Difference between revisions of "Short Range Missiles"

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m (fixed shot per min and DPS stats)
(Weapon Stats: upgraded table)
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[[File:srm.png|thumb|300px|Typical SRM]]
 
[[File:srm.png|thumb|300px|Typical SRM]]
 
==Weapon Stats==
 
==Weapon Stats==
<br>
+
 
{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
|+ style="caption-side:bottom; text-align:right; font-size:12px; font-weight: normal;" | All stats are current as of release 0.10.3<br>*Single missile (BA&nbsp;SRM2 launches one missile at a time)
+
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
|- style="text-align:center; height:40px;"
+
|- style="text-align:center; height:70px;"
! data-sort-type="number" | '''Weapon'''
+
! data-sort-type="number" style="width: 90px" | '''Weapon'''
! data-sort-type="number" | '''Min Range'''
+
! data-sort-type="number" style="width: 70px" | '''Min Range'''
! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
+
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
! '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
+
! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]'''
+
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! '''Secondary<br>Damage<wbr/>/Shot'''
+
! style="width: 80px" | '''Secondary<br>Damage<wbr/>/Shot'''
! class="unsortable" style="padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
+
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
! data-sort-type="number" | '''Splash Radius'''<br>(prm/sec)
+
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
! data-sort-type="number" | '''Shots<wbr/>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
+
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! '''Raw DPS''' <!-- DPS without damage type modifiers -->
+
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! '''[[Heat]]<wbr/>/Shot'''
+
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
! '''Ammo<wbr/>/ton''' <!-- Half ton ammo treated as one ton -->
+
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
! '''Ammo cost<br>/ton'''
+
! style="width: 70px" | '''Ammo cost<br>/ton'''
 
|-
 
|-
  
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| 2m&nbsp;/&nbsp;4m
 
| 2m&nbsp;/&nbsp;4m
 
| data-sort-value="16" | 2&nbsp;x&nbsp;8
 
| data-sort-value="16" | 2&nbsp;x&nbsp;8
| 160
+
| 201
 
| ---
 
| ---
 
| data-sort-value="16" | ---
 
| data-sort-value="16" | ---
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| rowspan="3" | 0.95m&nbsp;/&nbsp;2m
 
| rowspan="3" | 0.95m&nbsp;/&nbsp;2m
 
| 16.3
 
| 16.3
| 109
+
| 55
 
| 12
 
| 12
 
| 48
 
| 48
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| data-sort-value="3" | [[SRM4 | (C)SRM4]]
 
| data-sort-value="3" | [[SRM4 | (C)SRM4]]
| rowspan="2" | 354m
+
| rowspan="2" | 355m
 
| data-sort-value="400" | 4&nbsp;x&nbsp;100
 
| data-sort-value="400" | 4&nbsp;x&nbsp;100
 
| data-sort-value="400" | 4&nbsp;x&nbsp;100
 
| data-sort-value="400" | 4&nbsp;x&nbsp;100
 
| 15.7
 
| 15.7
| 209
+
| 107
 
| 24
 
| 24
 
| rowspan="2" | 96
 
| rowspan="2" | 96
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| data-sort-value="600" | 6&nbsp;x&nbsp;100
 
| data-sort-value="600" | 6&nbsp;x&nbsp;100
 
| 15.1
 
| 15.1
| 302
+
| 154
 
| 36
 
| 36
 
|-
 
|-
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| data-sort-value="5" | [[DSRM4 | (C)DSRM4]]
 
| data-sort-value="5" | [[DSRM4 | (C)DSRM4]]
 
| rowspan="2" | ---
 
| rowspan="2" | ---
| rowspan="2" | 354m
+
| rowspan="2" | 355m
 
| data-sort-value="800" | 8&nbsp;x&nbsp;100
 
| data-sort-value="800" | 8&nbsp;x&nbsp;100
 
| rowspan="2" | Missile
 
| rowspan="2" | Missile
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| rowspan="2" | 0.95m&nbsp;/&nbsp;2m
 
| rowspan="2" | 0.95m&nbsp;/&nbsp;2m
 
| 14.5
 
| 14.5
| 387
+
| 198
 
| 48
 
| 48
 
| rowspan="2" | 96
 
| rowspan="2" | 96
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| data-sort-value="1200" | 12&nbsp;x&nbsp;100
 
| data-sort-value="1200" | 12&nbsp;x&nbsp;100
 
| 13.5
 
| 13.5
| 542
+
| 276
 
| 72
 
| 72
 
|-
 
|-
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| data-sort-value="7" | [[Air_Weapons#Missile Air Weapons | Air&nbsp;SRM2]]
 
| data-sort-value="7" | [[Air_Weapons#Missile Air Weapons | Air&nbsp;SRM2]]
 
| rowspan="3" | ---
 
| rowspan="3" | ---
| rowspan="3" | 498m
+
| rowspan="3" | 500m
 
| data-sort-value="200" | 2&nbsp;x&nbsp;100
 
| data-sort-value="200" | 2&nbsp;x&nbsp;100
 
| rowspan="3" | Missile
 
| rowspan="3" | Missile
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| rowspan="3" | 0.95m&nbsp;/&nbsp;2m
 
| rowspan="3" | 0.95m&nbsp;/&nbsp;2m
 
| 8.8
 
| 8.8
| 59
+
| 30
 
| 12
 
| 12
 
| 48
 
| 48
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| data-sort-value="400" | 4&nbsp;x&nbsp;100
 
| data-sort-value="400" | 4&nbsp;x&nbsp;100
 
| 8.6
 
| 8.6
| 115
+
| 59
 
| 24
 
| 24
 
| rowspan="2" | 96
 
| rowspan="2" | 96
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| data-sort-value="600" | 6&nbsp;x&nbsp;100
 
| data-sort-value="600" | 6&nbsp;x&nbsp;100
 
| 8.4
 
| 8.4
| 169
+
| 86
 
| 36
 
| 36
 
|-
 
|-
 +
|}
 +
</div>
 +
{| style="font-size:12px; margin:auto; width:100%; max-width: 1370px; margin-bottom: 30px"
 +
|-
 +
| style=" width: 50%; text-align:left;" | *Single missile (BA&nbsp;SRM2 launches one missile at a time)
 +
| style=" width: 50%; text-align:right;" | All stats are current as of release 0.10.3
 
|}
 
|}
  

Revision as of 18:58, 20 May 2019

Short-Range Missiles, or SRMs, operate as rockets, flying in a straight line without any guidance system, and are only effective out to a few hundred meters. In comparison to LRMs, SRMs are nearly direct-fire weapons. SRM launchers typically fire fewer missiles per volley than LRM launchers, but are moderately more powerful. SRMs also exist in Dual variants, which fire twice as many missiles per shot as a single launcher.

Typical SRM

Weapon Stats

Weapon Min Range Max Range Damage/Shot Damage
Type
Secondary
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
BA SRM2 6m 400m 400* Light Kinetic 200* Missile 2m / 4m 2 x 8 201 --- --- 1000*
(C)SRM2 --- 350m 2 x 100 Missile 2 x 100 Frag 0.95m / 2m 16.3 55 12 48 125
(C)SRM4 355m 4 x 100 4 x 100 15.7 107 24 96 250
(C)SRM6 6 x 100 6 x 100 15.1 154 36
(C)DSRM4 --- 355m 8 x 100 Missile 8 x 100 Frag 0.95m / 2m 14.5 198 48 96 250
(C)DSRM6 12 x 100 12 x 100 13.5 276 72
Air SRM2 --- 500m 2 x 100 Missile 2 x 100 Frag 0.95m / 2m 8.8 30 12 48 125
Air SRM4 4 x 100 4 x 100 8.6 59 24 96 250
Air SRM6 6 x 100 6 x 100 8.4 86 36
*Single missile (BA SRM2 launches one missile at a time) All stats are current as of release 0.10.3

Gameplay & Hints

Short range missiles, as well as their SSRM cousins, are high damage-per-second weapons that are easiely mountable in large numbers. Their high rate of fire combined with the severe cockpit shake inflicted upon enemy units makes them well suited to fight assets with high burst potential.
Their main disadvantages are ammo shortages and the very short range.

Canon

First introduced in 2370 by the Terran Hegemony, Short Range Missiles are direct-fire missiles that sacrifice range for hitting power. Adapted towards the profusion of electronic jamming on the battlefield and the effectiveness of current armor designs, these self-guided missiles are unique for using a special armor-piercing explosive warhead.

BattleTech reference

Usage

The following assets equip SRMs:


Air SRM2 (C)SRM2 Air SRM4 (C)SRM4 Air SRM6 (C)SRM6 (C)DSRM4 (C)DSRM6

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan


See Also