Difference between revisions of "Short Range Missiles"

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(Usage: updated srm2)
(Usage: 0.14.4 update)
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'''Short-Range Missiles''', or '''SRMs''', operate as rockets, flying in a straight line without any guidance system, and are only effective out to a few hundred meters. In comparison to LRMs, SRMs are nearly direct-fire weapons. SRM launchers typically fire fewer missiles per volley than LRM launchers, but are moderately more powerful. SRMs also exist in '''Dual''' variants, which fire twice as many missiles per shot as a '''single''' launcher.
+
'''Short-Range Missiles''', or '''SRMs''', are non-guided direct-fire missile weapon systems.
 +
__TOC__
  
 +
==Overview==
 +
[[File:srm.png|thumb|300px|Typical SRM]]
 +
'''SRM''' missiles operate like rockets, flying in a straight line without any guidance system. Missiles are relatively fast but are only effective out to a few hundred meters. SRM launchers typically fire fewer missiles per volley than [[LRM]] launchers, but the missiles are moderately more powerful. SRMs also exist in '''Dual''' variants, which fire twice as many missiles per shot as a '''single''' launcher.
 +
 +
{{Clear}}
 
==Weapon Stats==
 
==Weapon Stats==
All stats are current as of release 0.9.1.
 
  
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #2d936b; text-align:center; background:#101010;"
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
|- class="stripe_green" style="height:50px; text-align:center"
+
{| class= "sortable hoverTable statTable stickyCol"
! style="width: 10%" | '''Weapon'''
+
|- style="height:70px;"
! '''Lock Range'''
+
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
! '''Max Range'''
+
! data-sort-type="number" style="width: 70px" | '''Min Range'''
! '''Min Range'''
+
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
! '''Ammo/ton'''
+
! data-sort-type="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! '''Heat'''
+
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! '''Damage'''
+
! data-sort-type="number" style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot'''
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
+
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
! '''Secondary Damage'''
+
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
! style="width: 6%" | '''Secondary Damage Type'''
+
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! '''Splash Radius'''
+
! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! '''Shots/min'''
+
! data-sort-type="number" style="width: 70px" | '''Speed<br>(m/s)'''
! '''Mech Damage/sec'''
+
! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot'''
! '''Heat/sec'''
+
! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
! '''Ammo Cost/ton'''
+
! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton'''
! '''Max Damage/ton Ammo'''
 
! class="unsortable" | '''Notes'''
 
 
|-
 
|-
  
<!-- Use this template when adding new missile weapons. It should match the column format above.
+
! data-sort-value="1" | '''[[Battle_Armor_Weapons#SRM-2| BA SRM2]]'''
| Weapon
+
| 6m
| Lock Range
+
| 275m
| Max Range
+
| data-sort-value="400" | 400*
| Minimum Range
+
| Light Kinetic
| Ammo/ton
+
| data-sort-value="200" | 200*
| Heat
 
| Damage
 
| Damage Type
 
| Secondary Damage
 
| Secondary Damage Type
 
| Splash Radius
 
| Shots/min
 
| Mech Damage/sec
 
| Heat/sec
 
| Ammo Cost/ton
 
| Max Damage/ton Ammo
 
| Notes
 
|-
 
-->
 
 
 
| Air SRM2
 
| ---
 
| 498m
 
| 0m
 
| 48
 
| 12
 
| 2x 100
 
 
| Missile
 
| Missile
| 2x 100
+
| 2m / 4m
| Frag
+
| data-sort-value="16" | 2 x 8
| 0.95m / 2m
+
| 198
| 9
+
| 200
| 31.5
 
| 1.8
 
| 125
 
| 5040
 
 
| ---
 
| ---
 +
| data-sort-value="16" | ---
 +
| 1000*
 
|-
 
|-
  
| (C)SRM2  
+
! data-sort-value="2" | '''(C)SRM2'''
| ---
+
| rowspan="3" | ---
 
| 350m
 
| 350m
| 0m
+
| data-sort-value="200" | 2 x 100
 +
| rowspan="3" | Missile
 +
| data-sort-value="200" | 2 x 100
 +
| rowspan="3" | Frag
 +
| rowspan="3" | 0.95m / 2m
 +
| 16.3
 +
| 55
 +
| rowspan="3" | 600
 +
| 12
 
| 48
 
| 48
| 12
 
| 2x 100
 
| Missile
 
| 2x 100
 
| Frag
 
| 0.95m / 2m
 
| 17
 
| 59.5
 
| 3.4
 
 
| 125
 
| 125
| 5040
 
| ---
 
 
|-
 
|-
  
 
+
! data-sort-value="3" | '''(C)SRM4'''
| Air SRM4
+
| rowspan="2" | 355m
| ---
+
| data-sort-value="400" | 4 x 100
| 498m
+
| data-sort-value="400" | 4 x 100
| 0m
+
| 15.7
| 96
+
| 107
 
| 24
 
| 24
| 4x 100
+
| rowspan="2" | 96
| Missile
+
| rowspan="2" | 250
| 4x 100
 
| Frag
 
| 0.95m / 2m
 
| 9
 
| 63
 
| 3.6
 
| 250
 
| 10080
 
| ---
 
 
|-
 
|-
  
| (C)SRM4
+
! data-sort-value="4" | '''(C)SRM6'''
| ---
+
| data-sort-value="600" | 6 x 100
| 350m
+
| data-sort-value="600" | 6 x 100
| 0m
+
| 15.1
| 96
+
| 154
| 24
+
| 36
| 4x 100
 
| Missile
 
| 4x 100
 
| Frag
 
| 0.95m / 2.0m
 
| 17
 
| 119
 
| 6.8
 
| 250
 
| 10080
 
| ---
 
 
|-
 
|-
  
| Air SRM6
+
! data-sort-value="5" | '''(C)DSRM4'''
| ---
+
| rowspan="2" | ---
| 498m
+
| rowspan="2" | 355m
| 0m
+
| data-sort-value="800" | 8 x 100
| 96
+
| rowspan="2" | Missile
| 36
+
| data-sort-value="800" | 8 x 100
| 6x 100
+
| rowspan="2" | Frag
| Missile
+
| rowspan="2" | 0.95m / 2m
| 6x 100
+
| 15.7
| Frag
+
| 213
| 0.95m / 2m
+
| rowspan="2" | 600
| 9
+
| 48
| 94.5
+
| rowspan="2" | 96
| 5.4
+
| rowspan="2" | 250
| 250
 
| 10080
 
| ---
 
 
|-
 
|-
  
| (C)SRM6
+
! data-sort-value="6" | '''(C)DSRM6'''
| ---
+
| data-sort-value="1200" | 12 x 100
| 350m
+
| data-sort-value="1200" | 12 x 100
| 0m
+
| 15.1
| 96
+
| 308
| 36
+
| 72
| 6x 100
+
|-
| Missile
 
| 6x 100
 
| Frag
 
| 0.95m / 2.0m
 
| 17
 
| 178.5
 
| 10.2
 
| 250
 
| 10080
 
| ---
 
|-  
 
|- class="stripe_green" style="height:50px; text-align:center"
 
! style="width: 10%" | '''Weapon'''
 
! '''Lock Range'''
 
! '''Max Range'''
 
! '''Min Range'''
 
! '''Ammo/ton'''
 
! '''Heat'''
 
! '''Damage'''
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 
! '''Secondary Damage'''
 
! style="width: 6%" | '''Secondary Damage Type'''
 
! '''Splash Radius'''
 
! '''Shots/min'''
 
! '''Mech Damage/sec'''
 
! '''Heat/sec'''
 
! '''Ammo Cost/ton'''
 
! '''Max Damage/ton Ammo'''
 
! class="unsortable" | '''Notes'''
 
|- <!---------------->
 
  
| (C)DSRM4
+
! data-sort-value="7" | '''Air SRM2'''
| ---
+
| rowspan="3" | ---
| 350m
+
| rowspan="3" | 500m
| 0m
+
| data-sort-value="200" | 2 x 100
| 96
+
| rowspan="3" | Missile
 +
| data-sort-value="200" | 2 x 100
 +
| rowspan="3" | Frag
 +
| rowspan="3" | 0.95m / 2m
 +
| 8.8
 +
| 30
 +
| rowspan="3" | 600
 +
| 12
 
| 48
 
| 48
| 8x 100
+
| 125
| Missile
+
|-
| 8x 100
+
 
| Frag
+
! data-sort-value="8" | '''Air SRM4'''
| 0.95m / 2.0m
+
| data-sort-value="400" | 4 x 100
| 17
+
| data-sort-value="400" | 4 x 100
| 238
+
| 8.6
| 13.6
+
| 59
| 250
+
| 24
| 10080
+
| rowspan="2" | 96
| ---
+
| rowspan="2" | 250
 
|-
 
|-
  
| (C)DSRM6
+
! data-sort-value="9" | '''Air SRM6'''
| ---
+
| data-sort-value="600" | 6 x 100
| 350m
+
| data-sort-value="600" | 6 x 100
| 0m
+
| 8.4
| 96
+
| 86
| 72
+
| 36
| 12x 100
 
| Missile
 
| 12x 100
 
| Frag
 
| 0.95m / 2.0m
 
| 17
 
| 357
 
| 20.4
 
| 250
 
| 10080
 
| ---
 
 
|-
 
|-
 
|}
 
|}
 +
</div>
 +
{{Version tag | Width = 1500px | Footnote2 = *Single missile (BA&nbsp;SRM2 launches one missile at a time | Footnote1='(C)[weapon name] implies the listed stats of the weapon are the same for both IS and Clan techbases | Version143=0.14.3}}
  
 
==Gameplay & Hints==
 
==Gameplay & Hints==
Short range missiles, as well as their [[SSRM]] cousins, are high damage-per-second weapons that are easiely mountable in large numbers. Their high rate of fire combined with the severe cockpit shake inflicted upon enemy units makes them well suited to fight assets with high burst potential.<br>
+
*Like any explosive projectiles, SRM missiles cause some aim hampering screenshake that can be effective when mounting large amount of missiles
Their main disadvantages are ammo shortages and the very short range.
+
*The splash [[Damage type | Frag damage]] is mostly useful against [[Battle Armor]]s
 +
*Main disadvantages are ammo shortages and the very short range.
 +
 
 +
==Canon==
 +
First introduced in 2370 by the Terran Hegemony, Short Range Missiles are direct-fire missiles that sacrifice range for hitting power. Adapted towards the profusion of electronic jamming on the battlefield and the effectiveness of current armor designs, these self-guided missiles are unique for using a special armor-piercing explosive warhead.
 +
 
 +
[http://www.sarna.net/wiki/Short_Range_Missile  BattleTech reference]
  
 
==Usage==
 
==Usage==
The following vehicles equip these weapons.
+
The following assets equip SRMs:
  
{| cellpadding="4" align="center" cellspacing="0" style="background:#101010; border:1px solid #303030;"
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:1120px">
|- class="stripe_green" style="text-align:center;"
+
{| class= "filterable sortable hoverTable statTable stickyCol stickyHead"
! (C)SRM2 |(C)SRM4 || (C)SRM6 || (C)DSRM4 || (C)DSRM6
+
|- style="height:70px;"
|- style="vertical-align:top;"
+
! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset'''
|
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting-->
*[[Anubis]]
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting-->
*[[Atlas]]
+
! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons'''
*[[Cauldronborn]]
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)SRM2'''
*[[HollanderII]]
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)SRM4'''
*[[Madcat]]
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)SRM6'''
*[[Mauler]]
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air SRM2'''
*[[Raven]]
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air SRM4'''
*[[Solitaire]]
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air SRM6'''
*[[Uller]]
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)DSRM4'''
*[[Thanatos]]
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)DSRM6'''
*[[Vulture]]
+
|-
*[[Mithras]]
+
![[Commando|Commando Prime]]
*[[Morrigu]]
+
||Mech||IS||25||2||||1||||||||||
*[[Regulator]]
+
|-
*[[Rommel]]
+
![[Commando|Commando E]]
*[[Avar]]
+
||Mech||IS||25||||1||||||||||||
*[[Donar]]
+
|-
*[[Rusalka]]
+
![[Locust IIC|Locust IIC F]]
*[[Shiva]]
+
||Mech||CL||25||||1||||||||||||
*[[SparrowHawk]]
+
|-
*[[Sulla]]
+
![[Solitaire|Solitaire A ]]
*[[Xerxes]]
+
||Mech||CL||25||3||||||||||||||
|
+
|-
*[[Black Lanner]]
+
![[Anubis|Anubis A ]]
*[[Bushwacker]]
+
||Mech||IS||30||||2||||||||||||
*[[Avatar]]
+
|-
*[[Blood Asp]]
+
![[Anubis|Anubis B ]]
*[[Uziel]]
+
||Mech||IS||30||2||||||||||||||
*[[Chevalier]]
+
|-
*[[Epona]]
+
![[Anubis|Anubis C ]]
|
+
||Mech||IS||30||||2||||||||||||
*[[Uller]]
+
|-
*[[Osiris]]
+
![[Osiris|Osiris Prime ]]
*[[Owens]]
+
||Mech||IS||30||||||1||||||||||
*[[Black Lanner]]
+
|-
*[[Bushwacker]]
+
![[Osiris|Osiris C ]]
*[[Chimera]]
+
||Mech||IS||30||||||1||||||||||
*[[Uziel]]
+
|-
*[[Avatar]]
+
![[Uller|Uller Prime ]]
*[[Warhammer]]
+
||Mech||CL||30||||||1||||||||||
*[[Atlas]]
+
|-
*[[Blood Asp]]
+
![[Uller|Uller E ]]
*[[Masakari]]
+
||Mech||CL||30||||||||||||||1||
*[[Ares]]
+
|-
|
+
![[Cougar|Cougar A ]]
*[[Cougar]]
+
||Mech||CL||35||||||||||||||||1
*[[Chimera]]
+
|-
*[[Avatar]]
+
![[Cougar|Cougar F ]]
*[[Atlas]]
+
||Mech||CL||35||||||||||||||2||
*[[Mauler]]
+
|-
*[[Daishi]]
+
![[Owens|Owens D ]]
|
+
||Mech||IS||35||||||2||||||||||
*[[Chimera]]
+
|-
*[[Ryoken]]
+
![[Chimera|Chimera F ]]
*[[Catapult]]
+
||Mech||IS||40||||||||||||||1||
*[[Thor]]
+
|-
*[[Thanatos]]
+
![[Shadowcat|Shadowcat B ]]
*[[Vulture]]
+
||Mech||CL||45||||||1||||||||||
*[[Madcat MKII]]
+
|-
 +
![[Hellhound|Hellhound Prime]]
 +
||Mech||CL||50||||1||||||||||||
 +
|-
 +
![[Hellhound|Hellhound B]]
 +
||Mech||CL||50||||||2||||||||||
 +
|-
 +
![[Uziel|Uziel Prime ]]
 +
||Mech||IS||50||||||1||||||||||
 +
|-
 +
![[Blacklanner|Blacklanner Prime ]]
 +
||Mech||CL||55||||||1||||||||||
 +
|-
 +
![[Blacklanner|Blacklanner F ]]
 +
||Mech||CL||55||||1||||||||||||
 +
|-
 +
![[Blacklanner|Blacklanner G ]]
 +
||Mech||CL||55||||||2||||||||||
 +
|-
 +
![[Bushwacker|Bushwacker A ]]
 +
||Mech||IS||55||||1||||||||||||
 +
|-
 +
![[Bushwacker|Bushwacker B ]]
 +
||Mech||IS||55||||||2||||||||||
 +
|-
 +
![[Bushwacker|Bushwacker E ]]
 +
||Mech||IS||55||||2||||||||||||
 +
|-
 +
![[Bushwacker|Bushwacker G ]]
 +
||Mech||IS||55||||||1||||||||||
 +
|-
 +
![[Stormcrow|Stormcrow A ]]
 +
||Mech||CL||55||||||||||||||||1
 +
|-
 +
![[Argus|Argus A ]]
 +
||Mech||IS||60||||1||1||||||||||
 +
|-
 +
![[Argus|Argus G ]]
 +
||Mech||IS||60||||2||||||||||||
 +
|-
 +
![[Vulture|Vulture A ]]
 +
||Mech||CL||60||2||||||||||||||
 +
|-
 +
![[Vulture|Vulture F ]]
 +
||Mech||CL||60||||||||||||||||3
 +
|-
 +
![[Catapult|Catapult D ]]
 +
||Mech||IS||65||2||||4||||||||||
 +
|-
 +
![[Cauldronborn|Cauldronborn Prime ]]
 +
||Mech||CL||65||||1||||||||||||
 +
|-
 +
![[Cauldronborn|Cauldronborn A ]]
 +
||Mech||CL||65||||||1||||||||||
 +
|-
 +
![[Cauldronborn|Cauldronborn E ]]
 +
||Mech||CL||65||4||||||||||||||
 +
|-
 +
![[Cauldronborn|Cauldronborn G ]]
 +
||Mech||CL||65||||2||||||||||||
 +
|-
 +
![[Avatar|Avatar C ]]
 +
||Mech||IS||70||||||2||||||||||
 +
|-
 +
![[Thor|Thor C ]]
 +
||Mech||CL||70||||||1||||||||||1
 +
|-
 +
![[Warhammer|Warhammer Prime ]]
 +
||Mech||IS||70||||||1||||||||||
 +
|-
 +
![[Warhammer|Warhammer B ]]
 +
||Mech||IS||70||||||1||||||||||
 +
|-
 +
![[Madcat|Madcat G ]]
 +
||Mech||CL||75||||||||||||||1||
 +
|-
 +
![[Marauder|Marauder A ]]
 +
||Mech||IS||75||||2||||||||||||
 +
|-
 +
![[Marauder|Marauder C ]]
 +
||Mech||IS||75||||||2||||||||||
 +
|-
 +
![[Thanatos|Thanatos D ]]
 +
||Mech||IS||75||||||||||||||||1
 +
|-
 +
![[Thanatos|Thanatos E ]]
 +
||Mech||IS||75||2||||||||||||||
 +
|-
 +
![[Bloodasp|Bloodasp Prime ]]
 +
||Mech||CL||90||||1||||||||||||
 +
|-
 +
![[Bloodasp|Bloodasp F ]]
 +
||Mech||CL||90||||1||||||||||||
 +
|-
 +
![[MadCatMKII|MadCatMKII B ]]
 +
||Mech||CL||90||||||2||||||||||
 +
|-
 +
![[Mauler|Mauler C ]]
 +
||Mech||IS||90||4||||1||||||||||
 +
|-
 +
![[Sunder|Sunder Prime ]]
 +
||Mech||IS||90||||3||||||||||||
 +
|-
 +
![[Archangel|Archangel Prime]]
 +
||Mech||IS||100||||||1||||||||||
 +
|-
 +
![[Archangel|Archangel D]]
 +
||Mech||IS||100||2||||||||||||||
 +
|-
 +
![[Archangel|Archangel E]]
 +
||Mech||IS||100||2||||||||||||||
 +
|-
 +
![[Atlas|Atlas A ]]
 +
||Mech||IS||100||||||||||||||2||
 +
|-
 +
![[Atlas|Atlas B ]]
 +
||Mech||IS||100||||2||||||||||||
 +
|-
 +
![[Atlas|Atlas C ]]
 +
||Mech||IS||100||||||||||||||2||
 +
|-
 +
![[Atlas|Atlas D ]]
 +
||Mech||IS||100||||||1||||||||||
 +
|-
 +
![[Daishi|Daishi B ]]
 +
||Mech||CL||100||||4||||||||||||
 +
|-
 +
![[Daishi|Daishi D ]]
 +
||Mech||CL||100||||||||||||||3||
 +
|-
 +
![[Fafnir|Fafnir D ]]
 +
||Mech||IS||100||4||||||||||||||
 +
|-
 +
![[Kodiak|Kodiak Prime ]]
 +
||Mech||CL||100||||||||||||||1||
 +
|-
 +
![[Kodiak|Kodiak G ]]
 +
||Mech||CL||100||6||||||||||||||1
 +
|-
 +
![[Harasser|Harasser D ]]
 +
||Vehicle||IS||25||3||||||||||||||
 +
|-
 +
![[Harasser|Harasser G ]]
 +
||Vehicle||IS||25||||||2||||||||||
 +
|-
 +
![[Mithras|Mithras C ]]
 +
||Vehicle||CL||25||1||1||||||||||||
 +
|-
 +
![[Hephaestus|Hephaestus E ]]
 +
||Vehicle||CL||30||||||||||||||1||
 +
|-
 +
![[Chevalier|Chevalier F ]]
 +
||Vehicle||IS||35||||||1||||||||||
 +
|-
 +
![[Ares|Ares E ]]
 +
||Vehicle||CL||40||||||2||||||||||
 +
|-
 +
![[Goblin|Goblin Prime ]]
 +
||Vehicle||IS||45||||||1||||||||||
 +
|-
 +
![[Goblin|Goblin C ]]
 +
||Vehicle||IS||45||2||||||||||||||
 +
|-
 +
![[Goblin|Goblin G ]]
 +
||Vehicle||IS||45||||||2||||||||||
 +
|-
 +
![[Regulator|Regulator A ]]
 +
||Vehicle||IS||45||3||||||||||||||
 +
|-
 +
![[Rommel|Rommel B ]]
 +
||Vehicle||IS||65||||3||||||||||||
 +
|-
 +
![[Rommel|Rommel C ]]
 +
||Vehicle||IS||65||||1||||||||||||
 +
|-
 +
![[Rommel|Rommel D ]]
 +
||Vehicle||IS||65||||||1||||||||||
 +
|-
 +
![[Shoden|Shoden G]]
 +
||Vehicle||CL||70||||||||||||||2||
 +
|-
 +
![[Demolisher|Demolisher G ]]
 +
||Vehicle||IS||80||||2||||||||||||
 +
|-
 +
![[Morrigu|Morrigu C ]]
 +
||Vehicle||CL||80||||2||||||||||||
 +
|-
 +
![[Schrek|Schrek B]]
 +
||Vehicle||IS||80||2||||||||||||||
 +
|-
 +
![[Behemoth|Behemoth Prime ]]
 +
||Vehicle||IS||100||4||||||||||||||
 +
|-
 +
![[Behemoth|Behemoth G ]]
 +
||Vehicle||IS||100||3||||||||||||||
 +
|-
 +
![[Mars|Mars F ]]
 +
||Vehicle||CL||100||||3||||||||||||
 +
|-
 +
![[Donar|Donar E ]]
 +
||VTOL||CL||25||||||||||||2||||
 +
|-
 +
![[Hawkmoth|Hawkmoth D ]]
 +
||VTOL||IS||25||||||||||||2||||
 +
|-
 +
![[Avar|Avar D ]]
 +
||ASF||CL||35||||||||2||||2||||
 +
|-
 +
![[Avar|Avar E ]]
 +
||ASF||CL||35||||||||||2||||||
 +
|-
 +
![[Avar|Avar F ]]
 +
||ASF||CL||35||||||||||||1||||
 +
|-
 +
![[Sulla|Sulla B ]]
 +
||ASF||CL||45||||||||||||2||||
 +
|-
 +
![[Sulla|Sulla H ]]
 +
||ASF||CL||45||||||||2||||||||
 +
|-
 +
![[Corsair|Corsair F ]]
 +
||ASF||IS||50||||||||||||2||||
 +
|-
 +
![[Visigoth|Visigoth B ]]
 +
||ASF||CL||60||||||||||||5||||
 +
|-
 +
![[Visigoth|Visigoth E ]]
 +
||ASF||CL||60||||||||||4||||||
 +
|-
 +
![[Rusalka|Rusalka G ]]
 +
||ASF||IS||65||||||||||2||||||
 +
|-
 +
![[Shiva|Shiva C ]]
 +
||ASF||IS||85||||||||4||||||||
 +
|-
 +
![[Xerxes|Xerxes F ]]
 +
||ASF||CL||85||||||||||2||2||||
 +
|-
 
|}
 
|}
 +
</div>
 +
{{Version tag | Width = 1110px | Version144=0.14.4}}
 +
 +
----
  
==See Also==
 
*[[Streak Short Range Missiles]]
 
  
 +
{{Navbox Weapons}}
 
[[Category:Lists]]
 
[[Category:Lists]]
 
[[Category:Missile weapons]]
 
[[Category:Missile weapons]]
<br>{{Navbox Weapons}}
 

Revision as of 14:43, 4 August 2021

Short-Range Missiles, or SRMs, are non-guided direct-fire missile weapon systems.

Overview

Typical SRM

SRM missiles operate like rockets, flying in a straight line without any guidance system. Missiles are relatively fast but are only effective out to a few hundred meters. SRM launchers typically fire fewer missiles per volley than LRM launchers, but the missiles are moderately more powerful. SRMs also exist in Dual variants, which fire twice as many missiles per shot as a single launcher.

Weapon Stats

Weapon Min Range Max Range Splash Damage/Shot Damage
Type
Sec. Splash
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Speed
(m/s)
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
BA SRM2 6m 275m 400* Light Kinetic 200* Missile 2m / 4m 2 x 8 198 200 --- --- 1000*
(C)SRM2 --- 350m 2 x 100 Missile 2 x 100 Frag 0.95m / 2m 16.3 55 600 12 48 125
(C)SRM4 355m 4 x 100 4 x 100 15.7 107 24 96 250
(C)SRM6 6 x 100 6 x 100 15.1 154 36
(C)DSRM4 --- 355m 8 x 100 Missile 8 x 100 Frag 0.95m / 2m 15.7 213 600 48 96 250
(C)DSRM6 12 x 100 12 x 100 15.1 308 72
Air SRM2 --- 500m 2 x 100 Missile 2 x 100 Frag 0.95m / 2m 8.8 30 600 12 48 125
Air SRM4 4 x 100 4 x 100 8.6 59 24 96 250
Air SRM6 6 x 100 6 x 100 8.4 86 36
'(C)[weapon name] implies the listed stats of the weapon are the same for both IS and Clan techbases All stats are current as of release 0.14.10
*Single missile (BA SRM2 launches one missile at a time

Gameplay & Hints

  • Like any explosive projectiles, SRM missiles cause some aim hampering screenshake that can be effective when mounting large amount of missiles
  • The splash Frag damage is mostly useful against Battle Armors
  • Main disadvantages are ammo shortages and the very short range.

Canon

First introduced in 2370 by the Terran Hegemony, Short Range Missiles are direct-fire missiles that sacrifice range for hitting power. Adapted towards the profusion of electronic jamming on the battlefield and the effectiveness of current armor designs, these self-guided missiles are unique for using a special armor-piercing explosive warhead.

BattleTech reference

Usage

The following assets equip SRMs:

Asset Type Faction Tons (c)SRM2 (c)SRM4 (c)SRM6 Air SRM2 Air SRM4 Air SRM6 (c)DSRM4 (c)DSRM6
Commando Prime Mech IS 25 2 1
Commando E Mech IS 25 1
Locust IIC F Mech CL 25 1
Solitaire A Mech CL 25 3
Anubis A Mech IS 30 2
Anubis B Mech IS 30 2
Anubis C Mech IS 30 2
Osiris Prime Mech IS 30 1
Osiris C Mech IS 30 1
Uller Prime Mech CL 30 1
Uller E Mech CL 30 1
Cougar A Mech CL 35 1
Cougar F Mech CL 35 2
Owens D Mech IS 35 2
Chimera F Mech IS 40 1
Shadowcat B Mech CL 45 1
Hellhound Prime Mech CL 50 1
Hellhound B Mech CL 50 2
Uziel Prime Mech IS 50 1
Blacklanner Prime Mech CL 55 1
Blacklanner F Mech CL 55 1
Blacklanner G Mech CL 55 2
Bushwacker A Mech IS 55 1
Bushwacker B Mech IS 55 2
Bushwacker E Mech IS 55 2
Bushwacker G Mech IS 55 1
Stormcrow A Mech CL 55 1
Argus A Mech IS 60 1 1
Argus G Mech IS 60 2
Vulture A Mech CL 60 2
Vulture F Mech CL 60 3
Catapult D Mech IS 65 2 4
Cauldronborn Prime Mech CL 65 1
Cauldronborn A Mech CL 65 1
Cauldronborn E Mech CL 65 4
Cauldronborn G Mech CL 65 2
Avatar C Mech IS 70 2
Thor C Mech CL 70 1 1
Warhammer Prime Mech IS 70 1
Warhammer B Mech IS 70 1
Madcat G Mech CL 75 1
Marauder A Mech IS 75 2
Marauder C Mech IS 75 2
Thanatos D Mech IS 75 1
Thanatos E Mech IS 75 2
Bloodasp Prime Mech CL 90 1
Bloodasp F Mech CL 90 1
MadCatMKII B Mech CL 90 2
Mauler C Mech IS 90 4 1
Sunder Prime Mech IS 90 3
Archangel Prime Mech IS 100 1
Archangel D Mech IS 100 2
Archangel E Mech IS 100 2
Atlas A Mech IS 100 2
Atlas B Mech IS 100 2
Atlas C Mech IS 100 2
Atlas D Mech IS 100 1
Daishi B Mech CL 100 4
Daishi D Mech CL 100 3
Fafnir D Mech IS 100 4
Kodiak Prime Mech CL 100 1
Kodiak G Mech CL 100 6 1
Harasser D Vehicle IS 25 3
Harasser G Vehicle IS 25 2
Mithras C Vehicle CL 25 1 1
Hephaestus E Vehicle CL 30 1
Chevalier F Vehicle IS 35 1
Ares E Vehicle CL 40 2
Goblin Prime Vehicle IS 45 1
Goblin C Vehicle IS 45 2
Goblin G Vehicle IS 45 2
Regulator A Vehicle IS 45 3
Rommel B Vehicle IS 65 3
Rommel C Vehicle IS 65 1
Rommel D Vehicle IS 65 1
Shoden G Vehicle CL 70 2
Demolisher G Vehicle IS 80 2
Morrigu C Vehicle CL 80 2
Schrek B Vehicle IS 80 2
Behemoth Prime Vehicle IS 100 4
Behemoth G Vehicle IS 100 3
Mars F Vehicle CL 100 3
Donar E VTOL CL 25 2
Hawkmoth D VTOL IS 25 2
Avar D ASF CL 35 2 2
Avar E ASF CL 35 2
Avar F ASF CL 35 1
Sulla B ASF CL 45 2
Sulla H ASF CL 45 2
Corsair F ASF IS 50 2
Visigoth B ASF CL 60 5
Visigoth E ASF CL 60 4
Rusalka G ASF IS 65 2
Shiva C ASF IS 85 4
Xerxes F ASF CL 85 2 2
All stats are current as of release 0.14.10