Difference between revisions of "TC Dune"

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Capture the C3 or F6 forward Mech base (spawns 70t assets) and set your spawn point to it. Cap the flanking repair bases and then take the D4 center base.  
 
Capture the C3 or F6 forward Mech base (spawns 70t assets) and set your spawn point to it. Cap the flanking repair bases and then take the D4 center base.  
  
 +
==Gallery==
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<gallery mode="nolines" heights=300px widths=400px  style="text-align:left">
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File:TC_Dune-2.jpg
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File:TC_Dune-1.jpg
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File:TC_Dune-3.jpg
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File:TC_Dune-6.jpg
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File:TC_Dune-5.jpg
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</gallery>
 
          
 
          
 
==Bases==
 
==Bases==
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==Points of Interest==
 
==Points of Interest==
  
 
==Gallery==
 
<gallery mode=packed perrow=4>
 
File:TC_Dune-2.jpg
 
File:TC_Dune-1.jpg
 
File:TC_Dune-3.jpg
 
File:TC_Dune-6.jpg
 
File:TC_Dune-5.jpg
 
</gallery>
 
  
 
{{Navbox Maps}}
 
{{Navbox Maps}}
  
 
[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 07:22, 22 June 2019

TC Dune
TC Dune-4.jpg
Environment: Desert Duststorm
Temperature: +25?
Size: 4096 x 4096
Game Modes:
First Available In: 0.8.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 7
Tactical Map


— Map Introduction


Overview

Dune, a medium sized barren, open world with a gradual rolling hill illuminated by twin suns. Jagged rock formations offer covered movement towards the valueable center cap zone. Northwest mech factory features a shipping dock while the smaller factory is in the southeast. Both bases are flanked by two repair bays. All assets are available. Capture the C3 or F6 forward Mech base (spawns 70t assets) and set your spawn point to it. Cap the flanking repair bases and then take the D4 center base.

Gallery

Bases

A1

Type: Clan home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

G1

Type: IS home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

C3

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 65t
Services: Rearm

F6

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 65t
Services: Rearm

D3

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair

C4

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair

F5

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair

D6

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair

Points of Interest