Difference between revisions of "TSA Palisades"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
m
(page update)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Out of date}}
 
{{stub}}
 
 
{{Map|
 
{{Map|
| Image = File:Palisades.jpg
+
| Image = File:MWLL-_logo.png
 
| Name = TSA_Palisades
 
| Name = TSA_Palisades
 +
| Created By = Sannyasi
 
| Environment = Arid Hills
 
| Environment = Arid Hills
| Temperature = +25
+
| Temperature = 25°C
| Planet = ?
+
| Planet =
| Coords = ?
+
| Coords =
 
| Size = 4096 x 4096
 
| Size = 4096 x 4096
 
| Game Modes = <ul>
 
| Game Modes = <ul>
Line 19: Line 18:
 
| BaseIS = 1
 
| BaseIS = 1
 
| BaseCL = 1
 
| BaseCL = 1
| Map  = File:TSA_Palisades_minimap.jpg
+
| BaseNtl = ---
 +
| Map  = TSA_Palisades_minimap.jpg
 +
 
 +
| Clan_X = 88
 +
| Clan_Y = 18
 +
| Clan_Mech_1_X = 120
 +
| Clan_Mech_1_Y = 19
 +
 
 +
 
 +
| IS_X = 218
 +
| IS_Y = 310
 +
| IS_Mech_1_X = 187
 +
| IS_Mech_1_Y = 307
 
}}
 
}}
 +
{{stub}}
  
 
{{Quote|"The Palisades arena was designed to simulate a classic border flash-point scenario between two remote, but well defended outposts."|Map introduction}}
 
{{Quote|"The Palisades arena was designed to simulate a classic border flash-point scenario between two remote, but well defended outposts."|Map introduction}}
 +
  
 
==Overview==
 
==Overview==
Palisades is a desert-plateau themed Team Solaris Arena, based heavily on a Crysis multiplayer map. Palisades is extremely asymmetrical; the Clan hangar sits on the high ground, while Inner Sphere on the low ground. A river runs through, dividing the map roughly in half between the lowlands and the plateau.
+
'''Palisades''' is a desert-plateau themed [[Team Solaris Arena]] map, based heavily on a Crysis multiplayer map. The terrain is extremely asymmetrical; the [[Clan]] hangar sits on the high ground, while [[Inner Sphere]] on the low ground. A river runs through, dividing the map roughly in half between the lowlands and the plateau.
 +
 
 +
Palisades is by nature a very long-range map; there is little hard cover, and the high plateau bordering the river offers the Clan team an almost complete view of the Inner Sphere's side. As a result, TSA Palisades matches frequently devolve into mostly static long-range sniping matches, especially when [[Arrow IV]] assets or [[Rommel#Variant A|Thumper]]s are deployed.
 +
 
 +
 
 +
==Bases==
 +
<div style="margin-bottom:10px></div>
 +
<div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:320px; white-space: nowrap">
 +
 
 +
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 +
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>A4</div>
 +
*'''Type:''' [[Clan]] home base
 +
*'''Defenses:''' 5x [[Turrets#Calliope|Calliope]], 3x [[Turrets#LAMS Turret|LAMS]]
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
Palisades is by nature a very long-range map; there is little hard cover, and the high plateau bordering the river offers the Clan team an almost complete view of the Inner Sphere's side. As a result of this, Palisades very frequently devolves into mostly static long-range sniping matches, especially when [[Arrow IV]] assets or [[Rommel#Variant A|Thumper]]s are deployed. This map can be quite enjoyable when both teams commit to a more mobile style of play with battles occurring on the eastern side of the map. Since that rarely happens, many veterans will simply skip playing this map altogether.
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 +
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>H5</div>
 +
*'''Type:''' [[IS]] home base
 +
*'''Defenses:''' 5x [[Turrets#Calliope|Calliope]], 3x [[Turrets#LAMS Turret|LAMS]]
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
 +
</div>
 +
 
 +
{{Clear}}
  
 
{{Navbox Maps}}
 
{{Navbox Maps}}
 
+
[[Category:Official Maps]]
 
[[Category:Maps]]
 
[[Category:Maps]]

Latest revision as of 14:32, 15 September 2019

TSA Palisades
MWLL- logo.png
Created By: Sannyasi
Environment: Arid Hills
Temperature: 25°C
Size: 4096 x 4096
Game Modes:
First Available In: 0.4.0
Assets
Assets:


Number of Bases: IS: 1
Clan: 1
Neutral: ---
Tactical Map
Marauder.jpg Stub
This article is only a stub - it's far from covering the topic to match the MWLL Wiki standards.
You may help MWLL Wiki by expanding it


"The Palisades arena was designed to simulate a classic border flash-point scenario between two remote, but well defended outposts."
— Map introduction


Overview

Palisades is a desert-plateau themed Team Solaris Arena map, based heavily on a Crysis multiplayer map. The terrain is extremely asymmetrical; the Clan hangar sits on the high ground, while Inner Sphere on the low ground. A river runs through, dividing the map roughly in half between the lowlands and the plateau.

Palisades is by nature a very long-range map; there is little hard cover, and the high plateau bordering the river offers the Clan team an almost complete view of the Inner Sphere's side. As a result, TSA Palisades matches frequently devolve into mostly static long-range sniping matches, especially when Arrow IV assets or Thumpers are deployed.


Bases

A4
H5