Difference between revisions of "Short Range Missiles"

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(page structure update)
(Weapon Stats: table style update)
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto; border-spacing:0px; border-collapse:separate; white-space:nowrap"
+
{| class= "sortable hoverTable statTable stickyCol"
|- style="text-align:center; height:70px; white-space:normal"
+
|- style="height:70px;"
 
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 70px" | '''Min Range'''
 
! data-sort-type="number" style="width: 70px" | '''Min Range'''
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
! style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
+
! data-sort-type="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot'''
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! data-sort-type="number" style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
+
! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! style="width: 70px" | '''Speed<br>(m/s)'''
+
! data-sort-type="number" style="width: 70px" | '''Speed<br>(m/s)'''
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
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! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot'''
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
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! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
! style="width: 70px" | '''Ammo cost<br>/ton'''
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! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton'''
 
|-
 
|-
  
| data-sort-value="1" style="position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''[[Battle_Armor_Weapons#SRM-2| BA SRM2]]'''
+
! data-sort-value="1" | '''[[Battle_Armor_Weapons#SRM-2| BA SRM2]]'''
 
| 6m
 
| 6m
 
| 275m
 
| 275m
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|-
 
|-
  
| data-sort-value="2" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''(C)SRM2'''
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! data-sort-value="2" | '''(C)SRM2'''
 
| rowspan="3" | ---
 
| rowspan="3" | ---
 
| 350m
 
| 350m
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|-
 
|-
  
| data-sort-value="3" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''(C)SRM4'''
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! data-sort-value="3" | '''(C)SRM4'''
 
| rowspan="2" | 355m
 
| rowspan="2" | 355m
 
| data-sort-value="400" | 4 x 100
 
| data-sort-value="400" | 4 x 100
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|-
 
|-
  
| data-sort-value="4" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''(C)SRM6'''
+
! data-sort-value="4" | '''(C)SRM6'''
 
| data-sort-value="600" | 6 x 100
 
| data-sort-value="600" | 6 x 100
 
| data-sort-value="600" | 6 x 100
 
| data-sort-value="600" | 6 x 100
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|-
 
|-
  
| data-sort-value="5" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''(C)DSRM4'''
+
! data-sort-value="5" | '''(C)DSRM4'''
 
| rowspan="2" | ---
 
| rowspan="2" | ---
 
| rowspan="2" | 355m
 
| rowspan="2" | 355m
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|-
 
|-
  
| data-sort-value="6" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''(C)DSRM6'''
+
! data-sort-value="6" | '''(C)DSRM6'''
 
| data-sort-value="1200" | 12 x 100
 
| data-sort-value="1200" | 12 x 100
 
| data-sort-value="1200" | 12 x 100
 
| data-sort-value="1200" | 12 x 100
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|-
 
|-
  
| data-sort-value="7" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air SRM2'''
+
! data-sort-value="7" | '''Air SRM2'''
 
| rowspan="3" | ---
 
| rowspan="3" | ---
 
| rowspan="3" | 500m
 
| rowspan="3" | 500m
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|-
 
|-
  
| data-sort-value="8" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air SRM4'''
+
! data-sort-value="8" | '''Air SRM4'''
 
| data-sort-value="400" | 4 x 100
 
| data-sort-value="400" | 4 x 100
 
| data-sort-value="400" | 4 x 100
 
| data-sort-value="400" | 4 x 100
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|-
 
|-
  
| data-sort-value="9" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air SRM6'''
+
! data-sort-value="9" | '''Air SRM6'''
 
| data-sort-value="600" | 6 x 100
 
| data-sort-value="600" | 6 x 100
 
| data-sort-value="600" | 6 x 100
 
| data-sort-value="600" | 6 x 100
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|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 1500px | Footnote2 = *Single missile (BA&nbsp;SRM2 launches one missile at a time | Version= 0.11.3 | Footnote1='(C)[weapon name] implies the listed stats of the weapon are the same for both IS and Clan techbases}}
+
{{Version tag | Width = 1500px | Footnote2 = *Single missile (BA&nbsp;SRM2 launches one missile at a time | Footnote1='(C)[weapon name] implies the listed stats of the weapon are the same for both IS and Clan techbases}}
  
 
==Gameplay & Hints==
 
==Gameplay & Hints==

Revision as of 15:52, 29 March 2020

Short-Range Missiles, or SRMs, are non-guided direct-fire missile weapon systems.

Overview

Typical SRM

SRM missiles operate like rockets, flying in a straight line without any guidance system. Missiles are relatively fast but are only effective out to a few hundred meters. SRM launchers typically fire fewer missiles per volley than LRM launchers, but the missiles are moderately more powerful. SRMs also exist in Dual variants, which fire twice as many missiles per shot as a single launcher.

Weapon Stats

Weapon Min Range Max Range Splash Damage/Shot Damage
Type
Sec. Splash
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Speed
(m/s)
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
BA SRM2 6m 275m 400* Light Kinetic 200* Missile 2m / 4m 2 x 8 201 200 --- --- 1000*
(C)SRM2 --- 350m 2 x 100 Missile 2 x 100 Frag 0.95m / 2m 16.3 55 600 12 48 125
(C)SRM4 355m 4 x 100 4 x 100 15.7 107 24 96 250
(C)SRM6 6 x 100 6 x 100 15.1 154 36
(C)DSRM4 --- 355m 8 x 100 Missile 8 x 100 Frag 0.95m / 2m 14.5 198 600 48 96 250
(C)DSRM6 12 x 100 12 x 100 13.5 276 72
Air SRM2 --- 500m 2 x 100 Missile 2 x 100 Frag 0.95m / 2m 8.8 30 600 12 48 125
Air SRM4 4 x 100 4 x 100 8.6 59 24 96 250
Air SRM6 6 x 100 6 x 100 8.4 86 36
'(C)[weapon name] implies the listed stats of the weapon are the same for both IS and Clan techbases All stats are current as of release 0.14.10
*Single missile (BA SRM2 launches one missile at a time

Gameplay & Hints

  • Like any explosive projectiles, SRM missiles cause some aim hampering screenshake that can be effective when mounting large amount of missiles
  • The splash Frag damage is mostly useful against Battle Armors
  • Main disadvantages are ammo shortages and the very short range.

Canon

First introduced in 2370 by the Terran Hegemony, Short Range Missiles are direct-fire missiles that sacrifice range for hitting power. Adapted towards the profusion of electronic jamming on the battlefield and the effectiveness of current armor designs, these self-guided missiles are unique for using a special armor-piercing explosive warhead.

BattleTech reference

Usage

The following assets equip SRMs:

Air SRM2 (C)SRM2 Air SRM4 (C)SRM4 Air SRM6 (C)SRM6 (C)DSRM4 (C)DSRM6

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan
All lists are current as of release 0.14.10