Difference between revisions of "TC RingOfFire"

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RingOfFire is an island jungle battlezone with 4 cap zones arranged in a rough circle on a dormant volcano. The day cycle gradually turns to night, emphasizing the use of stealth. All assets are available and sightlines can be long. Expect bottlenecks in the paths connecting the caps zones. South factory spawns 100t and is difficult to hold, north spawns 70t. Big stompy brawls often happen, so look for ample flank routes!
 
RingOfFire is an island jungle battlezone with 4 cap zones arranged in a rough circle on a dormant volcano. The day cycle gradually turns to night, emphasizing the use of stealth. All assets are available and sightlines can be long. Expect bottlenecks in the paths connecting the caps zones. South factory spawns 100t and is difficult to hold, north spawns 70t. Big stompy brawls often happen, so look for ample flank routes!
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==Gallery==
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<gallery mode=packed perrow=4>
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File:TC_RingOfFire5.jpg
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File:TC_RingOfFire1.jpg
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File:TC_RingOfFire6.jpg
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File:TC_RingOfFire3.jpg
 +
File:TC_RingOfFire4.jpg
 +
File:TC_RingOfFire5.jpg
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</gallery>
  
 
==Bases==
 
==Bases==
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==Points of Interest==
 
==Points of Interest==
  
 
==Gallery==
 
<gallery mode=packed perrow=4>
 
File:TC_RingOfFire5.jpg
 
File:TC_RingOfFire1.jpg
 
File:TC_RingOfFire6.jpg
 
File:TC_RingOfFire3.jpg
 
File:TC_RingOfFire4.jpg
 
File:TC_RingOfFire5.jpg
 
</gallery>
 
  
 
{{Navbox Maps}}
 
{{Navbox Maps}}
  
 
[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 05:39, 22 June 2019

TC RingOfFire
TC RingOfFire6.jpg
Environment: Tropical Island Volcano
Temperature: +25?
Planet: Dagda
Size: 4096 x 4096
Game Modes:
First Available In: 0.4.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 4
Tactical Map


"Dagda was the fourth world of the Pentagon to be settled, it was named by settlers for Irish pantheon of luck. The planet due to rich mineral resources became principle mining world for what became the Star League-In-Exile."
— Map Introduction


Overview

RingOfFire is an island jungle battlezone with 4 cap zones arranged in a rough circle on a dormant volcano. The day cycle gradually turns to night, emphasizing the use of stealth. All assets are available and sightlines can be long. Expect bottlenecks in the paths connecting the caps zones. South factory spawns 100t and is difficult to hold, north spawns 70t. Big stompy brawls often happen, so look for ample flank routes!

Gallery

Bases

C2

Type: Clan home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

E7

Type: IS home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

C5

Type: neutral base
Defenses: none
Captureable: Yes
Can build: 70t
Services: Repair, Rearm

D4

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair, Rearm

D5

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair, Rearm

E4

Type: neutral base
Defenses: none
Captureable: Yes
Can build: 100t Mechs, 80t Vehicles
Services: Repair, Rearm


Points of Interest