Difference between revisions of "TC Zoetermeer"

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(bases, general info and style updated)
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| Name = TC_ZoetermeerV6
 
| Name = TC_ZoetermeerV6
 
| Version = 6.0
 
| Version = 6.0
 +
| Created By = Ancient Demise
 
| Environment = Urban Duststorm
 
| Environment = Urban Duststorm
| Temperature = +25?
+
| Temperature = 15°C
 
| Planet =  
 
| Planet =  
 
| Coords =  
 
| Coords =  
Line 14: Line 15:
 
| Mech = 1
 
| Mech = 1
 
| Tank = 1
 
| Tank = 1
 +
| Aero = 1
 
| Base Defenses = 1
 
| Base Defenses = 1
 
| BaseIS = 1
 
| BaseIS = 1
Line 29: Line 31:
  
  
==Gallery==
+
==Bases==
<gallery mode="nolines" heights=300px widths=400px  style="text-align:left">
+
<div style="margin-bottom:10px></div>
File:TC_ZoetermeerV6-1.jpg
+
<div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:325px; white-space: nowrap">
File:TC_ZoetermeerV6-5.jpg
+
 
File:TC_ZoetermeerV6-6.jpg
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
File:TC_ZoetermeerV6-2.jpg
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B2</div>
File:TC_ZoetermeerV6-3.jpg
+
*'''Type:''' [[Clan]] home base
File:TC_ZoetermeerV6-7.jpg
+
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 5x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Hellgiver|Hellgiver]]
 +
*'''Capture weight''': ---
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
</gallery>
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 +
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C5</div>
 +
*'''Type:''' neutral factory
 +
*'''Defenses:''' none
 +
*'''Capture weight''': 1
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Rearm]]</div>
  
==Bases==
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
===B2===
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D7</div>
'''Type:''' [[Clan]] home base<br>
+
*'''Type:''' neutral outpost
'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Hellgiver|Hellgiver]]<br>
+
*'''Defenses:''' none
'''Captureable:''' No<br>
+
*'''Capture weight''': 1
'''Can build:''' all [[Mechs]], all [[Vehicles]]<br>
+
*'''Spawn''': Yes
'''Services:''' [[Repair]], [[Rearm]]
+
*'''Can build:''' none
 +
*'''Services:''' [[Rearm]]</div>
  
===G7===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' [[IS]] home base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E2</div>
'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Hellgiver|Hellgiver]]<br>
+
*'''Type:''' neutral outpost
'''Captureable:''' No<br>
+
*'''Defenses:''' none
'''Can build:''' all [[Mechs]], all [[Vehicles]]<br>
+
*'''Capture weight''': 1
'''Services:''' [[Repair]], [[Rearm]]
+
*'''Spawn''': Yes
 +
*'''Can build:''' none
 +
*'''Services:''' [[Rearm]]</div>
  
===C5===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' neutral base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E5</div>
'''Defenses:''' none<br>
+
*'''Type:''' neutral strategic point
'''Captureable:''' Yes<br>
+
*'''Defenses:''' none
'''Can build:''' 100t<br>
+
*'''Capture weight''': 1
'''Services:''' [[Rearm]]
+
*'''Spawn''': No
 +
*'''Can build:''' none
 +
*'''Services:''' [[Rearm]]</div>
  
===F4===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' neutral base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F4</div>
'''Defenses:''' none<br>
+
*'''Type:''' neutral factory
'''Captureable:''' Yes<br>
+
*'''Defenses:''' none
'''Can build:''' 100t<br>
+
*'''Capture weight''': 1
'''Services:''' [[Rearm]]
+
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Rearm]]</div>
  
===E2===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' neutral base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>G7</div>
'''Defenses:''' none<br>
+
*'''Type:''' [[IS]] home base
'''Captureable:''' Yes<br>
+
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 5x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Hellgiver|Hellgiver]]
'''Can build:''' none<br>
+
*'''Capture weight''': ---
'''Services:''' [[Rearm]]
+
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
 +
</div>
  
===D7===
+
{{Clear}}
'''Type:''' neutral base<br>
 
'''Defenses:''' none<br>
 
'''Captureable:''' Yes<br>
 
'''Can build:''' none<br>
 
'''Services:''' [[Rearm]]
 
  
===E5===
 
'''Type:''' neutral base<br>
 
'''Defenses:''' none<br>
 
'''Captureable:''' Yes<br>
 
'''Can build:''' none<br>
 
'''Services:''' [[Rearm]]
 
  
 
==Points of Interest==
 
==Points of Interest==
 +
Unique to ZoetermeerV6, the base of the center E4/E5 building provides two repair pads that can be used regardless which team controls the center capture point.
  
Unique to ZoetermeerV6, the base of the center E4/E5 building provides two repair pads that can be used regardless which team controls the center capture point.
 
  
 +
==Gallery==
 +
<gallery mode="packed" heights=170px style="margin-top:10px; margin-left:5%; margin-right:5%; margin-bottom:30px">
 +
File:TC_ZoetermeerV6-1.jpg
 +
File:TC_ZoetermeerV6-5.jpg
 +
File:TC_ZoetermeerV6-6.jpg
 +
File:TC_ZoetermeerV6-2.jpg
 +
File:TC_ZoetermeerV6-3.jpg
 +
File:TC_ZoetermeerV6-7.jpg
 +
</gallery>
  
 
{{Navbox Maps}}
 
{{Navbox Maps}}
  
 
[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 13:58, 13 July 2019

TC Zoetermeer
TC ZoetermeerV6-4.jpg
Latest Version: 6.0
Created By: Ancient Demise
Environment: Urban Duststorm
Temperature: 15°C
Size: 4096 x 4096
Game Modes:
First Available In: 10.0.3
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 5
Tactical Map


"Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay."
— Map Introduction


Overview

Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn 100t asssets. Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it. Repair pads are located at the center building's base, providing potential repairs for mechs. Maneuvering a team to successfully assault the center requires good communication.


Bases

B2
C5
  • Type: neutral factory
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: all Mechs and Vehicles
  • Services: Rearm
D7
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Rearm
E2
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Rearm
E5
  • Type: neutral strategic point
  • Defenses: none
  • Capture weight: 1
  • Spawn: No
  • Can build: none
  • Services: Rearm
F4
  • Type: neutral factory
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: all Mechs and Vehicles
  • Services: Rearm
G7


Points of Interest

Unique to ZoetermeerV6, the base of the center E4/E5 building provides two repair pads that can be used regardless which team controls the center capture point.


Gallery