Difference between revisions of "TC Urban Jungle"

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Revision as of 16:49, 21 June 2019

TC Urban Jungle
TC Urban Jungle-4.jpg
Environment: Urban Metropolis
Temperature: +25?
Size: 8192 x 8192
Game Modes:
First Available In: 0.4.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 7
Tactical Map


— Map Introduction


Overview

UrbanJungle, a huge metropolis of towering skyscrapers intertwined by raised highways. Teams epically brawl for control of the two center mech factories. Capture the D5 or C5 forward Mech base (spawns 100t assets), set your spawn point to it and try to hold it. Tanks (Demos, Morrigus) are well suited for D5/C5 base defense. Deathballs happen often here, often converging between the D5 and C5 bases. If overrun, send a couple fast assets to back-cap.


Bases

A1

Type: Clan home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

G1

Type: IS home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

C3

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 65t
Services: Rearm

F6

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 65t
Services: Rearm

D3

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair

C4

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair

F5

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair

D6

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair

Points of Interest

Gallery