Difference between revisions of "TC Outskirts"

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==Overview==
 
==Overview==
  
A truly beautiful map featuring rolling hills, hedgerows, small towns and more!
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Outskirts, a large map with an urban center sporting tall skyscrapers encircled by rolling hills. The mech factories hide in the hilly corners while downtown occupies a valuable ammo cap zone. The stunningly beautiful nebula in the sky illuminates the battlezone's long sightlines. All assets are up for grabs.
This map introduces two different times of day, hills, fog, breathtaking scenery and a number of ‘new’ environmental assets never before released.
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Be cautious when cresting hills, be wary when entering towns – you never know what will be waiting for you. Dart across open plains and move under cover of towering hedges. Here you will find that jump jets are key force multipliers. Fast assets may disappear before you have time to retaliate. Fights between the cities are intense, so always look for back-cap opportunities to force the other team out of their urban cover.
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Capturing the forward base in C2 or F7 (spawns 100t assets) is important but concentrate holding the more valuable repair bases in B4 or G4 which allow for the fastest redeploy to the all-important and most valuable middle D4 capture point where reloading is possible.
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Revision as of 23:10, 21 June 2019

TC Outskirts
TC Outskirts-1.jpg
Environment: Urban
Temperature: +25?
Planet: Orestes
Coords: 13.04, 00.52
Size: 4096 x 4096
Game Modes:
First Available In: 0.9.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 4
Tactical Map


"A quiet and unassuming world at the end of the Ghost Bear invasion corridor, Orestes remained that way until the Word of Blake invasion in 3068. The Free Rasalhauge Republic was able to repel the attackers at a great cost. Orestes was later absorbed along with the remaining FRR worlds into the Ghost Bear Dominion."
— Map Introduction


Overview

Outskirts, a large map with an urban center sporting tall skyscrapers encircled by rolling hills. The mech factories hide in the hilly corners while downtown occupies a valuable ammo cap zone. The stunningly beautiful nebula in the sky illuminates the battlezone's long sightlines. All assets are up for grabs.

Capturing the forward base in C2 or F7 (spawns 100t assets) is important but concentrate holding the more valuable repair bases in B4 or G4 which allow for the fastest redeploy to the all-important and most valuable middle D4 capture point where reloading is possible.


Bases

E2

Type: Clan home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

D7

Type: IS home base
Defenses: 1x LAMS, 1x Calliope, 1x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles
Services: Repair, Rearm

C7

Type: IS home ASF/VTOL base
Defenses: 1x LAMS, 1x Calliope, 1x Hellgiver
Captureable: No
Can build: all ASF, all VTOL
Services: Repair, Rearm

E6

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: none

D4

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 75t Mechs, 80t Vehicles
Services: Repair, Rearm

E5

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 75t Mechs, 80t Vehicles
Services: Repair, Rearm

D3

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: none

Points of Interest

Gallery