Difference between revisions of "Sparrowhawk"

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m (tickets from 4>2)
Line 8: Line 8:
 
| Speed = 362
 
| Speed = 362
  
| Price Prime = 45 800
+
| Price Prime = 43 800
| ArmorT Prime = 14 000
+
| ArmorT Prime = 13 000
 
| Class Prime = Fighter
 
| Class Prime = Fighter
 
| Engine Prime = Warner 240J
 
| Engine Prime = Warner 240J
| Maneuver Prime = 9.3
+
| Maneuver Prime = 7.6
| MaxSpeed Prime = 412
+
| MaxSpeed Prime = 467
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
<li>4x [[MBL|Air MBL]]
+
<li>2x [[ERSBL|Air ERSBL]]
<li>2x [[LBX2|Air LBX2]]
+
<li>2x [[LBX2|Air LBX5]]
 
</ul>
 
</ul>
 
| Equip Prime = <ul>
 
| Equip Prime = <ul>
<li> [[GECM]]
 
 
<li>[[EOptics]]
 
<li>[[EOptics]]
 
<li>0 [[DHS]]
 
<li>0 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>6t [[Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
  
 
| Price A = 47 250
 
| Price A = 47 250
| ArmorT A = 14 000
+
| ArmorT A = 15 000
 
| Class A = Fighter
 
| Class A = Fighter
 
| Engine A = Warner 240J
 
| Engine A = Warner 240J
| Maneuver A = 9.3
+
| Maneuver A = 7.6
| MaxSpeed A = 412
+
| MaxSpeed A = 467
 
| Weapons A = <ul>
 
| Weapons A = <ul>
 
<li>2x [[TBolt|Air TBolt]]
 
<li>2x [[TBolt|Air TBolt]]
Line 41: Line 40:
 
<li>0 [[DHS]]
 
<li>0 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>6t [[Armor]]
+
<li>6.5t [[Armor]]
 
</ul>
 
</ul>
  
 
| Price B = 47 300
 
| Price B = 47 300
| ArmorT B = 14 000
+
| ArmorT B = 15 000
 
| Class B = Fighter
 
| Class B = Fighter
 
| Engine B = Warner 240J
 
| Engine B = Warner 240J
| Maneuver B = 9.3
+
| Maneuver B = 7.6
| MaxSpeed B = 412
+
| MaxSpeed B = 467
 
| Weapons B = <ul>
 
| Weapons B = <ul>
 
<li>1x [[MXPL|Air MXPL]]
 
<li>1x [[MXPL|Air MXPL]]
Line 60: Line 59:
 
<li>3 [[DHS]]
 
<li>3 [[DHS]]
 
<li>1 [[free tons]]
 
<li>1 [[free tons]]
<li>6t [[Armor]]
+
<li>6.5t [[Armor]]
 
</ul>
 
</ul>
  
 
| Price C = 43 800
 
| Price C = 43 800
| ArmorT C = 13 000
+
| ArmorT C = 14 000
 
| Class C = Attacker
 
| Class C = Attacker
 
| Engine C = Warner 240J
 
| Engine C = Warner 240J
| Maneuver C = 7.7
+
| Maneuver C = 6.4
| MaxSpeed C = 402
+
| MaxSpeed C = 467
 
| Weapons C = <ul>
 
| Weapons C = <ul>
 
<li>2x [[ERSBL|Air ERSBL]]
 
<li>2x [[ERSBL|Air ERSBL]]
Line 79: Line 78:
 
<li>3 [[DHS]]
 
<li>3 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>5.5t [[Armor]]
+
<li>6t [[Armor]]
 
</ul>
 
</ul>
  
 
| Price D = 49 500
 
| Price D = 49 500
| ArmorT D = 13 000
+
| ArmorT D = 14 000
 
| Class D = Attacker
 
| Class D = Attacker
 
| Engine D = Warner 240J
 
| Engine D = Warner 240J
| Maneuver D = 7.7
+
| Maneuver D = 6.4
| MaxSpeed D = 402
+
| MaxSpeed D = 467
 
| Weapons D = <ul>
 
| Weapons D = <ul>
<li>2x [[MBL|Air MBL]]
+
<li>2x [[MPL|Air MPL]]
 
<li>2x [[LRM10|Air LRM10]]
 
<li>2x [[LRM10|Air LRM10]]
 
<li>1x [[NARC]]
 
<li>1x [[NARC]]
<li>1x [[Bomb#Cluster|Bomb (CL)]]
+
<li>1x [[Bomb#Laser-Guided|Bomb (LG)]]
 
</ul>
 
</ul>
 
| Equip D = <ul>
 
| Equip D = <ul>
 
<li>0 [[DHS]]
 
<li>0 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>5.5t [[Armor]]
+
<li>6t [[Armor]]
 
</ul>
 
</ul>
  
 
| Price E = 49 800
 
| Price E = 49 800
| ArmorT E = 13 000
+
| ArmorT E = 14 000
 
| Class E = Attacker
 
| Class E = Attacker
 
| Engine E = Warner 240J
 
| Engine E = Warner 240J
| Maneuver E = 7.7
+
| Maneuver E = 6.4
| Max Speed E = 402
+
| Max Speed E = 467
 
| Weapons E = <ul>
 
| Weapons E = <ul>
<li>4x [[SBL|Air SBL]]
+
<li>4x [[SPL|Air SPL]]
 
<li>2x [[SSRM4|Air SSRM4]]
 
<li>2x [[SSRM4|Air SSRM4]]
 
<li>2x [[SSRM2|Air SSRM2]]
 
<li>2x [[SSRM2|Air SSRM2]]
Line 115: Line 114:
 
<li>0 [[DHS]]
 
<li>0 [[DHS]]
 
<li>0 [[free ton]]
 
<li>0 [[free ton]]
<li>5.5t [[Armor]]
+
<li>6t [[Armor]]
 
</ul>
 
</ul>
  
| Price F = 52 500
+
| Price F = 51 500
| ArmorT F = 12 001
+
| ArmorT F = 13 000
 
| Class F = Bomber
 
| Class F = Bomber
 
| Engine F = Warner 240J
 
| Engine F = Warner 240J
| Maneuver F = 5.4
+
| Maneuver F = 4.5
| MaxSpeed F = 390
+
| MaxSpeed F = 443
 
| Weapons F = <ul>
 
| Weapons F = <ul>
 
<li>1x [[LtGauss|Air LtGauss]]
 
<li>1x [[LtGauss|Air LtGauss]]
Line 133: Line 132:
 
<li>0 [[DHS]]
 
<li>0 [[DHS]]
 
<li>1 [[free tons]]
 
<li>1 [[free tons]]
<li>5t [[Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
  
Line 140: Line 139:
 
| Class G = Bomber
 
| Class G = Bomber
 
| Engine G = Warner 240J
 
| Engine G = Warner 240J
| Maneuver G = 5.4
+
| Maneuver G = 4.5
| MaxSpeed G = 390
+
| MaxSpeed G = 443
 
| Weapons G = <ul>
 
| Weapons G = <ul>
 
<li>2x [[LPL|Air LPL]]
 
<li>2x [[LPL|Air LPL]]
Line 150: Line 149:
 
<li>3 [[DHS]]
 
<li>3 [[DHS]]
 
<li>3 [[free tons]]
 
<li>3 [[free tons]]
<li>5t [[Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
  
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}}
 
}}
<!--Stats current for 0.8.6
+
<!--Stats current for 0.10.3
 
FLuff current for 0.8.2-->
 
FLuff current for 0.8.2-->
 
The '''Sparrowhawk''' is an [[Inner Sphere]] scout [[Aerospace]]. It is the cheapest of the aerospace fighters, and the fastest unit available in [[MWLL]]. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the [[Shiva]], though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy [[Anti-Air]] vehicles and aircraft.
 
The '''Sparrowhawk''' is an [[Inner Sphere]] scout [[Aerospace]]. It is the cheapest of the aerospace fighters, and the fastest unit available in [[MWLL]]. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the [[Shiva]], though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy [[Anti-Air]] vehicles and aircraft.
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{{Section out of date|0.8.6}}
 
{{Section out of date|0.8.6}}
 
=== Prime ===
 
=== Prime ===
The Sparrowhawk Prime is the cheapest [[Energy Weapon]]-based Sparrowhawk available, best used as an interceptor against larger enemy aircraft. Using 4 [[MPL]]s as well as 2 [[ERSBL]]s, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies. Mounting electronics such as [[GECM]] and [[BHP]] allow pilots to find targets from long range without exposing their radar signature, allowing it to sneak up on enemies.
+
The Sparrowhawk Prime is among the cheapest Sparrowhawk available, best used as an interceptor against larger enemy aircraft. Using 2 [[LBX5]]s as well as 2 [[ERSBL]]s, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies.
  
 
=== Variant A ===  
 
=== Variant A ===  
The Sparrowhawk A mounts a bizarre array of weaponry, best suited to hunting down [[VTOLs]]. it mounts 2 [MRM10]s, which can cause decent damage to slow-moving or hovering VTOLs, as well as being able to damage ground units in a pinch. It also mounts 2 [[MXPL]], which can provide great damage over time to air units but are too short-ranged to be effective to ground targets. The A is also equipped with GECM, allowing it to fly without being found on radar, but provides no cover over the loud engine noise all aerospace create.
+
The Sparrowhawk A mounts a bizarre array of weaponry, best suited to hunting down [[VTOLs]]. it mounts 2 [[Thunderbol]]s, which can cause decent damage to slow-moving or hovering VTOLs. It also mounts [[UAC2]] and 2 [[MG]]s, which can provide great damage over time to air units. The A is also equipped with [[BAP]], allowing it to spot targets easier.
  
 
=== Variant B ===
 
=== Variant B ===

Revision as of 13:43, 23 March 2019

Sparrowhawk
Sparrowhawk.jpg
Sparrowhawk.jpg
Faction Inner Sphere
Ticket cost: 2 upon destruction
Tier: 3
Tonnage: 30 tons
Variant Armament
Variant Weapons Equipment
Prime:
Class: Fighter
Price: 43 800 CBills
Total Armor: 13 000
Maneuverability: 7.6
Max Speed: 467 km/h
Opt. Turning:
A:
Class: Fighter
Price: 47 250 CBills
Total Armor: 15 000
Maneuverability: 7.6
Max Speed: 467 km/h
Opt. Turning:
B:
Class: Fighter
Price: 47 300 CBills
Total Armor: 15 000
Maneuverability: 7.6
Max Speed: 467 km/h
Opt. Turning:
C:
Class: Attacker
Price: 43 800 CBills
Total Armor: 14 000
Maneuverability: 6.4
Max Speed: 467 km/h
Opt. Turning:
D:
Class: Attacker
Price: 49 500 CBills
Total Armor: 14 000
Maneuverability: 6.4
Max Speed: 467 km/h
Opt. Turning:
E:
Class: Attacker
Price: 49 800 CBills
Total Armor: 14 000
Maneuverability: 6.4
Max Speed:
Opt. Turning:
F:
Class: Bomber
Price: 51 500 CBills
Total Armor: 13 000
Maneuverability: 4.5
Max Speed: 443 km/h
Opt. Turning:
G:
Class: Bomber
Price: 49 500 CBills
Total Armor: 12 001
Maneuverability: 4.5
Max Speed: 443 km/h
Opt. Turning:
Armor Points Distribution
B
LW
RW
E
T
4785
1838
1838
2603
1761

All stats current as of release 0.15.3

The Sparrowhawk is an Inner Sphere scout Aerospace. It is the cheapest of the aerospace fighters, and the fastest unit available in MWLL. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the Shiva, though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy Anti-Air vehicles and aircraft.

Roles and Gameplay Hints

Section Out of Date
This section contains out-of-date information since the release of version 0.8.6. You may help MWLL Wiki by logging in and updating it.

Prime

The Sparrowhawk Prime is among the cheapest Sparrowhawk available, best used as an interceptor against larger enemy aircraft. Using 2 LBX5s as well as 2 ERSBLs, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies.

Variant A

The Sparrowhawk A mounts a bizarre array of weaponry, best suited to hunting down VTOLs. it mounts 2 Thunderbols, which can cause decent damage to slow-moving or hovering VTOLs. It also mounts UAC2 and 2 MGs, which can provide great damage over time to air units. The A is also equipped with BAP, allowing it to spot targets easier.

Variant B

Nicknamed the "Noisy Cricket", the Sparrowhawk B lives up to its name by sporting an array of 4 LBX2s. Though sounding unimpressive on paper, the Noisy Cricket is arguably the best of the Sparrowhawk dog-fighters, it's LBXs being able to cause serious harm to any aircraft that underestimate it. Despite this, the Noisy Cricket shares the same downfalls as it's cousins, using arrays of low caliber weapons that struggle to destroy aircraft outright. Additionally, due to the huge range of its cannons, the Noisy Cricket can prove decent against ground targets, able to fly to high altitudes and rain flak down on those below. Despite causing low damage, the loud, intimidating impact sound can often cause Mech pilots to bug out and become distracted, allowing friendly ground units to cause the real damage.

Variant C

More suited in a support role, this model features 2 ERMBLs and 1 LBL. On paper, this is a rather unimpressive array of weapons, maybe suited for short strafing runs on slow mechs. The only redeeming factor this Aerospace fighter brings to the field is an iNARC launcher, moving this variant into a pure support and air superiority role. There are cheaper and better NARC assets available, however, leaving this a rather undesirable choice. Further made an awful choice by the fact that it does not carry an GECM, making the approach to NARC enemy 'Mechs a risky run.

Variant D

Carrying 2 ERLBL, this variant offers more or less decent damage at range and against enemy Aerospace fighters. Not exceeding in either role, more specialized variants are probably the better choice.

Variant E

Carrying 2 ERMBL for self-defense, and 2 SSRM4s, this is yet another mediocre choice for anybody who wants to harass enemy 'Mechs and other ground troops. While helping the player with aiming, this array of weapons offers little firepower overall at any point in the game.

Variant F

Basically, a flying Harasser, this version of the Sparrowhawk is best suited to fly high in the air and wait for friendly NARC support. If this is - for unexplainable reasons - not possible, a TAG laser may provide the guidance you need. Again, a lack of GECM seriously cripples this idea, however. Tagging a target requires time, at which you are the most vulnerable for any mech that notices you approaching.

Variant G


History

The SparrowHawk 3D model was available in Sandbox 2 with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model.

Canon

The Sparrowhawk was designed as a fighter escort for larger attack craft, such as bombers and dropships, and is a perfect first-response craft. Primarily found in the military of House Davion, it is armed entirely with laser weaponry (two Medium and two Small lasers), though a rarely seen and unpopular variant swaps most of the lasers for a two-pack of short ranged missiles. It also features a unique system that allows the pilot to jettison any damaged armor plating that would interfere with atmospheric re-entry. Later variants incorporating rediscovered technology upgraded the medium lasers to pulse versions, and replaced the small lasers with extended range medium lasers.
BattleTech Reference