Difference between revisions of "TC Tukayyid"

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(Overview)
(Overview)
 
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'''Tukayyid''', a picturesque, massive forested farmland pocketed with large rolling hills.  Battle into the night over the exposed center cap zone surrounded by many bases.  Sightlines can be long but the ample trees offer some cover. All assets are available.
 
'''Tukayyid''', a picturesque, massive forested farmland pocketed with large rolling hills.  Battle into the night over the exposed center cap zone surrounded by many bases.  Sightlines can be long but the ample trees offer some cover. All assets are available.
  
Capture the valuable center D5 area and vital repair bases at D4/E5.  The unique base layout makes flanking tactics to the enemy's forward factories (D4/E6) key.  Doing so can break entrenched enemies. Further disrupt them with fast backcaps.
+
Capture the valuable center D5 area and vital repair bases at D4/E5.  The unique base layout makes flanking tactics to the enemy's forward factories (D4/E6) key.  Doing so can break entrenched enemies. Further disrupt them with fast [[MWLL Players Slang Guide|backcaps]].
  
 
==Bases==
 
==Bases==

Latest revision as of 09:06, 21 May 2020

TC Tukayyid
Tukk-3-dusk.jpg
Created By: Ancient Demise
Environment: Forest / Farmland
Temperature: 29°C day / 25°C night
Planet: Tukayyid
Coords: -4.431, 210.42
Size: 8192 x 8192
Game Modes:
First Available In: 0.11.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 7
Tactical Map


"A Word of Blake raid on the Dominion held Tukayyid has escalated into a battle between the cities of Spanac and Luk, the objectives of Clan Ghost Bear during the Battle of Tukayyid twenty years ago."
— Map Introduction

Overview

Tukayyid, a picturesque, massive forested farmland pocketed with large rolling hills. Battle into the night over the exposed center cap zone surrounded by many bases. Sightlines can be long but the ample trees offer some cover. All assets are available.

Capture the valuable center D5 area and vital repair bases at D4/E5. The unique base layout makes flanking tactics to the enemy's forward factories (D4/E6) key. Doing so can break entrenched enemies. Further disrupt them with fast backcaps.

Bases

B5
D4
  • Type: neutral outpost
  • Defenses: 2x Sentinel
  • Capture weight: 1 IS / 1.5 Clan
  • Spawn: No
  • Can build: none
  • Services: Repair
D5
  • Type: neutral strategic point
  • Defenses: none
  • Capture weight: 1.5
  • Spawn: No
  • Can build: none
  • Services: none
D6
D7
E2
E4
E5
  • Type: neutral outpost
  • Defenses: 2x Sentinel, 1x Hawk Eye, 1x AMS
  • Capture weight: 1 Clan / 1.5 IS
  • Spawn: No
  • Can build: none
  • Services: Repair
F4


Gallery