Difference between revisions of "TC Urban Jungle"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
m (DL link update)
(v1.3 update)
 
Line 8: Line 8:
 
| Coords =  
 
| Coords =  
 
| Size = 8192 x 8192
 
| Size = 8192 x 8192
| Version = 1.13
+
| Version = 1.2
 
| Game Modes = <ul>
 
| Game Modes = <ul>
 
<li>[[Terrain Control]]
 
<li>[[Terrain Control]]
 
</ul>
 
</ul>
 
| Available = 0.4.0
 
| Available = 0.4.0
| Download = [https://mwll.12vr.org/mechlivinglegends.net/maps/TC/TC_Urban_Junglev113.zip TC_UrbanJungle]
+
| Download = [https://mwll.12vr.org/mechlivinglegends.net/maps/TC/TC_Urban_Junglev120.zip TC_UrbanJungle]
 
| Mech = 1
 
| Mech = 1
 
| Tank = 1
 
| Tank = 1
Line 85: Line 85:
 
*'''Spawn''': Yes
 
*'''Spawn''': Yes
 
*'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
 
*'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
*'''Services:''' [[Rearm]]</div>
+
*'''Services:''' [[Rearm]],[[Repair]]</div>
  
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
Line 91: Line 91:
 
*'''Type:''' neutral base
 
*'''Type:''' neutral base
 
*'''Defenses:''' 3x [[Turrets#LAMS Turret|LAMS]], 3x [[Turrets#Sentinel|Sentinel]]
 
*'''Defenses:''' 3x [[Turrets#LAMS Turret|LAMS]], 3x [[Turrets#Sentinel|Sentinel]]
*'''Capture weight''': 0.75
+
*'''Capture weight''': 1
 
*'''Spawn''': Yes
 
*'''Spawn''': Yes
*'''Can build:''' <span style="white-space: normal">all [[Mechs]] and [[Vehicles]] (except [[Huit]], [[Long Tom]], [[Rommel#Variant A | Rommel A]])</span>
+
*'''Can build:''' <span style="white-space: normal">≤75t [[Mechs]] and [[Vehicles]] (+[[Partisan]])</span>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
Line 100: Line 100:
 
*'''Type:''' neutral base
 
*'''Type:''' neutral base
 
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Sentinel|Sentinel]]
 
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Sentinel|Sentinel]]
*'''Capture weight''': 0.75
+
*'''Capture weight''': 1
 
*'''Spawn''': Yes
 
*'''Spawn''': Yes
*'''Can build:''' <span style="white-space: normal">all [[Mechs]] and [[Vehicles]] (except [[Huit]], [[Long Tom]], [[Rommel#Variant A | Rommel A]])</span>
+
*'''Can build:''' <span style="white-space: normal">≤75t [[Mechs]] and [[Vehicles]] (+[[Partisan]])</span>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
Line 118: Line 118:
 
*'''Type:''' neutral base
 
*'''Type:''' neutral base
 
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 3x [[Turrets#Sentinel|Sentinel]]
 
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 3x [[Turrets#Sentinel|Sentinel]]
*'''Capture weight''': 1.25
+
*'''Capture weight''': 1
 
*'''Spawn''': Yes
 
*'''Spawn''': Yes
*'''Can build:''' <span style="white-space: normal">≤75t [[Mechs]] and [[Vehicles]] (+[[Partisan]])</span>
+
*'''Can build:''' <span style="white-space: normal">all [[Mechs]] and [[Vehicles]] (except Artillery variants)</span>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
  

Latest revision as of 19:55, 26 September 2020

TC Urban Jungle
TC Urban Jungle-4.jpg
Latest Version: 1.2
Created By: Salvatoris
Environment: Urban Metropolis
Temperature: 25°C
Size: 8192 x 8192
Game Modes:
First Available In: 0.4.0
Download Link: TC_UrbanJungle
Assets
Assets:
Number of Bases: IS: 2
Clan: 2
Neutral: 5
Tactical Map


Overview

Urban Jungle, a huge metropolis of towering skyscrapers intertwined by raised highways. Teams epically brawl for control of the two center mech factories. Capture the D5 or C5 forward Mech base (spawns 100t assets), set your spawn point to it and try to hold it. Tanks (Demos, Morrigus) are well suited for D5/C5 base defense. Deathballs happen often here, often converging between the D5 and C5 bases. If overrun, send a couple fast assets to back-cap.


Bases

A2
A6
B7
C5
D5
E1
E7
F5
F4


Gallery