Difference between revisions of "TC RingOfFire"

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m (Sabrist moved page TC RingOfFire v0.3 to TC RingOfFire: version in page name is silly mkay)
m (Bases: build fix)
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*'''Capture weight''': 1
 
*'''Capture weight''': 1
 
*'''Spawn''': Yes
 
*'''Spawn''': Yes
*'''Can build:''' ≤70t [[Mechs]], all [[Vehicles]]
+
*'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
  

Revision as of 00:50, 16 July 2019

TC RingOfFire
TC RingOfFire6.jpg
Latest Version: 0.3
Environment: Volcanic tropical island
Temperature: 25°C
Planet: Dagda
Size: 4096 x 4096
Game Modes:
First Available In: 0.4.0
Download Link: TC_RingofFire_v0.3
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 4
Tactical Map


"Dagda was the fourth world of the Pentagon to be settled, it was named by settlers for Irish pantheon of luck. The planet due to rich mineral resources became principle mining world for what became the Star League-In-Exile."
— Map Introduction


Overview

RingOfFire is an island jungle battlezone with 4 cap zones arranged in a rough circle on a dormant volcano. The day cycle gradually turns to night, emphasizing the use of stealth. All assets are available and sightlines can be long. Expect bottlenecks in the paths connecting the caps zones. South factory spawns 100t and is difficult to hold, north spawns 70t. Big stompy brawls often happen, so look for ample flank routes!


Bases

C2
C5
D4
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 0.75
  • Spawn: Yes
  • Can build: none
  • Services: Repair, Rearm
D5
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 0.75
  • Spawn: Yes
  • Can build: none
  • Services: Repair, Rearm
E4
  • Type: neutral base
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: all Mechs and Vehicles
  • Services: Repair, Rearm
E7


Gallery