Difference between revisions of "TSA Palisades"

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{{Quote|"The Palisades arena was designed to simulate a classic border flash-point scenario between two remote, but well defended outposts."|Map introduction}}
 
{{Quote|"The Palisades arena was designed to simulate a classic border flash-point scenario between two remote, but well defended outposts."|Map introduction}}
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==Overview==
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Palisades is a desert-plateau themed Team Solaris Arena, based heavily on a Crysis multiplayer map. Palisades is extremely asymmetrical; the Clan hangar sits on the high ground, while Inner Sphere on the low ground. A river runs through, dividing the map roughly in half between the lowlands and the plateau.
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==Gameplay==
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Palisades is by nature a very long-range map; there is little hard cover, and the high plateau bordering the river offers the Clan team an almost complete view of the Inner Sphere's side.
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[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 03:57, 22 March 2018

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TSA Palisades
350px
Environment: Arid Hills
Temperature: +25
Planet:  ?
Coords:  ?
Size: 4096 x 4096
Game Modes:
First Available In: 0.4.0
Assets
Assets:


Number of Bases: IS: 1
Clan: 1
Neutral:
Tactical Map


"The Palisades arena was designed to simulate a classic border flash-point scenario between two remote, but well defended outposts."
— Map introduction

Overview

Palisades is a desert-plateau themed Team Solaris Arena, based heavily on a Crysis multiplayer map. Palisades is extremely asymmetrical; the Clan hangar sits on the high ground, while Inner Sphere on the low ground. A river runs through, dividing the map roughly in half between the lowlands and the plateau.

Gameplay

Palisades is by nature a very long-range map; there is little hard cover, and the high plateau bordering the river offers the Clan team an almost complete view of the Inner Sphere's side.