Difference between revisions of "Streak Short Range Missiles"

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Revision as of 01:51, 3 April 2018

Streak SRMs, or SSRMs, are SRMs that have been upgraded with two forms of guidance: they can Lock onto a target and autonomously follow it, or they can be Guided after launch by moving the Mech's aiming reticule.

SSRM launchers with a D prefix denote a Dual launcher, which fire twice as much ordinance per volley as a comparable regular SSRM launcher.

Weapon Stats

All stats are current as of release 0.9.1.

Weapon Lock Range Max Range Min Range Ammo/ton Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots/min Mech Damage/sec Heat/sec Ammo Cost/ton Max Damage/ton Ammo Notes
BA SSRM2 300m 200m 10m --- --- 2x 375 Missile 2x 125 Frag 0.8m / 5m 2x 5 31.77 --- --- --- Each SSRM loads independently
Missiles will follow crosshairs when not locked
Air SSRM2 --- 660m 0m 48 6 2x 50 Missile 2x 50 Frag 0.95m / 2m 150 262.5 15 250 5040 ---
(C)SSRM2 450m C 450m
IS 349m
0m 36 16 2x 100 Missile 2x 100 Frag 0.8m / 3m 15 52.5 4 C 225
IS 175
3780 ---
Air SSRM4 --- 660m 0m 96 6 4x 25 Missile 4x 25 Frag 0.95m / 2m 150 262.5 15 250 10080 ---
(C)SSRM4 450m C 450m
IS 349m
0m 72 32 4x 100 Missile 4x 100 Frag 0.8m / 3m 15 105 8 450 7560 ---
Air SSRM6 --- 660m 0m 96 6 6x 16.67 Missile 6x 16.67 Frag 0.95m / 2m 150 262.5 15 250 10080 ---
(C)SSRM6 450m C 450m
IS 349m
0m 72 48 6x 100 Missile 6x 100 Frag 0.8m / 3m 15 157.5 12 C 450
IS 350
7560 ---
Weapon Lock Range Max Range Min Range Ammo/ton Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots/min Mech Damage/sec Heat/sec Ammo Cost/ton Max Damage/ton Ammo Notes
(C)DSSRM4 450m C 450m
IS 349m
0m 72 64 8x 100 Missile 8x 100 Frag 0.8m / 3m 15 210 16 C 450
IS 350
7560 ---
(C)DSSRM6 450m C 450m
IS 349m
0m 72 96 12x 100 Missile 12x 100 Frag 0.8m / 3m 15 315 24 C 450
IS 350
7560 ---


To get a lock on a target it takes 0.3 seconds and is only possible within the range of the launcher.


Canon

Originally developed in 2647 by the Star League, the Streak SRM Launcher is relatively similar to the standard SRM launcher but incorporates a unique Targa-7 fire control system. This system consists of a multi-lens sensor linked to a microwave targeting laser and battle computer built in to the launcher. When activated the system fires multiple light pulses at the target, and if the sensor detects a positive return signal from 90% or more of the pulses the battle computer authorizes missile launch; once airborne the missiles receive constant telemetry updates from the system to ensure they hit their target. In contrast if the system does not receive sufficient feedback before firing to guarantee a hit it will prevent the missiles from launching. This special feature of the system prevents the weapon from firing at a target when there is no lock-on, saving ammunition by preventing shots that would otherwise miss.

BattleTech reference

Usage

The following vehicles equip these weapons.

Air SSRM2 (C)SSRM2 Air SSRM4 (C)SSRM4 Air SSRM6 (C)SSRM6 (C)DSSRM4 (C)DSSRM6

See Also