Difference between revisions of "TC Zoetermeer"

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m (DragonGod004 moved page TC ZoetermeerV6 to TC Zoetermeer: Versions should be in the article rather than the pagename.)
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| Image = File:TC_ZoetermeerV6-4.jpg
 
| Image = File:TC_ZoetermeerV6-4.jpg
 
| Name = TC_ZoetermeerV6
 
| Name = TC_ZoetermeerV6
 +
| Version = 6.0
 
| Environment = Urban Duststorm
 
| Environment = Urban Duststorm
 
| Temperature = +25?
 
| Temperature = +25?

Revision as of 03:47, 9 July 2019

TC Zoetermeer
TC ZoetermeerV6-4.jpg
Latest Version: 6.0
Environment: Urban Duststorm
Temperature: +25?
Size: 4096 x 4096
Game Modes:
First Available In: 10.0.3
Assets
Assets:


Number of Bases: IS: 1
Clan: 1
Neutral: 5
Tactical Map


"Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay."
— Map Introduction


Overview

Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn 100t asssets. Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it. Repair pads are located at the center building's base, providing potential repairs for mechs. Maneuvering a team to successfully assault the center requires good communication.


Gallery

Bases

B2

Type: Clan home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles
Services: Repair, Rearm

G7

Type: IS home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles
Services: Repair, Rearm

C5

Type: neutral base
Defenses: none
Captureable: Yes
Can build: 100t
Services: Rearm

F4

Type: neutral base
Defenses: none
Captureable: Yes
Can build: 100t
Services: Rearm

E2

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Rearm

D7

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Rearm

E5

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Rearm

Points of Interest

Unique to ZoetermeerV6, the base of the center E4/E5 building provides two repair pads that can be used regardless which team controls the center capture point.