Difference between revisions of "Schrek"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
(Variant A - "All-Star")
(Variant A - "All-Star")
Line 148: Line 148:
  
 
===Variant A - ''"All-Star"''===
 
===Variant A - ''"All-Star"''===
The Schrek A, the "All-Star", is a [[pinpoint damage]] monster. Eight [[ML]]s reach out to a paltry 500m, but the range reduction means less [[heat]] and less heat means the All-Star can operate in almost any temperature of [[map]] and resist any enemy that has [[flamers]]. While it won't be needed often, the MLs can be [[chain fire|chain fired]] to spread the heat out more, or to shoot at enemy [[BA]]. Backing up the All-Star's lasers are a pair of [[SSRM4]]s that, when [[chain fire|chain fired]], help provide [[screen shake]]. [[GECM]] makes it much easier to [[lock on]] with the missiles without having to worry about attracting more enemies or missile fire. Though it hardly needs them, the All-Star has two [[spare tons]] of ammo. One [[LAMS]] helps lessen incoming missiles as the All-Star charges into close range.
+
The Schrek A, the "All-Star", is a [[pinpoint damage]] monstrous ogre that will make enemies scream in fright. Eight [[ML]]s reach out to a paltry 500m, but the range reduction means less [[heat]] and less heat means the All-Star can operate in almost any temperature of [[map]] and resist any enemy that has [[flamers]]. While it won't be needed often, the MLs can be [[chain fire|chain fired]] to layer the heat out more, or to shoot at enemy [[BA]]. Backing up the All-Star's lasers are a pair of [[SSRM4]]s that, when [[chain fire|chain fired]], help provide [[screen shake]]. [[GECM]] makes it much easier to [[lock on]] with the missiles without having to worry about attracting more enemies or missile fire. Though it hardly needs them, the All-Star has two [[spare tons]] of ammo. One [[LAMS]] helps lessen incoming missiles as the All-Star charges into close range.
  
 
===Variant B===
 
===Variant B===

Revision as of 09:51, 28 May 2021

Schrek
Schrek spin.gif
360v2.png
Schrek.png
360v2.png
Class: Tank
Faction Inner Sphere
Ticket cost: 8 upon destruction
Tier: 10
Tonnage: 80 tons
Speed:

76 km/h

Turret rotation: 360°
Turret pitch: -5° to +35°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 80 000 CBills
Total armor: 37 681
Engine: GoreTex 240 Fusion
A:
Price: 81 300 CBills
Total armor: 37 681
Engine: GoreTex 240 Fusion
B:
Price: 73 900 CBills
Total armor: 37 681
Engine: GoreTex 240 Fusion
C:
Price: 79 500 CBills
Total armor: 37 681
Engine: GoreTex 240 Fusion
D:
Price: 73 400 CBills
Total armor: 37 681
Engine: GoreTex 240 Fusion
E:
Price: 74 000 CBills
Total armor: 37 681
Engine: GoreTex 240 Fusion
F:
Price: 80 950 CBills
Total armor: 37 681
Engine: GoreTex 240 Fusion
G:
Price: 90 800 CBills
Total armor: 37 681
Engine: GoreTex 240 Fusion
Armor Points Distribution
H
L
R
F
T
B
6400
5440
5440
7556
9067
3778

All stats current as of release 0.14.3

The Schrek is an Inner Sphere tracked assault tank. On the battlefield, the Schrek’s main function is to act as long-range heavy fire support to other vehicles and ’Mechs.

The Schrek has the same total armor as a Rommel, but takes longer to kill through any one part of the tank as it has more hull armor. This also means that each piece of external armor is weaker than the Rommel. Players that are experienced with damage spreading will find the Schrek to be less survivable than the Rommel.


Roles and Gameplay Hints

Prime

The Schrek Prime is an excellent sniper tank. Normally three ERPPCs would easily overheat an asset. But with its fifteen single heat sinks the Prime can stay cool even while firing all of its weaponry. On most maps, the Prime can fire two alpha strikes in a row before going above the yellow line. After that, the Prime will go above the yellow line only slightly. Players are advised to wait a little extra time before firing a third time, or to chain fire the ERPPCs at that point to avoid showing up on enemy radar. Chain fire can also be useful to increase the duration of screen shake, or to more easily kill Battle Armor.

Variant A - "All-Star"

The Schrek A, the "All-Star", is a pinpoint damage monstrous ogre that will make enemies scream in fright. Eight MLs reach out to a paltry 500m, but the range reduction means less heat and less heat means the All-Star can operate in almost any temperature of map and resist any enemy that has flamers. While it won't be needed often, the MLs can be chain fired to layer the heat out more, or to shoot at enemy BA. Backing up the All-Star's lasers are a pair of SSRM4s that, when chain fired, help provide screen shake. GECM makes it much easier to lock on with the missiles without having to worry about attracting more enemies or missile fire. Though it hardly needs them, the All-Star has two spare tons of ammo. One LAMS helps lessen incoming missiles as the All-Star charges into close range.

Variant B


Variant C


Variant D


Variant E


Variant F


Variant G - "KV-2813"

The Schrek G, also known as the "KV-2813", doesn't have the fancy dorsal mount, impressive backup weaponry, or solid armor of the Magnum, but it still brings the same Snub-Nose Thumper Artillery Cannon to the battlefield, at a discount. Unlike the Magnum, the KV-2813 benefits from a low profile, making it easier to hide behind terrain while the Thumper Cannon recycles to fire again. The KV-2813 is just as armored as a Rommel A "Howitzer", but lacks the incredible range of the Rommel Thumper. An array of four MPLs help protect the KV-2813 when enemies come in too close for the Thumper to be fired safely.

Canon

Developed by Aldis in 2813 to overcome the heat issues which hampered the effectiveness of their immensely popular Demolisher tank, the company took an entirely different tack, replacing the Demolisher's mammoth autocannons with a trio of PPCs and enough Heat Sinks to fire them continuously. It took 10 years and hundreds of coolant suits to develop the Schrek. Utilizing the latest innovations in particle projector technology, the Schrek is capable of literally vaporizing the armor off any 'Mech with one shot. However many potential buyers were put off by the cost and use of a viable fusion power plant. Notable Pilot - Frederick "Sniper" Jones, a private in Halsten's Brigade, a heavy armor unit, Jones has earned his title of "Sniper" by never missing a critical shot when it is needed most.

Date Introduced 2813 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Combat Vehicle - Tracked - Sniper

BattleTech Reference