Difference between revisions of "TC DeathValley"

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m (Bases: updated defences)
m (Bases: capture able spelling fix)
Line 38: Line 38:
 
*'''Type:''' neutral base
 
*'''Type:''' neutral base
 
*'''Defenses:''' 1x [[Turrets#Hellgiver|Hellgiver]], 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
 
*'''Defenses:''' 1x [[Turrets#Hellgiver|Hellgiver]], 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
*'''Captureable:''' Yes
+
*'''Capturable:''' Yes
 
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
Line 46: Line 46:
 
*'''Type:''' neutral base
 
*'''Type:''' neutral base
 
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
 
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
*'''Captureable:''' Yes
+
*'''Capturable:''' Yes
 
*'''Can build:''' none
 
*'''Can build:''' none
 
*'''Services:''' none</div>
 
*'''Services:''' none</div>
Line 54: Line 54:
 
*'''Type:''' neutral base
 
*'''Type:''' neutral base
 
*'''Defenses:''' none
 
*'''Defenses:''' none
*'''Captureable:''' Yes
+
*'''Capturable:''' Yes
 
*'''Can build:''' none
 
*'''Can build:''' none
 
*'''Services:''' [[Repair]]</div>
 
*'''Services:''' [[Repair]]</div>
Line 62: Line 62:
 
*'''Type:''' [[Clan]] home base
 
*'''Type:''' [[Clan]] home base
 
*'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]
 
*'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]
*'''Captureable:''' No
+
*'''Capturable:''' No
 
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
 
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
Line 70: Line 70:
 
*'''Type:''' [[IS]] home base
 
*'''Type:''' [[IS]] home base
 
*'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]
 
*'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]
*'''Captureable:''' No
+
*'''Capturable:''' No
 
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
 
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
Line 78: Line 78:
 
*'''Type:''' neutral base
 
*'''Type:''' neutral base
 
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
 
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
*'''Captureable:''' Yes
+
*'''Capturable:''' Yes
 
*'''Can build:''' none
 
*'''Can build:''' none
 
*'''Services:''' none</div>
 
*'''Services:''' none</div>
Line 86: Line 86:
 
*'''Type:''' neutral base
 
*'''Type:''' neutral base
 
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
 
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
*'''Captureable:''' Yes
+
*'''Capturable:''' Yes
 
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>

Revision as of 22:39, 7 July 2019

TC DeathValley
TC DeathValley.jpg
Environment: Desert
Temperature: 55°C
Planet: Caph
Coords: 13.04, 00.52
Size: 8192 x 8192
Game Modes:
First Available In: 0.4.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 5
Tactical Map
"This arena is set on a blistering hot desert on a small planet close to a nearby star. It challenges everyones abilities and sanity."
— Map introduction

Overview

A popular Terran Control map, Death Valley is much like its namesake; a lifeless, barren hellscape.

Gameplay

Death Valley's mixture of flat open terrain and claustrophobic bases means that both long and short-range combat is viable. Fast assets are recommended, as the bases are widely spaced out.


Bases

B5
C2
  • Type: neutral base
  • Defenses: 1x Sentinel, 1x Hawk Eye
  • Capturable: Yes
  • Can build: none
  • Services: none
D4
  • Type: neutral base
  • Defenses: none
  • Capturable: Yes
  • Can build: none
  • Services: Repair
E1
E8
F7
  • Type: neutral base
  • Defenses: 1x Sentinel, 1x Hawk Eye
  • Capturable: Yes
  • Can build: none
  • Services: none
G4


Gallery