Difference between revisions of "Short Range Missiles"

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'''Short-Range Missiles''', or '''SRMs''', operate as rockets, flying in a straight line without any guidance system, and are only effective out to a few hundred meters. In comparison to LRMs, SRMs are nearly direct-fire weapons. SRM launchers typically fire fewer missiles per volley than LRM launchers, but are moderately more powerful. SRMs also exist in '''Dual''' variants, which fire twice as many missiles per shot as a '''single''' launcher.
 
'''Short-Range Missiles''', or '''SRMs''', operate as rockets, flying in a straight line without any guidance system, and are only effective out to a few hundred meters. In comparison to LRMs, SRMs are nearly direct-fire weapons. SRM launchers typically fire fewer missiles per volley than LRM launchers, but are moderately more powerful. SRMs also exist in '''Dual''' variants, which fire twice as many missiles per shot as a '''single''' launcher.
 
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[[File:srm.png|thumb|300px|Typical SRM]]
 
==Weapon Stats==
 
==Weapon Stats==
 
All stats are current as of release 0.9.3.
 
All stats are current as of release 0.9.3.

Revision as of 02:44, 26 March 2019

Short-Range Missiles, or SRMs, operate as rockets, flying in a straight line without any guidance system, and are only effective out to a few hundred meters. In comparison to LRMs, SRMs are nearly direct-fire weapons. SRM launchers typically fire fewer missiles per volley than LRM launchers, but are moderately more powerful. SRMs also exist in Dual variants, which fire twice as many missiles per shot as a single launcher.

Typical SRM

Weapon Stats

All stats are current as of release 0.9.3.

Weapon Lock Range Max Range Min Range Ammo/ton Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots/min Mech Damage/sec Heat/sec Ammo Cost/ton Max Damage/ton Ammo Notes
Air SRM2 --- 498m 0m 48 12 2x 100 Missile 2x 100 Frag 0.95m / 2m 9 31.5 1.8 125 5040 ---
(C)SRM2 --- 350m 0m 48 12 2x 100 Missile 2x 100 Frag 0.95m / 2m 17 59.5 3.4 125 5040 ---
Air SRM4 --- 498m 0m 96 24 4x 100 Missile 4x 100 Frag 0.95m / 2m 9 63 3.6 250 10080 ---
(C)SRM4 --- 350m 0m 96 24 4x 100 Missile 4x 100 Frag 0.95m / 2.0m 17 119 6.8 250 10080 ---
Air SRM6 --- 498m 0m 96 36 6x 100 Missile 6x 100 Frag 0.95m / 2m 9 94.5 5.4 250 10080 ---
(C)SRM6 --- 350m 0m 96 36 6x 100 Missile 6x 100 Frag 0.95m / 2.0m 17 178.5 10.2 250 10080 ---
Weapon Lock Range Max Range Min Range Ammo/ton Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots/min Mech Damage/sec Heat/sec Ammo Cost/ton Max Damage/ton Ammo Notes
(C)DSRM4 --- 350m 0m 96 48 8x 100 Missile 8x 100 Frag 0.95m / 2.0m 17 238 13.6 250 10080 ---
(C)DSRM6 --- 350m 0m 96 72 12x 100 Missile 12x 100 Frag 0.95m / 2.0m 17 357 20.4 250 10080 ---

Gameplay & Hints

Short range missiles, as well as their SSRM cousins, are high damage-per-second weapons that are easiely mountable in large numbers. Their high rate of fire combined with the severe cockpit shake inflicted upon enemy units makes them well suited to fight assets with high burst potential.
Their main disadvantages are ammo shortages and the very short range.

Canon

First introduced in 2370 by the Terran Hegemony, Short Range Missiles are direct-fire missiles that sacrifice range for hitting power. Adapted towards the profusion of electronic jamming on the battlefield and the effectiveness of current armor designs, these self-guided missiles are unique for using a special armor-piercing explosive warhead.

BattleTech reference

Usage

The following vehicles equip these weapons:


Air SRM2 (C)SRM2 Air SRM4 (C)SRM4 Air SRM6 (C)SRM6 (C)DSRM4 (C)DSRM6

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan


See Also