner Sphere or Clan
| Tickets = Number only
| Speed = Number only
| SpeedWithMasc = Number only
| Rotation = Number only
| PitchStand = minimum° to maximum°
| PitchCrouch = minimum° to maximum°

| Price Prime = Price of prime, number only (commas accepted)
| ArmorT Prime = Total Armor, number only (commas accepted)
| Equip Prime = Equipment*
| Weapons Prime = Weapon* (required)
| Price A = Price of A, number only (commas accepted)
| ArmorT A = Total Armor, number only (commas accepted)
| Weapons A = Weapon* (required to be shown)
| Equip A = Equipment*
| Price B = Price of B, number only (commas accepted)
| ArmorT B = Total Armor, number only (commas accepted)
| Weapons B = Weapon* (required to be shown)
| Equip B = Equipment*
| Price C = Price of C, number only (commas accepted)
| ArmorT C = Total Armor, number only (commas accepted)
| Weapons C = Weapon* (required to be shown)
| Equip C = Equipment*
. . .
| Price J = Price of J, number only (commas accepted)
| ArmorT J = Total Armor*, number only (commas accepted)
| Weapons J = * Weapon (required to be shown)
| Equip J = * Equipment

NOTE: Armor currently not working!
| Armor CT = Center torso armor, number only
| Armor LRT = Left and right torso armor if symmetrical, number only
| Armor LT = Left torso armor if asymmetrical, number only
| Armor RT = Right torso armor if asymmetrical, number only
| Armor LRA = Left and right arm armor, number only
| Armor LRL= Left and right leg armor, number only
| Armor H = Head armor, number only
| Armor B = Back armor, number only
| Armor LE = Left external armor, number only (use only if all variants have external pods)
| Armor RE = Right external armor, number only (use only if all variants have external pods)
}}

Notes

  • Use proper name for Class and Faction as these are used for categorization of Mechs.
  • Image should be Prime variant on white, black, or transparent background.
  • Total Armor - sum of armor points for components minus the external pods armor (to avoid confusion between variants with and without external pods).
  • Weapons and Equipment require <ul> and <li> to function properly as unordered lists (see template).
  • Variants will not display if no Weapons are listed.


Template

{{Mech
| Image = 
| ImageSize = 
| Tonnage = 
| Class = 
| Faction = 
| Tickets = 
| Speed = 
| SpeedWithMasc = 
| Rotation = 
| PitchStand = min° to max°
| PitchCrouch = min° to max°

| Price Prime = 
| ArmorT Prime = 
| Weapons Prime = <ul>
<li>
<li>
<li>
</ul>
| Equip Prime = <ul>
<li>
<li>
<li>
</ul>
| Price A = 
| ArmorT A = 
| Weapons A = <ul>
<li>
<li>
<li>
</ul>
| Equip A = <ul>
<li>
<li>
<li>
</ul>
| Price B = 
| ArmorT B = 
| Weapons B = <ul>
<li>
<li>
<li>
</ul>
| Equip B = <ul>
<li>
<li>
<li>
</ul>
| Price C = 
| ArmorT C = 
| Weapons C = <ul>
<li>
<li>
<li>
</ul>
| Equip C = <ul>
<li>
<li>
<li>
</ul>
}}