Difference between revisions of "Streak Short Range Missiles"

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==Weapon Stats==
 
==Weapon Stats==
All stats are current as of release 0.9.3.
+
All stats are current as of release 0.10.3.
  
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #2d936b; text-align:center; background:#101010;"
+
<br>
|- class="stripe_green" style="height:50px; text-align:center"
+
 
! style="width: 10%" | '''Weapon'''
+
{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px;"
! '''Lock Range'''
+
|+ style="caption-side:bottom; text-align:left; font-size:12px;" | *Single missile (Air&nbsp;SSRMs launch one missile at a time)
! '''Max Range'''
+
|- style="text-align:center;"
! '''Min Range'''
+
! '''Weapon'''
! '''Ammo/ton'''
+
! '''Min<br>Range'''
! '''Heat'''
+
! '''Max<br>Range'''
 +
! '''Lock<br>On<br>Range'''
 +
! '''Lock<br>On<br>Time'''
 
! '''Damage'''
 
! '''Damage'''
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
+
! class="unsortable" | '''[[Damage types|Dmg<br>Type]]'''
! '''Secondary Damage'''
+
! '''Secondary<br>Dmg'''
! style="width: 6%" | '''Secondary Damage Type'''
+
! class="unsortable" | '''[[Damage types|Sec<br>Dmg<br>Type]]'''
! '''Splash Radius'''
+
! '''Splash<br>Radius<br>''' (prm/sec)
! '''Shots/min'''
+
! '''Shots<br>/min'''
! '''Mech Damage/sec'''
+
! '''Raw<br>DPS'''
! '''Heat/sec'''
+
! '''[[Heat]]'''
! '''Ammo Cost/ton'''
+
! '''Ammo<br>/ton'''
! '''Max Damage/ton Ammo'''
+
! '''Ammo<br>cost<br>/ton'''
! class="unsortable" | '''Notes'''
 
 
|-
 
|-
  
<!-- Use this template when adding new missile weapons. It should match the column format above.
+
| data-sort-value="1" | [[SSRM2 | SSRM2]]
| [[Weapon]]
+
| rowspan="3" | ---
| Lock Range
+
| 349m
| Max Range
+
| rowspan="3" | 350m
| Minimum Range
+
| rowspan="3" | 0.3s
| Ammo/ton
+
| Data-sort-value="200" | 2 x 100
| Heat
+
| rowspan="3" | Missile
| Damage
+
| Data-sort-value="200" | 2 x 100
| Damage Type
+
| rowspan="3" | Frag
| Secondary Damage
+
| rowspan="3" | 0.8m / 3m
| Secondary Damage Type
+
| rowspan="3" | 15
| Splash Radius
+
| 100
| Shots/min
+
| 16
| Mech Damage/sec
+
| 36
| Heat/sec
+
| 175
| Ammo Cost/ton
 
| Max Damage/ton Ammo
 
| Notes
 
 
|-
 
|-
-->
 
  
| [[Battle Armor Weapons|BA SRM2]]
+
| data-sort-value="2" | [[SSRM4 | SSRM4]]
| ---
+
| rowspan="2" | 351m
| 400m
+
| Data-sort-value="400" | 4 x 100
| 10m
+
| Data-sort-value="400" | 4 x 100
| ---
+
| 200
| ---
+
| 32
| 2x 375
+
| rowspan="2" | 72
| Missile
+
| rowspan="2" | 350
| 2x 125
 
| Frag
 
| 0.8m / 5m
 
| 2x 5
 
| 31.77
 
| ---
 
| ---
 
| ---
 
| Each SSRM loads independently<br>Missiles will follow crosshairs when not locked
 
 
|-
 
|-
  
| Air SSRM2
+
| data-sort-value="3" | [[SSRM4 | SSRM6]]
| ---
+
| Data-sort-value="600" | 6 x 100
| 660m
+
| Data-sort-value="600" | 6 x 100
| 0m
+
| 300
 
| 48
 
| 48
| 6
 
| 2x 50
 
| Missile
 
| 2x 50
 
| Frag
 
| 0.95m / 2m
 
| 150
 
| 262.5
 
| 15
 
| 250
 
| 5040
 
| ---
 
 
|-
 
|-
  
| (C)SSRM2
+
| data-sort-value="4" | [[DSSRM4 | DSSRM4]]
| 450m
+
| rowspan="2" | ---
| C 450m<br>IS 349m
+
| rowspan="2" | 351m
| 0m
+
| rowspan="2" | 350m
| 36
+
| rowspan="2" | 0.3s
| 16
+
| Data-sort-value="800" | 8 x 100
| 2x 100
+
| rowspan="2" | Missile
| Missile
+
| Data-sort-value="800" | 8 x 100
| 2x 100
+
| rowspan="2" | Frag
| Frag
+
| rowspan="2" | 0.8m / 3m
| 0.8m / 3m
+
| rowspan="2" | 15
| 15
+
| 400
| 52.5
+
| 64
| 4
+
| rowspan="2" | 72
| C 225<br>IS 175
+
| rowspan="2" | 350
| 3780
 
| ---
 
 
|-
 
|-
  
| Air SSRM4
+
| data-sort-value="5" | [[DSSRM6 | DSSRM6]]
| ---
+
| Data-sort-value="1200" | 12 x 100
| 660m
+
| Data-sort-value="1200" | 12 x 100
| 0m
+
| 600
 
| 96
 
| 96
| 6
 
| 4x 25
 
| Missile
 
| 4x 25
 
| Frag
 
| 0.95m / 2m
 
| 150
 
| 262.5
 
| 15
 
| 250
 
| 10080
 
| ---
 
 
|-
 
|-
  
 +
| data-sort-value="6" | [[CSSRM2 | CSSRM2]]
 +
| rowspan="3" | ---
 +
| rowspan="3" | 450m
 +
| rowspan="3" | 450m
 +
| rowspan="3" | 0.3s
 +
| Data-sort-value="200" | 2 x 100
 +
| rowspan="3" | Missile
 +
| Data-sort-value="200" | 2 x 100
 +
| rowspan="3" | Frag
 +
| rowspan="3" | 0.8m / 3m
 +
| rowspan="3" | 15
 +
| 100
 +
| 16
 +
| 36
 +
| 225
 +
|-
  
| (C)SSRM4
+
| data-sort-value="7" | [[CSSRM4 | CSSRM4]]
| 450m
+
| Data-sort-value="400" | 4 x 100
| C 450m<br>IS 349m
+
| Data-sort-value="400" | 4 x 100
| 0m
+
| 200
| 72
 
 
| 32
 
| 32
| 4x 100
+
| rowspan="2" | 72
| Missile
+
| rowspan="2" | 450
| 4x 100
+
|-
| Frag
+
 
| 0.8m / 3m
+
| data-sort-value="8" | [[CSSRM6 | CSSRM6]]
| 15
+
| Data-sort-value="600" | 6 x 100
| 105
+
| Data-sort-value="600" | 6 x 100
| 8
+
| 300
| 450
+
| 48
| 7560
+
|-
| ---
+
 
 +
| data-sort-value="9" | [[CDSSRM4 | CDSSRM4]]
 +
| rowspan="2" | ---
 +
| rowspan="2" | 450m
 +
| rowspan="2" | 450m
 +
| rowspan="2" | 0.3s
 +
| Data-sort-value="800" | 8 x 100
 +
| rowspan="2" | Missile
 +
| Data-sort-value="800" | 8 x 100
 +
| rowspan="2" | Frag
 +
| rowspan="2" | 0.8m / 3m
 +
| rowspan="2" | 15
 +
| 400
 +
| 64
 +
| rowspan="2" | 72
 +
| rowspan="2" | 450
 
|-
 
|-
  
| Air SSRM6
+
| data-sort-value="10" | [[CDSSRM6 | CDSSRM6]]
| ---
+
| Data-sort-value="1200" | 12 x 100
| 660m
+
| Data-sort-value="1200" | 12 x 100
| 0m
+
| 600
 
| 96
 
| 96
| 6
 
| 6x 16.67
 
| Missile
 
| 6x 16.67
 
| Frag
 
| 0.95m / 2m
 
| 150
 
| 262.5
 
| 15
 
| 250
 
| 10080
 
| ---
 
 
|-
 
|-
  
| (C)SSRM6
+
| data-sort-value="11" | [[Air_Weapons#Missile Air Weapons| Air&nbsp;SSRM2]]
| 450m
+
| rowspan="3" | ---
| C 450m<br>IS 349m
+
| rowspan="3" | 660m
| 0m
+
| rowspan="3" | 600m
| 72
+
| rowspan="3" | 1s
 +
| rowspan="3" Data-sort-value="100" | 100*
 +
| rowspan="3" | Missile
 +
| rowspan="3" Data-sort-value="100" | 100*
 +
| rowspan="3" | Frag
 +
| rowspan="3" | 0.95m / 2m
 +
| 19
 +
| 63
 +
| rowspan="3" | 6*
 
| 48
 
| 48
| 6x 100
+
| rowspan="3" | 250
| Missile
 
| 6x 100
 
| Frag
 
| 0.8m / 3m
 
| 15
 
| 157.5
 
| 12
 
| C 450<br>IS 350
 
| 7560
 
| ---
 
 
|-
 
|-
  
|- class="stripe_green" style="height:50px; text-align:center"
+
| data-sort-value="12" | [[Air_Weapons#Missile Air Weapons| Air&nbsp;SSRM4]]
! style="width: 10%" | '''Weapon'''
+
| 36
! '''Lock Range'''
+
| 120
! '''Max Range'''
+
| 96
! '''Min Range'''
 
! '''Ammo/ton'''
 
! '''Heat'''
 
! '''Damage'''
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 
! '''Secondary Damage'''
 
! style="width: 6%" | '''Secondary Damage Type'''
 
! '''Splash Radius'''
 
! '''Shots/min'''
 
! '''Mech Damage/sec'''
 
! '''Heat/sec'''
 
! '''Ammo Cost/ton'''
 
! '''Max Damage/ton Ammo'''
 
! class="unsortable" | '''Notes'''
 
 
|-
 
|-
  
| (C)DSSRM4
+
| data-sort-value="13" | [[Air_Weapons#Missile Air Weapons| Air&nbsp;SSRM6]]
| 450m
+
| 51
| C 450m<br>IS 349m
+
| 170
| 0m
+
| 96
| 72
 
| 64
 
| 8x 100
 
| Missile
 
| 8x 100
 
| Frag
 
| 0.8m / 3m
 
| 15
 
| 210
 
| 16
 
| C 450<br>IS 350
 
| 7560
 
| ---
 
 
|-
 
|-
  
| (C)DSSRM6
 
| 450m
 
| C 450m<br>IS 349m
 
| 0m
 
| 72
 
| 96
 
| 12x 100
 
| Missile
 
| 12x 100
 
| Frag
 
| 0.8m / 3m
 
| 15
 
| 315
 
| 24
 
| C 450<br>IS 350
 
| 7560
 
| ---
 
|-
 
 
|}
 
|}
<br>
 
To get a lock on a target it takes 0.3 seconds and is only possible within the range of the launcher.
 
  
 
==Canon==
 
==Canon==

Revision as of 03:27, 31 March 2019

Streak_SRM-2_Launcher

Streak SRMs, or SSRMs, are SRMs that have been upgraded with a form of guidance: they can Lock onto a target and autonomously follow it, while still allowing its predecessor's dumbfire behavior without a Lock.

SSRM launchers with a D prefix denote a Dual launcher, which fire twice as much ordinance per volley as a comparable regular SSRM launcher.

Weapon Stats

All stats are current as of release 0.10.3.


*Single missile (Air SSRMs launch one missile at a time)
Weapon Min
Range
Max
Range
Lock
On
Range
Lock
On
Time
Damage Dmg
Type
Secondary
Dmg
Sec
Dmg
Type
Splash
Radius
(prm/sec)
Shots
/min
Raw
DPS
Heat Ammo
/ton
Ammo
cost
/ton
SSRM2 --- 349m 350m 0.3s 2 x 100 Missile 2 x 100 Frag 0.8m / 3m 15 100 16 36 175
SSRM4 351m 4 x 100 4 x 100 200 32 72 350
SSRM6 6 x 100 6 x 100 300 48
DSSRM4 --- 351m 350m 0.3s 8 x 100 Missile 8 x 100 Frag 0.8m / 3m 15 400 64 72 350
DSSRM6 12 x 100 12 x 100 600 96
CSSRM2 --- 450m 450m 0.3s 2 x 100 Missile 2 x 100 Frag 0.8m / 3m 15 100 16 36 225
CSSRM4 4 x 100 4 x 100 200 32 72 450
CSSRM6 6 x 100 6 x 100 300 48
CDSSRM4 --- 450m 450m 0.3s 8 x 100 Missile 8 x 100 Frag 0.8m / 3m 15 400 64 72 450
CDSSRM6 12 x 100 12 x 100 600 96
Air SSRM2 --- 660m 600m 1s 100* Missile 100* Frag 0.95m / 2m 19 63 6* 48 250
Air SSRM4 36 120 96
Air SSRM6 51 170 96

Canon

Originally developed in 2647 by the Star League, the Streak SRM Launcher is relatively similar to the standard SRM launcher but incorporates a unique Targa-7 fire control system. This system consists of a multi-lens sensor linked to a microwave targeting laser and battle computer built in to the launcher. When activated the system fires multiple light pulses at the target, and if the sensor detects a positive return signal from 90% or more of the pulses the battle computer authorizes missile launch; once airborne the missiles receive constant telemetry updates from the system to ensure they hit their target. In contrast if the system does not receive sufficient feedback before firing to guarantee a hit it will prevent the missiles from launching. This special feature of the system prevents the weapon from firing at a target when there is no lock-on, saving ammunition by preventing shots that would otherwise miss.

BattleTech reference

Usage

The following vehicles equip these weapons:


Air SSRM2 (C)SSRM2 Air SSRM4 (C)SSRM4 Air SSRM6 (C)SSRM6 (C)DSSRM4 (C)DSSRM6

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan


See Also