Difference between revisions of "TC RingOfFire"

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m (Sabrist moved page TC RingOfFire v0.3 to TC RingOfFire: version in page name is silly mkay)
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{{Map|
 
{{Map|
 
| Image = File:TC_RingOfFire6.jpg
 
| Image = File:TC_RingOfFire6.jpg
| Name = TC_RingOfFireV03
+
| Name = TC_RingOfFire
| Environment = Tropical Island Volcano
+
| Version = 0.3
| Temperature = +25?
+
| Environment = Volcanic tropical island
 +
| Temperature = 25°C
 
| Planet = Dagda
 
| Planet = Dagda
 
| Coords =  
 
| Coords =  
Line 11: Line 12:
 
</ul>
 
</ul>
 
| Available = 0.4.0
 
| Available = 0.4.0
 +
| Download = [http://mechlivinglegends.net/maps/TC/TC_RingofFire_v0.3.zip TC_RingofFire_v0.3]
 
| Mech = 1
 
| Mech = 1
 
| Tank = 1
 
| Tank = 1
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RingOfFire is an island jungle battlezone with 4 cap zones arranged in a rough circle on a dormant volcano. The day cycle gradually turns to night, emphasizing the use of stealth. All assets are available and sightlines can be long. Expect bottlenecks in the paths connecting the caps zones. South factory spawns 100t and is difficult to hold, north spawns 70t. Big stompy brawls often happen, so look for ample flank routes!
 
RingOfFire is an island jungle battlezone with 4 cap zones arranged in a rough circle on a dormant volcano. The day cycle gradually turns to night, emphasizing the use of stealth. All assets are available and sightlines can be long. Expect bottlenecks in the paths connecting the caps zones. South factory spawns 100t and is difficult to hold, north spawns 70t. Big stompy brawls often happen, so look for ample flank routes!
  
==Gallery==
+
 
<gallery mode="nolines" heights=300px widths=400px  style="text-align:left">
 
File:TC_RingOfFire8.jpg
 
File:TC_RingOfFire10.jpg
 
File:TC_RingOfFire11.jpg
 
File:TC_RingOfFire2.jpg
 
File:TC_RingOfFire1.jpg
 
File:TC_RingOfFire3.jpg
 
File:TC_RingOfFire4.jpg
 
File:TC_RingOfFire5.jpg
 
</gallery>
 
  
 
==Bases==
 
==Bases==
===C2===
+
<div style="margin-bottom:10px></div>
'''Type:''' [[Clan]] home base<br>
+
<div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:325px; white-space: nowrap">
'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Hellgiver|Hellgiver]]<br>
 
'''Captureable:''' No<br>
 
'''Can build:''' all [[Mechs]], all [[Vehicles]], all [[ASF]], all [[VTOL]]<br>
 
'''Services:''' [[Repair]], [[Rearm]]
 
  
===E7===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' [[IS]] home base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C2</div>
'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Hellgiver|Hellgiver]]<br>
+
*'''Type:''' [[Clan]] home base
'''Captureable:''' No<br>
+
*'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]]
'''Can build:''' all [[Mechs]], all [[Vehicles]], all [[ASF]], all [[VTOL]]<br>
+
*'''Capture weight''': ---
'''Services:''' [[Repair]], [[Rearm]]
+
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===C5===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' neutral base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C5</div>
'''Defenses:''' none<br>
+
*'''Type:''' neutral base
'''Captureable:''' Yes<br>
+
*'''Defenses:''' none
'''Can build:''' 70t<br>
+
*'''Capture weight''': 1
'''Services:''' [[Repair]], [[Rearm]]
+
*'''Spawn''': Yes
 +
*'''Can build:''' ≤70t [[Mechs]], all [[Vehicles]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===D4===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' neutral base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D4</div>
'''Defenses:''' none<br>
+
*'''Type:''' neutral outpost
'''Captureable:''' Yes<br>
+
*'''Defenses:''' none
'''Can build:''' none<br>
+
*'''Capture weight''': 0.75
'''Services:''' [[Repair]], [[Rearm]]
+
*'''Spawn''': Yes
 +
*'''Can build:''' none
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===D5===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' neutral base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D5</div>
'''Defenses:''' none<br>
+
*'''Type:''' neutral outpost
'''Captureable:''' Yes<br>
+
*'''Defenses:''' none
'''Can build:''' none<br>
+
*'''Capture weight''': 0.75
'''Services:''' [[Repair]], [[Rearm]]
+
*'''Spawn''': Yes
 +
*'''Can build:''' none
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===E4===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' neutral base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E4</div>
'''Defenses:''' none<br>
+
*'''Type:''' neutral base
'''Captureable:''' Yes<br>
+
*'''Defenses:''' none
'''Can build:''' 100t [[Mechs]], 80t [[Vehicles]]<br>
+
*'''Capture weight''': 1
'''Services:''' [[Repair]], [[Rearm]]
+
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
 +
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 +
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E7</div>
 +
*'''Type:''' [[IS]] home base
 +
*'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]]
 +
*'''Capture weight''': ---
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
 +
</div>
  
==Points of Interest==
+
{{Clear}}
  
 +
==Gallery==
 +
<gallery mode="packed" heights=170px style="margin-top:10px; margin-left:5%; margin-right:5%; margin-bottom:30px">
 +
File:TC_RingOfFire8.jpg
 +
File:TC_RingOfFire10.jpg
 +
File:TC_RingOfFire1.jpg
 +
File:TC_RingOfFire11.jpg
 +
File:TC_RingOfFire2.jpg
 +
File:TC_RingOfFire4.jpg
 +
File:TC_RingOfFire3.jpg
 +
File:TC_RingOfFire5.jpg
 +
</gallery>
  
 
{{Navbox Maps}}
 
{{Navbox Maps}}
  
 
[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 13:52, 12 July 2019

TC RingOfFire
TC RingOfFire6.jpg
Latest Version: 0.3
Environment: Volcanic tropical island
Temperature: 25°C
Planet: Dagda
Size: 4096 x 4096
Game Modes:
First Available In: 0.4.0
Download Link: TC_RingofFire_v0.3
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 4
Tactical Map
TC RingOfFire-minimap.jpg
Minimap overlay1.png


"Dagda was the fourth world of the Pentagon to be settled, it was named by settlers for Irish pantheon of luck. The planet due to rich mineral resources became principle mining world for what became the Star League-In-Exile."
— Map Introduction


Overview

RingOfFire is an island jungle battlezone with 4 cap zones arranged in a rough circle on a dormant volcano. The day cycle gradually turns to night, emphasizing the use of stealth. All assets are available and sightlines can be long. Expect bottlenecks in the paths connecting the caps zones. South factory spawns 100t and is difficult to hold, north spawns 70t. Big stompy brawls often happen, so look for ample flank routes!


Bases

C2
C5
  • Type: neutral base
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: ≤70t Mechs, all Vehicles
  • Services: Repair, Rearm
D4
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 0.75
  • Spawn: Yes
  • Can build: none
  • Services: Repair, Rearm
D5
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 0.75
  • Spawn: Yes
  • Can build: none
  • Services: Repair, Rearm
E4
  • Type: neutral base
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: all Mechs and Vehicles
  • Services: Repair, Rearm
E7


Gallery