Template:Map

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Revision as of 08:35, 30 August 2017 by DragonGod004 (talk | contribs) (Testing some whitespace issues)
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Map
Clearcut.jpg
Environment: Forest
Size: 8192 x 8192
Game Modes:
First Available In: Beta 1.0
Assets
Assets:
Tactical Map

Template for maps

Usage

{{Map|
| Image = File:Name Of Image.jpg
| ImageSize = Number only (in px; optional; default 350)
| Environment = Environment description
| Temperature = Number only, if multiple add after slash
| Planet = Name of planet, from loading screen
| Coords = Planet coordinates, from loading screen
| Size = Number x Number
| Game Modes = Bullet list, see: Game Modes
| Available = First MWLL version in which map was available, Number only
| Mech = Yes or blank
| Tank = Yes or blank
| VTOL = Yes or blank
| Aero = Yes or blank
| BaseIS = Number (in brackets a number of ASF+VTOL or VTOL pads, eg. ASF: 2)
| BaseCL = Number (in brackets a number of ASF+VTOL or VTOL pads, eg. VTOL: 1)
| Map = File:Name Of Image.jpg
}}

Template

{{Map
| Image = 
| ImageSize = 
| Environment = 
| Temperature = 
| Planet = 
| Coords = 
| Size = 
| Game Modes = 
| Available = 
| Mech = 
| Tank = 
| VTOL = 
| Aero = 
| BaseIS = 
| BaseCL = 
| Map  = 
}}

Notes

  • Primary image should be pictured from default camera location before starting the match (if camera is misplaced - random location may be chosen)
  • Map image needs to be minimap.dds converted to JPG file and downsized to 1024 before the upload.
  • Mech, Tank, VTOL and Aero are automatically placed on template with proper links, so only "Yes" should be added, otherwise these will default to blank.
  • Base Defenses should be "Yes" if there are any, anything else will display "None".
  • Multiple Game Modes require <ul> and <li> to function properly as unordered lists.