Difference between revisions of "TC DeathValley"

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Death Valley's mixture of flat open terrain and claustrophobic bases means that both long and short-range combat is viable. Fast assets are recommended, as the bases are widely spaced out.
 
Death Valley's mixture of flat open terrain and claustrophobic bases means that both long and short-range combat is viable. Fast assets are recommended, as the bases are widely spaced out.
  
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==Gallery==
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<gallery mode="nolines" heights=300px widths=400px  style="text-align:left">
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File:TC_Deathvalley-Base.png
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File:TC_Deathvalley-Landscape.png
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</gallery>
  
 
==Bases==
 
==Bases==
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==Points of Interest==
 
==Points of Interest==
  
==Gallery==
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<gallery mode=packed perrow=4>
 
File:TC_Deathvalley-Base.png
 
File:TC_Deathvalley-Landscape.png
 
</gallery>
 
  
 
{{Navbox Maps}}
 
{{Navbox Maps}}
  
 
[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 07:17, 22 June 2019

TC DeathValley
TC DeathValley.jpg
Environment: Desert
Temperature: +55
Planet: Caph
Coords: 13.04, 00.52
Size: 8192 x 8192
Game Modes:
First Available In: 0.4.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 5
Tactical Map
"This arena is set on a blistering hot desert on a small planet close to a nearby star. It challenges everyones abilities and sanity."
— Map introduction

Overview

A popular Terran Control map, Death Valley is much like its namesake; a lifeless, barren hellscape.

Gameplay

Death Valley's mixture of flat open terrain and claustrophobic bases means that both long and short-range combat is viable. Fast assets are recommended, as the bases are widely spaced out.

Gallery

Bases

E1

Type: Clan home base
Defenses: 4x LAMS, 2x Calliope, 1x Eagle Eye
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

E8

Type: IS home base
Defenses: 4x LAMS, 2x Calliope, 1x Eagle Eye
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

C2

Type: neutral base
Defenses: 1x Sentinel, 1x Hawk Eye
Captureable: Yes
Can build: none
Services: none

B5

Type: neutral base
Defenses: 2x Sentinel, 1x Hawk Eye
Captureable: Yes
Can build: all Mechs, all Vehicles
Services: Repair, Rearm

D4

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair

G4

Type: neutral base
Defenses: 2x Sentinel, 1x Hawk Eye
Captureable: Yes
Can build: all Mechs, all Vehicles
Services: Repair, Rearm

F7

Type: neutral base
Defenses: 1x Sentinel, 1x Hawk Eye
Captureable: Yes
Can build: none
Services: none

Points of Interest