Difference between revisions of "Shiva"

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m (Variant A - "Turbo Kat")
(0.14.9 update)
Line 9: Line 9:
 
| Tonnage = 85
 
| Tonnage = 85
  
| Price Prime = 116 000
+
| Price Prime = 113 000
 
| ArmorT Prime = 29 687
 
| ArmorT Prime = 29 687
 
| Class Prime = Attacker
 
| Class Prime = Attacker
Line 30: Line 30:
 
</ul>
 
</ul>
  
| Price A = 128 750
+
| Price A = 109 500
 
| ArmorT A = 29 687
 
| ArmorT A = 29 687
 
| Class A = Attacker
 
| Class A = Attacker
Line 38: Line 38:
 
| TurnSpeed A = 325
 
| TurnSpeed A = 325
 
| Weapons A = <ul>
 
| Weapons A = <ul>
<li>1x [[UAC20|Air UAC20]]
+
<li>1x [[iHGauss|Air iHGauss]]
<li>2x [[SSRM4|Air SSRM4]]
+
<li>1x [[Gauss]]
<li>2x [[SSRM6|Air SSRM6]]
 
 
<li>3x [[Bomb#Laser-Guided|Bomb (LG)]]
 
<li>3x [[Bomb#Laser-Guided|Bomb (LG)]]
 
</ul>
 
</ul>
Line 46: Line 45:
 
<li>[[EOptics]]
 
<li>[[EOptics]]
 
<li>[[RFL]]
 
<li>[[RFL]]
<li>[[BAP]]
+
<li>0 [[DHS]]
<li>1 [[DHS]]
+
<li>2 [[free tons]]
<li>1 [[free ton]]
 
 
<li>12.5t [[Armor]]
 
<li>12.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price B = 124 000
+
| Price B = 121 000
 
| ArmorT B = 29 687
 
| ArmorT B = 29 687
 
| Class B = Bomber
 
| Class B = Bomber
Line 71: Line 69:
 
</ul>
 
</ul>
  
| Price C = 109 500
+
| Price C = 108 500
 
| ArmorT C = 29 687
 
| ArmorT C = 29 687
 
| Class C = Attacker
 
| Class C = Attacker
Line 79: Line 77:
 
| TurnSpeed C = 325
 
| TurnSpeed C = 325
 
| Weapons C = <ul>
 
| Weapons C = <ul>
<li>1x [[HPPC]]
+
<li>2x [[HPPC]]
<li>1x [[iHGauss|Air iHGauss]]
+
<li>2x [[SRM4|Air SRM4]]
<li>4x [[SRM2|Air SRM2]]
+
<li>2x [[SRM2|Air SRM2]]
 
<li>3x [[Bomb#High Explosive|Bomb (HE)]]
 
<li>3x [[Bomb#High Explosive|Bomb (HE)]]
 
</ul>
 
</ul>
Line 87: Line 85:
 
<li>[[EOptics]]
 
<li>[[EOptics]]
 
<li>[[RFL]]
 
<li>[[RFL]]
<li>1 [[DHS]]
+
<li>10 [[DHS]]
<li>1 [[free ton]]
+
<li>0 [[free tons]]
 
<li>12.5t [[Armor]]
 
<li>12.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price D = 131 500
+
| Price D = 128 500
 
| ArmorT D = 29 687
 
| ArmorT D = 29 687
 
| Class D = Bomber
 
| Class D = Bomber
Line 112: Line 110:
 
</ul>
 
</ul>
  
| Price E = 116 500
+
| Price E = 113 500
 
| ArmorT E = 29 687
 
| ArmorT E = 29 687
 
| Class E = Attacker
 
| Class E = Attacker
Line 132: Line 130:
 
</ul>
 
</ul>
  
| Price F = 121 500
+
| Price F = 130 500
 
| ArmorT F = 29 687
 
| ArmorT F = 29 687
 
| Class F = Bomber
 
| Class F = Bomber
Line 140: Line 138:
 
| TurnSpeed F = 310
 
| TurnSpeed F = 310
 
| Weapons F = <ul>
 
| Weapons F = <ul>
<li>2x [[ERLL|Air ERLL]]
+
<li>1x [[UAC20|Air UAC20]]
<li>2x [[Gauss|Air Gauss]]
+
<li>2x [[LL|Air LL]]
<li>4x [[Bomb#High Explosive|Bomb (HE)]]
+
<li>2x [[LRM15|Air LRM15]]
 +
<li>2x [[Bomb#Laser-Guided|Bomb (LG)]]
 +
<li>2x [[Bomb#Cluster|Bomb (CL)]]
 +
<li>1x [[iNARC]]
 
</ul>
 
</ul>
 
| Equip F = <ul>
 
| Equip F = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
 
<li>[[RFL]]
 
<li>[[RFL]]
<li>4 [[BHP]]
+
<li>5 [[DHS]]
<li>4 [[DHS]]
+
<li>0 [[free tons]]
<li>4 [[free tons]]
 
 
<li>12.5t [[Armor]]
 
<li>12.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price G = 118 700
+
| Price G = 115 700
 
| ArmorT G = 29 687
 
| ArmorT G = 29 687
 
| Class G = Attacker
 
| Class G = Attacker
Line 162: Line 162:
 
| Weapons G = <ul>
 
| Weapons G = <ul>
 
<li>4x [[ERML|Air ERML]]
 
<li>4x [[ERML|Air ERML]]
<li>4x [[LRM15|Air LRM15]]
+
<li>4x [[LRM20|Air LRM20]]
<li>2x [[Bomb#Laser-Guided|Bomb (LG)]]
+
<li>4x [[Bomb#High Explosive|Bomb (HE)]]
<li>2x [[Bomb#Cluster|Bomb (CL)]]
 
 
</ul>
 
</ul>
 
| Equip G = <ul>
 
| Equip G = <ul>
Line 170: Line 169:
 
<li>[[RFL]]
 
<li>[[RFL]]
 
<li>[[GECM|Air GECM]]
 
<li>[[GECM|Air GECM]]
<li>6 [[DHS]]
+
<li>4 [[DHS]]
<li>8 [[free tons]]
+
<li>4 [[free tons]]
 
<li>12.5t [[Armor]]
 
<li>12.5t [[Armor]]
 
</ul>
 
</ul>
Line 180: Line 179:
 
| Armor T = 4076
 
| Armor T = 4076
  
| Version143 = 0.14.3
+
| Version149 = 0.14.9
 
}}
 
}}
 
The '''Shiva''' is an [[Inner Sphere]] heavy variable-sweep wing [[Aerospace]]. It's slower and bigger than any other ASF currently in game, though in exchange it mounts heavier armor and more weapons, giving it serious punch to ground and airborne targets. Though unsuitable for dogfighting, the Shiva excels in the role of tactical bomber or air support unit. It is known as well for its deadliness as it is for its tendency to handle similarly to a flying oil tanker. When flying at high speed and altitude, its wings fold back to allow for decreased air resistance. With a Max Speed: 432 km/h the '''Shiva''' is the slowest Aerospace unit. All units are equipped with a automated defense turret [[RFL|Rear Firing Laser]].  
 
The '''Shiva''' is an [[Inner Sphere]] heavy variable-sweep wing [[Aerospace]]. It's slower and bigger than any other ASF currently in game, though in exchange it mounts heavier armor and more weapons, giving it serious punch to ground and airborne targets. Though unsuitable for dogfighting, the Shiva excels in the role of tactical bomber or air support unit. It is known as well for its deadliness as it is for its tendency to handle similarly to a flying oil tanker. When flying at high speed and altitude, its wings fold back to allow for decreased air resistance. With a Max Speed: 432 km/h the '''Shiva''' is the slowest Aerospace unit. All units are equipped with a automated defense turret [[RFL|Rear Firing Laser]].  
Line 192: Line 191:
 
[[EOptics]] to find your target after which line of sight is all you need as you dive down to put your target out of it's misery. Open up with 3x [[ERLL|Air Extended Range Large Lasers]]. Let fly the [[SSRM6|Air SSRM6]], pound them with the [[LBX20|Air LBX20]] finally say hello with your 3x [[Bomb|Cluster Bombs (CL)]]. Who doesn't love Cluster Bombs, five bomblets are released one after another creating a living hell on the receivers end. 4 [[DHS]] help control heat. Kamikaze style - when almost there, pull up right as you release your bombs.
 
[[EOptics]] to find your target after which line of sight is all you need as you dive down to put your target out of it's misery. Open up with 3x [[ERLL|Air Extended Range Large Lasers]]. Let fly the [[SSRM6|Air SSRM6]], pound them with the [[LBX20|Air LBX20]] finally say hello with your 3x [[Bomb|Cluster Bombs (CL)]]. Who doesn't love Cluster Bombs, five bomblets are released one after another creating a living hell on the receivers end. 4 [[DHS]] help control heat. Kamikaze style - when almost there, pull up right as you release your bombs.
  
===Variant A - ''"Turbo Kat"'' ===
+
===Variant A===
 +
{{fluff}}
 
The "A" Calculating Hunters Dream. [[BAP|Beagle Active Probe]] extending your radar range by 200m for selecting prime targets. [[EOptics]] to keep them in your sights. Three [[Bomb|Laser-guided (LG) Bombs]] will track where the crosshair is pointing or lock-on to NARC beacon or TAG, destroying there targets. Blow holes in their armor at 600m with [[UAC20|Air UAC20]] while two [[SSRM|Air SSRM6]] & two [[SSRM|Air SSRM4]] finishes the job. Finally one [[DHS]] to help dissipate heat, but not by much. Hunting has never been more fun.
 
The "A" Calculating Hunters Dream. [[BAP|Beagle Active Probe]] extending your radar range by 200m for selecting prime targets. [[EOptics]] to keep them in your sights. Three [[Bomb|Laser-guided (LG) Bombs]] will track where the crosshair is pointing or lock-on to NARC beacon or TAG, destroying there targets. Blow holes in their armor at 600m with [[UAC20|Air UAC20]] while two [[SSRM|Air SSRM6]] & two [[SSRM|Air SSRM4]] finishes the job. Finally one [[DHS]] to help dissipate heat, but not by much. Hunting has never been more fun.
  
Line 199: Line 199:
  
 
===Variant C ===
 
===Variant C ===
 +
{{fluff}}
 
Devastation close up and in their faces. The [[Gauss|Air Improved Heavy Gauss Rifle]] releases it's full power from 800m down to the point of no return. Followed by the almighty [[PPC|Heavy PPC]] at 650M. Four [[SRM2|Air SRM2]] set to chain fire deals non stop shaking and damage. Three [[bomb|High Explosive (HE) Bombs]] lay waste the anything caught in the blast zone. [[EOptics]] and 1 [[Free ton]] are almost an after thought. The "C" is for pilots who like to see the whites of their enemies eyes. Pilots are advised to give a significant lead on their [[Gauss|Air Improved Heavy Gauss Rifle]] shots as it requires a [[spin up time]] before firing.
 
Devastation close up and in their faces. The [[Gauss|Air Improved Heavy Gauss Rifle]] releases it's full power from 800m down to the point of no return. Followed by the almighty [[PPC|Heavy PPC]] at 650M. Four [[SRM2|Air SRM2]] set to chain fire deals non stop shaking and damage. Three [[bomb|High Explosive (HE) Bombs]] lay waste the anything caught in the blast zone. [[EOptics]] and 1 [[Free ton]] are almost an after thought. The "C" is for pilots who like to see the whites of their enemies eyes. Pilots are advised to give a significant lead on their [[Gauss|Air Improved Heavy Gauss Rifle]] shots as it requires a [[spin up time]] before firing.
  
Line 207: Line 208:
 
The "E" is a Attacker Class unit designed to strike fear into the hearts and minds of your enemy. Piloted by those who thrive on non-stop fire power. Two [[RAC5|Air RAC5]] continuously pound armor until they jam and need a cool down. Two [[LPL|Long Range Pulse Lasers]] continue to rip threw the holes created by the RAC5s. Your final Reign of Terror comes from 3 [[Bomb|Cluster bombs (CL)]] as each drops five bomblets per load leaving annihilation in your wake. 7 [[DHS]] helps focus your attention on the job at hand while 2 [[Free ton|Free Tons]] are available for reload. Adrenaline Rush - You Bet.
 
The "E" is a Attacker Class unit designed to strike fear into the hearts and minds of your enemy. Piloted by those who thrive on non-stop fire power. Two [[RAC5|Air RAC5]] continuously pound armor until they jam and need a cool down. Two [[LPL|Long Range Pulse Lasers]] continue to rip threw the holes created by the RAC5s. Your final Reign of Terror comes from 3 [[Bomb|Cluster bombs (CL)]] as each drops five bomblets per load leaving annihilation in your wake. 7 [[DHS]] helps focus your attention on the job at hand while 2 [[Free ton|Free Tons]] are available for reload. Adrenaline Rush - You Bet.
  
===Variant F===
+
===Variant F - ''"Turbo Kat"''===
 +
{{fluff}}
 
Take to the skies with Radar Hot as this unit comes with [[BAP|Beagle Active Probe]] extending your radar range by 200m. Focus in on your wary prey with [[EOptics]] and open up with 2x [[Gauss|Air Gauss]]. At the 800m  mark press the fire button of the 2x [[ERLL|Extended Range Lasers]]. The [[Bomb|High Explosive (HE) bombs]] can be dumb-fired from Max drop altitude of 1500m. Ample four [[Free ton|Tons of Ammo]] and Four [[DHS|Double Heat Sinks]] complete the package. Selective annihilation for focused pilots.
 
Take to the skies with Radar Hot as this unit comes with [[BAP|Beagle Active Probe]] extending your radar range by 200m. Focus in on your wary prey with [[EOptics]] and open up with 2x [[Gauss|Air Gauss]]. At the 800m  mark press the fire button of the 2x [[ERLL|Extended Range Lasers]]. The [[Bomb|High Explosive (HE) bombs]] can be dumb-fired from Max drop altitude of 1500m. Ample four [[Free ton|Tons of Ammo]] and Four [[DHS|Double Heat Sinks]] complete the package. Selective annihilation for focused pilots.
  
 
===Variant G===
 
===Variant G===
 +
{{fluff}}
 
The Flying Fortress Heavy Attacker of the sky. To start your Attacking campaign [[EOptics|Enhanced Optics]] survey the battlefield for maximum impact. [[ GECM|Guardian Electronic Countermeasures]] shroud your approach. Four [[LRM15|Air LRM15]] soften up your targets from afar. Followed by 2x [[Bomb|Laser-guided (LG) bombs]] which can track a target that is painted with a [[TAG]] laser or a [[NARC]] beacon or will instead fly where the crosshair was pointing upon launch. The final death blow with it's large area-of-effect radius comes from the close drop of 2x [[Bomb|Cluster bombs (CL)]]. 4x [[ERML|Air ERML]] provide personal protection, Six [[DHS|Double Heat Sinks]] to facilitate heat and a whopping 8 [[Free ton|Tons of Ammo]].  ''May God have Mercy Upon Their Souls.''  Due to the nature of Air LRMs, pilots need to pay special attention to the Air LRM15s. In order to fire all 15 missiles from an Air LRM15, the pilot must click 3 times and the next salvo of missiles will not load until all 15 missiles have been fired. Inattentive pilots may find themselves in an attack run where they only launch 5 missiles from each of their Air LRM20s because they failed to empty all of the missiles from the previous salvo. Pilots may also find the Shiva G a very difficult aerospace to pilot because of the exceedingly long fire time of the Air LRM15. Shiva bombers are also difficult to maneuver, forcing pilots into long, gently curved attack and retreat paths giving enemies ample time to return fire at the Shiva G. It is not recommended for players to fly the Shiva G without ground targeting support.
 
The Flying Fortress Heavy Attacker of the sky. To start your Attacking campaign [[EOptics|Enhanced Optics]] survey the battlefield for maximum impact. [[ GECM|Guardian Electronic Countermeasures]] shroud your approach. Four [[LRM15|Air LRM15]] soften up your targets from afar. Followed by 2x [[Bomb|Laser-guided (LG) bombs]] which can track a target that is painted with a [[TAG]] laser or a [[NARC]] beacon or will instead fly where the crosshair was pointing upon launch. The final death blow with it's large area-of-effect radius comes from the close drop of 2x [[Bomb|Cluster bombs (CL)]]. 4x [[ERML|Air ERML]] provide personal protection, Six [[DHS|Double Heat Sinks]] to facilitate heat and a whopping 8 [[Free ton|Tons of Ammo]].  ''May God have Mercy Upon Their Souls.''  Due to the nature of Air LRMs, pilots need to pay special attention to the Air LRM15s. In order to fire all 15 missiles from an Air LRM15, the pilot must click 3 times and the next salvo of missiles will not load until all 15 missiles have been fired. Inattentive pilots may find themselves in an attack run where they only launch 5 missiles from each of their Air LRM20s because they failed to empty all of the missiles from the previous salvo. Pilots may also find the Shiva G a very difficult aerospace to pilot because of the exceedingly long fire time of the Air LRM15. Shiva bombers are also difficult to maneuver, forcing pilots into long, gently curved attack and retreat paths giving enemies ample time to return fire at the Shiva G. It is not recommended for players to fly the Shiva G without ground targeting support.
  

Revision as of 23:23, 1 November 2021

Shiva
Shiva spin.gif
360v4.png
Shiva.png
360v4.png
Faction Inner Sphere
Ticket cost: 12 upon destruction
Tier: 13
Tonnage: 85 tons
Variant Armament
Variant Weapons Equipment
Prime:
Class: Attacker
Price: 113 000 CBills
Total Armor: 29 687
Maneuverability: 3.4
Max Speed: 432 km/h
Opt. Turning: 325 km/h
A:
Class: Attacker
Price: 109 500 CBills
Total Armor: 29 687
Maneuverability: 3.4
Max Speed: 432 km/h
Opt. Turning: 325 km/h
B:
Class: Bomber
Price: 121 000 CBills
Total Armor: 29 687
Maneuverability: 3.4
Max Speed: 432 km/h
Opt. Turning: 310 km/h
C:
Class: Attacker
Price: 108 500 CBills
Total Armor: 29 687
Maneuverability: 3.4
Max Speed: 432 km/h
Opt. Turning: 325 km/h
D:
Class: Bomber
Price: 128 500 CBills
Total Armor: 29 687
Maneuverability: 3.4
Max Speed: 432 km/h
Opt. Turning: 310 km/h
E:
Class: Attacker
Price: 113 500 CBills
Total Armor: 29 687
Maneuverability: 3.4
Max Speed: 432 km/h
Opt. Turning: 325 km/h
F:
Class: Bomber
Price: 130 500 CBills
Total Armor: 29 687
Maneuverability: 3.4
Max Speed: 432 km/h
Opt. Turning: 310 km/h
G:
Class: Attacker
Price: 115 700 CBills
Total Armor: 29 687
Maneuverability: 3.4
Max Speed: 432 km/h
Opt. Turning: 325 km/h
Armor Points Distribution
B
LW
RW
E
T
11077
4254
4254
6026
4076

All stats current as of release 0.15.3

The Shiva is an Inner Sphere heavy variable-sweep wing Aerospace. It's slower and bigger than any other ASF currently in game, though in exchange it mounts heavier armor and more weapons, giving it serious punch to ground and airborne targets. Though unsuitable for dogfighting, the Shiva excels in the role of tactical bomber or air support unit. It is known as well for its deadliness as it is for its tendency to handle similarly to a flying oil tanker. When flying at high speed and altitude, its wings fold back to allow for decreased air resistance. With a Max Speed: 432 km/h the Shiva is the slowest Aerospace unit. All units are equipped with a automated defense turret Rear Firing Laser.

Note in Stats the; Maneuverability / Max Speed / Optimal Turning Speed, between the 3 different classes.


Roles and Gameplay Hints

Prime

EOptics to find your target after which line of sight is all you need as you dive down to put your target out of it's misery. Open up with 3x Air Extended Range Large Lasers. Let fly the Air SSRM6, pound them with the Air LBX20 finally say hello with your 3x Cluster Bombs (CL). Who doesn't love Cluster Bombs, five bomblets are released one after another creating a living hell on the receivers end. 4 DHS help control heat. Kamikaze style - when almost there, pull up right as you release your bombs.

Variant A

The "A" Calculating Hunters Dream. Beagle Active Probe extending your radar range by 200m for selecting prime targets. EOptics to keep them in your sights. Three Laser-guided (LG) Bombs will track where the crosshair is pointing or lock-on to NARC beacon or TAG, destroying there targets. Blow holes in their armor at 600m with Air UAC20 while two Air SSRM6 & two Air SSRM4 finishes the job. Finally one DHS to help dissipate heat, but not by much. Hunting has never been more fun.

Variant B - "Agent Orange"

The "Agent Orange" is one of the most terrifying enemies in the game in the hands of a capable pilot, able to destroy an entire lance of battlemechs on its own. Twin Air RAC5, twin Air MRM40, and quadruple Bomb (CL) means that it can destroy all but the heaviest mechs in a single pass, or sandblasted the armor off multiple spread-out targets. However, this power comes at a price; it is exceptionally helpless - even by Shiva standards - at defending against enemy aircraft, it struggles to attack fast-moving ground targets, and it requires a long engagement window to fully dish out its damage.

Variant C

Devastation close up and in their faces. The Air Improved Heavy Gauss Rifle releases it's full power from 800m down to the point of no return. Followed by the almighty Heavy PPC at 650M. Four Air SRM2 set to chain fire deals non stop shaking and damage. Three High Explosive (HE) Bombs lay waste the anything caught in the blast zone. EOptics and 1 Free ton are almost an after thought. The "C" is for pilots who like to see the whites of their enemies eyes. Pilots are advised to give a significant lead on their Air Improved Heavy Gauss Rifle shots as it requires a spin up time before firing.

Variant D

A long range Laser-Guided Bomber housing 4 bombs capable of striking out from 1500m with pinpoint accuracy with the aid of TAG OR NARC. Four Free Tons of ammo. EOptics ensure that the 2x Air LtGauss strike there mark. Three Particle Projection Cannons deal damage to multiple areas while shaking the enemy reducing their ability to return fire. Five DHS slow down the heat spike but does not completely keep it under control. The "D" is a team player unit who have patience to deliver their reign of hurt.

Variant E

The "E" is a Attacker Class unit designed to strike fear into the hearts and minds of your enemy. Piloted by those who thrive on non-stop fire power. Two Air RAC5 continuously pound armor until they jam and need a cool down. Two Long Range Pulse Lasers continue to rip threw the holes created by the RAC5s. Your final Reign of Terror comes from 3 Cluster bombs (CL) as each drops five bomblets per load leaving annihilation in your wake. 7 DHS helps focus your attention on the job at hand while 2 Free Tons are available for reload. Adrenaline Rush - You Bet.

Variant F - "Turbo Kat"

Take to the skies with Radar Hot as this unit comes with Beagle Active Probe extending your radar range by 200m. Focus in on your wary prey with EOptics and open up with 2x Air Gauss. At the 800m mark press the fire button of the 2x Extended Range Lasers. The High Explosive (HE) bombs can be dumb-fired from Max drop altitude of 1500m. Ample four Tons of Ammo and Four Double Heat Sinks complete the package. Selective annihilation for focused pilots.

Variant G

The Flying Fortress Heavy Attacker of the sky. To start your Attacking campaign Enhanced Optics survey the battlefield for maximum impact. Guardian Electronic Countermeasures shroud your approach. Four Air LRM15 soften up your targets from afar. Followed by 2x Laser-guided (LG) bombs which can track a target that is painted with a TAG laser or a NARC beacon or will instead fly where the crosshair was pointing upon launch. The final death blow with it's large area-of-effect radius comes from the close drop of 2x Cluster bombs (CL). 4x Air ERML provide personal protection, Six Double Heat Sinks to facilitate heat and a whopping 8 Tons of Ammo. May God have Mercy Upon Their Souls. Due to the nature of Air LRMs, pilots need to pay special attention to the Air LRM15s. In order to fire all 15 missiles from an Air LRM15, the pilot must click 3 times and the next salvo of missiles will not load until all 15 missiles have been fired. Inattentive pilots may find themselves in an attack run where they only launch 5 missiles from each of their Air LRM20s because they failed to empty all of the missiles from the previous salvo. Pilots may also find the Shiva G a very difficult aerospace to pilot because of the exceedingly long fire time of the Air LRM15. Shiva bombers are also difficult to maneuver, forcing pilots into long, gently curved attack and retreat paths giving enemies ample time to return fire at the Shiva G. It is not recommended for players to fly the Shiva G without ground targeting support.


History

The Shiva has been available since the first beta version of MWLL and has undergone few changes in its role since then. It has the distinction of being among the first units to receive more than four variants with the release of version 0.3.0. In 0.9.2 every Shiva received Rear Firing Laser to make its pursuit more difficult for enemy fighters.


Canon

This 85 ton OmniFighter takes its name from the Hindu god of death. The Shiva was designed by the Free Worlds League with help from the Word of Blake, and it was a cutting-edge Aerospace fighter of its time. It was seen operating mainly from carriers, though because of its high maintenance costs it was given only to elite units. Using an XL Engine to save weight rather than speed, though marginally slower than aircraft of a similar mass, the Shiva has the capacity to carry a phenomenal array of weapons with over 50 tons of pod space for weapons and equipment.

Date Introduced 3060 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Attack OmniFighter

Battletech Reference