Difference between revisions of "TC Urban Jungle"

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==Gallery==
 
==Gallery==
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<gallery mode="nolines" heights=300px widths=400px  style="text-align:left">
 
File:TC_Urban_Jungle-2.jpg
 
File:TC_Urban_Jungle-2.jpg
 
File:TC_Urban_Jungle-3.jpg
 
File:TC_Urban_Jungle-3.jpg
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File:TC_Urban_Jungle-5.jpg
 
File:TC_Urban_Jungle-5.jpg
 
</gallery>
 
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==Bases==
 
==Bases==
 
===F4===
 
===F4===

Revision as of 06:26, 22 June 2019

TC Urban Jungle
TC Urban Jungle-4.jpg
Environment: Urban Metropolis
Temperature: +25?
Size: 8192 x 8192
Game Modes:
First Available In: 0.4.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 7
Tactical Map


— Map Introduction


Overview

Urban Jungle, a huge metropolis of towering skyscrapers intertwined by raised highways. Teams epically brawl for control of the two center mech factories. Capture the D5 or C5 forward Mech base (spawns 100t assets), set your spawn point to it and try to hold it. Tanks (Demos, Morrigus) are well suited for D5/C5 base defense. Deathballs happen often here, often converging between the D5 and C5 bases. If overrun, send a couple fast assets to back-cap.

Gallery

Bases

F4

Type: Clan home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles
Services: Repair, Rearm

A6

Type: IS home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles
Services: Repair, Rearm

B7

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 65t
Services: Repair, Rearm

C5

Type: neutral base
Defenses: 2x Sentinel
Captureable: Yes
Can build: 100t
Services: Repair, Rearm

D5

Type: neutral base
Defenses: 2x Sentinel
Captureable: Yes
Can build: 100t
Services: Repair, Rearm

F4

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 100t
Services: Repair, Rearm

E7

Type: neutral base
Defenses: 2x Sentinel
Captureable: Yes
Can build: 70t
Services: Repair, Rearm


Points of Interest