Difference between revisions of "TC DeathValley"

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m (minor style tweaks)
m (Bases: updated defences)
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<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B5</div>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B5</div>
 
*'''Type:''' neutral base
 
*'''Type:''' neutral base
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
+
*'''Defenses:''' 1x [[Turrets#Hellgiver|Hellgiver]], 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
 
*'''Captureable:''' Yes
 
*'''Captureable:''' Yes
 
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 
*'''Can build:''' all [[Mechs]] and [[Vehicles]]

Revision as of 19:14, 7 July 2019

TC DeathValley
TC DeathValley.jpg
Environment: Desert
Temperature: 55°C
Planet: Caph
Coords: 13.04, 00.52
Size: 8192 x 8192
Game Modes:
First Available In: 0.4.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 5
Tactical Map
"This arena is set on a blistering hot desert on a small planet close to a nearby star. It challenges everyones abilities and sanity."
— Map introduction

Overview

A popular Terran Control map, Death Valley is much like its namesake; a lifeless, barren hellscape.

Gameplay

Death Valley's mixture of flat open terrain and claustrophobic bases means that both long and short-range combat is viable. Fast assets are recommended, as the bases are widely spaced out.


Bases

B5
C2
  • Type: neutral base
  • Defenses: 1x Sentinel, 1x Hawk Eye
  • Captureable: Yes
  • Can build: none
  • Services: none
D4
  • Type: neutral base
  • Defenses: none
  • Captureable: Yes
  • Can build: none
  • Services: Repair
E1
E8
F7
  • Type: neutral base
  • Defenses: 1x Sentinel, 1x Hawk Eye
  • Captureable: Yes
  • Can build: none
  • Services: none
G4


Gallery