Difference between revisions of "Short Range Missiles"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
m (weapon stats sorting fix)
m (weapon stats aesthetic upgrade)
Line 2: Line 2:
 
[[File:srm.png|thumb|300px|Typical SRM]]
 
[[File:srm.png|thumb|300px|Typical SRM]]
 
==Weapon Stats==
 
==Weapon Stats==
All stats are current as of release 0.10.3.
 
 
<br>
 
<br>
<br>
+
{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
 
+
|+ style="caption-side:bottom; text-align:right; font-size:12px; font-weight: normal;" | All stats are current as of release 0.10.3<br>*Single missile (BA&nbsp;SRM2 launches one missile at a time)
{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px;"
+
|- style="text-align:center; height:40px;"
|+ style="caption-side:bottom; text-align:left; font-size:12px;" | *Single missile (BA&nbsp;SRM2 launches one missile at a time)
+
! data-sort-type="number" | '''Weapon'''
|- style="text-align:center;"
+
! data-sort-type="number" | '''Min Range'''
! '''Weapon'''
+
! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
! data-sort-type="number" | '''Min<br>Range'''
+
! '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! data-sort-type="number" | '''Max<br>Range'''
+
! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]'''
! '''Damage'''
+
! '''Secondary<br>Damage<wbr/>/Shot'''
! class="unsortable" | '''[[Damage types|Dmg<br>Type]]'''
+
! class="unsortable" style="padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
! '''Secondary<br>Dmg'''
+
! data-sort-type="number" | '''Splash Radius'''<br>(prm/sec)
! class="unsortable" | '''[[Damage types|Sec<br>Dmg<br>Type]]'''
+
! data-sort-type="number" | '''Shots<wbr/>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! data-sort-type="number" | '''Splash<br>Radius<br>''' (prm/sec)
+
! '''Raw DPS''' <!-- DPS without damage type modifiers -->
! '''Shots<br>/min'''
+
! '''[[Heat]]<wbr/>/Shot'''
! '''Raw<br>DPS'''
+
! '''Ammo<wbr/>/ton''' <!-- Half ton ammo treated as one ton -->
! '''[[Heat]]'''
+
! '''Ammo cost<br>/ton'''
! '''Ammo<br>/ton'''
 
! '''Ammo<br>cost<br>/ton'''
 
 
|-
 
|-
  
Line 124: Line 121:
 
|-
 
|-
 
|}
 
|}
 
  
 
==Gameplay & Hints==
 
==Gameplay & Hints==

Revision as of 15:03, 12 April 2019

Short-Range Missiles, or SRMs, operate as rockets, flying in a straight line without any guidance system, and are only effective out to a few hundred meters. In comparison to LRMs, SRMs are nearly direct-fire weapons. SRM launchers typically fire fewer missiles per volley than LRM launchers, but are moderately more powerful. SRMs also exist in Dual variants, which fire twice as many missiles per shot as a single launcher.

Typical SRM

Weapon Stats


All stats are current as of release 0.10.3
*Single missile (BA SRM2 launches one missile at a time)
Weapon Min Range Max Range Damage/Shot Damage Type Secondary
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots/min Raw DPS Heat/Shot Ammo/ton Ammo cost
/ton
BA SRM2 6m 400m 400* Light Kinetic 200* Missile 2m / 4m 2 x 8 160 --- --- 1000*
(C)SRM2 --- 350m 2 x 100 Missile 2 x 100 Frag 0.95m / 2m 17 113 12 48 125
(C)SRM4 354m 4 x 100 4 x 100 227 24 96 250
(C)SRM6 6 x 100 6 x 100 340 36
(C)DSRM4 --- 354m 8 x 100 Missile 8 x 100 Frag 0.95m / 2m 17 453 48 96 250
(C)DSRM6 12 x 100 12 x 100 680 72
Air SRM2 --- 498m 2 x 100 Missile 2 x 100 Frag 0.95m / 2m 9 60 12 48 125
Air SRM4 4 x 100 4 x 100 120 24 96 250
Air SRM6 6 x 100 6 x 100 180 36

Gameplay & Hints

Short range missiles, as well as their SSRM cousins, are high damage-per-second weapons that are easiely mountable in large numbers. Their high rate of fire combined with the severe cockpit shake inflicted upon enemy units makes them well suited to fight assets with high burst potential.
Their main disadvantages are ammo shortages and the very short range.

Canon

First introduced in 2370 by the Terran Hegemony, Short Range Missiles are direct-fire missiles that sacrifice range for hitting power. Adapted towards the profusion of electronic jamming on the battlefield and the effectiveness of current armor designs, these self-guided missiles are unique for using a special armor-piercing explosive warhead.

BattleTech reference

Usage

The following assets equip SRMs:


Air SRM2 (C)SRM2 Air SRM4 (C)SRM4 Air SRM6 (C)SRM6 (C)DSRM4 (C)DSRM6

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan


See Also