Difference between revisions of "Rotary AutoCannons"

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'''Rotary AutoCannons''', or '''RACs''', are weapons which produce rates of fire beyond that of even [[Ultra AutoCannons]], resulting in weapons with the highest rate-of-fire in the game.
+
'''Rotary AutoCannons''', or '''RACs''', are ballistic weapon systems capable of producing high rates of fire and [[DPS]].
 +
 
  
 
==Overview==
 
==Overview==
 
[[File:Rac2.jpg|thumb|250px|A pre-0.6.0 [[Uziel#Variant B|Uziel B]] shows off the RAC2.]]
 
[[File:Rac2.jpg|thumb|250px|A pre-0.6.0 [[Uziel#Variant B|Uziel B]] shows off the RAC2.]]
The Rotary AutoCannon make use of multiple barrels, allowing for a higher rate of fire by giving each individual barrel some time to cool down, resulting in a (relatively) high caliber gatling gun. In addition to their high rate of fire RACs have slightly improved damage compared to their [[Standard AutoCannons|Standard AutoCannon]] or Ultra AutoCannon counterparts, although this does come with a serious reduction in weapon range. Even with their multiple barrels RACs are prone to overheating under sustained fire.  In addition the RAC2 and RAC5 both have a nasty habit of jamming during intense use which requires a trip to a repair bay to correct.
+
The Rotary AutoCannon make use of multiple barrels, allowing for a higher rate of fire by giving each individual barrel some time to cool down, resulting in a relatively high caliber gatling gun. Compared to their [[Standard AutoCannons|Standard AutoCannon]] or [[Ultra_AutoCannons|Ultra AutoCannon]] counterparts, the RACs can deal signifigantly more damage per second but this quality comes with reduction in range. Even with their multiple barrels RACs are prone to overheating under sustained fire, so short cooling breaks between bursts are recommended for optimal damage dealing.  
  
Only Inner Sphere [[Vehicles]] and [[Mechs|BattleMechs]] may mount the Rotary AutoCannon.
+
Only [[Inner Sphere]] assets use Rotary AutoCannons.
 
 
<!-- <br><br><br><br><br><br><br> For image spacing -->
 
  
 +
{{Clear}}
 
==Weapon Stats==
 
==Weapon Stats==
All stats are current as of release 0.10.3.
 
 
<br>
 
  
{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px;"
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
|+ style="caption-side:bottom; text-align:left; font-size:12px;" | *Time it takes for full weapon heat bar to cool down completely without overheating
+
{| class= "sortable hoverTable statTable stickyCol"
|- style="text-align:center;"
+
|- style="height:70px;"
! data-sort-type="number" | '''Weapon'''
+
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
! data-sort-type="number" | '''Max<br>Range'''
+
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
! data-sort-type="number" | '''Dmg<br>Drop<br>Range'''
+
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
! data-sort-type="number" | '''Dmg<br>Drop<br>/m'''
+
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
! '''Damage<br>/Shot'''
+
! data-sort-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! class="unsortable" | '''[[Damage types|Dmg<br>Type]]'''
+
! data-sort-type="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! data-sort-type="number" | '''Splash<br>Radius<br>'''
+
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! '''Shots<br>/min'''
+
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''
! '''Raw<br>DPS'''
+
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! '''[[Heat]]<br>/Shot'''
+
! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! data-sort-type="number" | '''Cooldown*'''
+
! data-sort-type="number" style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! data-sort-type="number" | '''Overheat<br>Duration'''
+
! data-sort-type="number" style="width: 70px" | '''Speed<br>(m/s)'''
! '''Ammo<br>/ton'''
+
! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot'''
! '''Ammo<br>cost<br>/ton'''
+
! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 -->
 +
! data-sort-type="number" style="width: 70px" | '''Jam<br>Duration'''
 +
! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
 +
! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton'''
 
|-
 
|-
  
| data-sort-value="1" | [[RAC2 | RAC2]]
+
! data-sort-value="1" | '''RAC2'''
 
| 1000m
 
| 1000m
 
| 800m
 
| 800m
 
| 0.05
 
| 0.05
 
| Data-sort-value="19" | 19
 
| Data-sort-value="19" | 19
 +
| rowspan="2" | ---
 
| rowspan="2" | Kinetic
 
| rowspan="2" | Kinetic
 
| rowspan="2" | ---
 
| rowspan="2" | ---
| 648
+
| 648 (1080)*
| 204
+
| 246
 +
| 410
 +
| 2000
 
| 1.1
 
| 1.1
 
| rowspan="2" | 4s
 
| rowspan="2" | 4s
Line 49: Line 52:
 
|-
 
|-
  
| data-sort-value="2" | [[RAC5 | RAC5]]
+
! data-sort-value="2" | '''RAC5'''
 
| 700m
 
| 700m
 
| 650m
 
| 650m
 
| 0.43
 
| 0.43
 
| Data-sort-value="65" | 65
 
| Data-sort-value="65" | 65
| 333
+
| 333 (600)*
| 360
+
| 433
 +
| 780
 +
| 1400
 
| 2.6
 
| 2.6
 
| 5s
 
| 5s
Line 62: Line 67:
 
|-
 
|-
  
| data-sort-value="3" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;RAC2]]
+
! data-sort-value="3" | '''Air RAC2'''
 
| 1000m
 
| 1000m
 
| 800m
 
| 800m
 
| 0.05
 
| 0.05
 
| Data-sort-value="19" | 19
 
| Data-sort-value="19" | 19
| Light&nbsp;Kinetic
 
 
| ---
 
| ---
| 648
+
| Light Kinetic
| 204
+
| ---
 +
| 648 (1080)*
 +
| 283
 +
| 472
 +
| rowspan="2" | 2000
 
| 1.3
 
| 1.3
 
| rowspan="2" | 4s
 
| rowspan="2" | 4s
Line 78: Line 86:
 
|-
 
|-
  
| data-sort-value="4" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;RAC5]]
+
! data-sort-value="4" | '''Air RAC5'''
 
| 860m
 
| 860m
 
| ---
 
| ---
 
| ---
 
| ---
 +
| Data-sort-value="40" | 40
 
| Data-sort-value="40" | 40
 
| Data-sort-value="40" | 40
 
| Kinetic-air
 
| Kinetic-air
 
| 1.5m
 
| 1.5m
| 317
+
| 318 (600)*
| 211
+
| 508
 +
| 960
 
| 3
 
| 3
 
| 9s
 
| 9s
Line 94: Line 104:
  
 
|}
 
|}
 +
</div>
 +
{{Version tag | Width = 1780px | Footnote1 = *Max rate of fire |Version143=0.14.3}}
  
<br>
+
==Gameplay & Hints==
 
+
<!-- WIP -->
 
===RAC2 and RAC5===
 
===RAC2 and RAC5===
The astounding rate-of-fire of the '''Rotary AutoCannon-2''' and '''Rotary AutoCannon-5''' make them especially effective in the anti-air role or against enemy Battle Armor.  They excel at the destruction of softer targets, and thanks to their high damage-per-second perform acceptably against heavier targets (the RAC5 more so than the RAC2).  Unfortunately their reduced range makes means that they typically end up in the range brackets of heavier AutoCannon, such as the [[Ultra AutoCannons#(C)UAC10 and (C)UAC20|UAC10]] or the [[Lubalin Ballistics-X AutoCannons#(C)LBX10 and (C)LBX20|LBX20]].  In addition, their rapid ammunition consumption and tendency to jam during intense firing make them poorly suited for short-range slugging matches.
+
*RAC2 and RAC5 both have a short [[spin up time]] (about 1 second) before the bullets start fying. The weapon also cools during the spin-up.
 
+
*[[Damage types| Kinetic damage]] does some bonus damage to air units.
<!-- ==MWLL History== -->
 
  
 
==Canon==
 
==Canon==
 +
[[File:Rotary_AutoCannon.png|thumb|250px|Rotary AutoCannon]]
 
The Rotary AutoCannon was developed by the New Avalon Institute of Science in 3062 and is both bulkier and heavier than Ultra-class AutoCannons.  In addition, the expense of construction and inability to make use of specialty munitions have prevented it from being developed for the heavier AutoCannon calibers.  Offsetting these factors, however, are the RAC's ability to fire at up to six times the rate of a Standard AutoCannon.  While the weapon is prone to jamming at higher rates of fire one significant improvement over Ultra AutoCannon is the ability to clear the jam in the heat of battle.
 
The Rotary AutoCannon was developed by the New Avalon Institute of Science in 3062 and is both bulkier and heavier than Ultra-class AutoCannons.  In addition, the expense of construction and inability to make use of specialty munitions have prevented it from being developed for the heavier AutoCannon calibers.  Offsetting these factors, however, are the RAC's ability to fire at up to six times the rate of a Standard AutoCannon.  While the weapon is prone to jamming at higher rates of fire one significant improvement over Ultra AutoCannon is the ability to clear the jam in the heat of battle.
  
Although initially developed and produced by the Federated Commonwealth, the FedCom Civil War saw the RAC quickly disseminate to other Successor States. Currently the Clans have yet to develop an RAC of their own.
+
Although initially developed and produced by the Federated Commonwealth, the FedCom Civil War saw the RAC quickly disseminate to other Successor States. Currently the Clans have yet to develop an RAC of their own.
  
 
[http://www.sarna.net/wiki/Rotary_Autocannon BattleTech reference]
 
[http://www.sarna.net/wiki/Rotary_Autocannon BattleTech reference]
  
 +
 +
{{Clear}}
 
==Usage==
 
==Usage==
 
The following Inner Sphere assets equip Rotary AutoCannons:
 
The following Inner Sphere assets equip Rotary AutoCannons:
  
 
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:785px">
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710;"
+
{| class= "filterable sortable hoverTable statTable stickyCol stickyHead"
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
+
|- style="height:70px;"
! style="width: 25%;" | Air&nbsp;RAC2
+
! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset'''
! style="width: 25%;" | RAC2
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting-->
! style="width: 25%;" | Air&nbsp;RAC5
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting-->
! style="width: 25%;" | RAC5
+
! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons'''
|- style="vertical-align:top"
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''RAC2'''
|
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''RAC5'''
*[[Hawkmoth#Variant B |Hawkmoth&nbsp;(B)]]
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air RAC2'''
*[[Corsair#Variant A |Corsair (A)]]
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air RAC5'''
|
+
|-
*[[Osiris#Variant D |Osiris (D)]]
+
![[Osiris|Osiris D ]]
*[[Bushwacker#Variant F |Bushwacker&nbsp;(F)]]
+
||Mech||IS||30||2||||||
*[[Rifleman#Variant D |Rifleman (D)]]
+
|-
*[[Fafnir#Variant G |Fafnir (G)]]
+
![[Raven|Raven G ]]
*[[Goblin#Variant D |Goblin (D)]]
+
||Mech||IS||35||||1||||
*[[Partisan#Variant B |Partisan (B)]]
+
|-
|
+
![[Uziel|Uziel D ]]
*[[Hawkmoth#Variant G |Hawkmoth&nbsp;(G)]]
+
||Mech||IS||50||3||||||
*[[Rusalka#Variant E |Rusalka (E)]]
+
|-
*[[Shiva#Variant B |Shiva (B]],[[Shiva#Variant E |E)]]
+
![[Bushwacker|Bushwacker A ]]
|
+
||Mech||IS||55||||2||||
*[[Raven#Variant G |Raven (G)]]
+
|-
*[[Bushwacker#Variant A |Bushwacker&nbsp;(A)]]
+
![[Bushwacker|Bushwacker F ]]
*[[Argus#Prime |Argus (Pr)]]
+
||Mech||IS||55||1||||||
*[[Catapult#Variant G |Catapult (G)]]
+
|-
*[[Warhammer#Variant F |Warhammer (F)]]
+
![[Argus|Argus Prime ]]
*[[Awesome#Variant G |Awesome (G)]]
+
||Mech||IS||60||||1||||
*[[Atlas#Variant A |Atlas (A)]]
+
|-
*[[Regulator#Variant A |Regulator (A)]]
+
![[Rifleman|Rifleman D ]]
*[[Demolisher#Variant G |Demolisher (G)]]
+
||Mech||IS||60||4||||||
*[[Partisan#Variant F |Partisan (F)]]
+
|-
 +
![[Catapult|Catapult G ]]
 +
||Mech||IS||65||||2||||
 +
|-
 +
![[Warhammer|Warhammer F ]]
 +
||Mech||IS||70||||2||||
 +
|-
 +
![[Marauder|Marauder B ]]
 +
||Mech||IS||75||3||||||
 +
|-
 +
![[Awesome|Awesome F ]]
 +
||Mech||IS||80||4||||||
 +
|-
 +
![[Awesome|Awesome G ]]
 +
||Mech||IS||80||||2||||
 +
|-
 +
![[Atlas|Atlas A ]]
 +
||Mech||IS||100||||3||||
 +
|-
 +
![[Fafnir|Fafnir F ]]
 +
||Mech||IS||100||||2||||
 +
|-
 +
![[Goblin|Goblin E ]]
 +
||Vehicle||IS||45||||1||||
 +
|-
 +
![[Regulator|Regulator A ]]
 +
||Vehicle||IS||45||||1||||
 +
|-
 +
![[Rommel|Rommel B ]]
 +
||Vehicle||IS||65||||1||||
 +
|-
 +
![[Demolisher|Demolisher G ]]
 +
||Vehicle||IS||80||||2||||
 +
|-
 +
![[Partisan|Partisan B ]]
 +
||Vehicle||IS||80||4||||||
 +
|-
 +
![[Partisan|Partisan F ]]
 +
||Vehicle||IS||80||||1||||
 +
|-
 +
![[Behemoth|Behemoth B ]]
 +
||Vehicle||IS||100||4||||||
 +
|-
 +
![[Hawkmoth|Hawkmoth G ]]
 +
||VTOL||IS||25||||||||1
 +
|-
 +
![[Corsair|Corsair A ]]
 +
||ASF||IS||50||||||2||
 +
|-
 +
![[Rusalka|Rusalka C ]]
 +
||ASF||IS||65||||||3||
 +
|-
 +
![[Rusalka|Rusalka E ]]
 +
||ASF||IS||65||||||||1
 +
|-
 +
![[Shiva|Shiva B ]]
 +
||ASF||IS||85||||||||2
 +
|-
 +
![[Shiva|Shiva E ]]
 +
||ASF||IS||85||||||||2
 +
|-
 
|}
 
|}
 +
</div>
 +
{{Version tag | Width = 775px | Version144=0.14.4}}
  
  
 +
----
  
==See Also==
 
*[[Standard AutoCannons]]
 
 
*[[Lubalin Ballistics-X AutoCannons]]
 
 
*[[Ultra AutoCannons]]
 
 
*[[Hyper-Velocity AutoCannons]]
 
 
*[[Gauss Rifles]]
 
  
 +
{{Navbox Weapons}}
 
[[Category:Ballistic weapons]]
 
[[Category:Ballistic weapons]]
 
[[Category:Battle Armor Weapons]]
 
[[Category:Battle Armor Weapons]]
 
[[Category:Lists]]
 
[[Category:Lists]]
<br>{{Navbox Weapons}}
 

Revision as of 14:31, 4 August 2021

Rotary AutoCannons, or RACs, are ballistic weapon systems capable of producing high rates of fire and DPS.


Overview

A pre-0.6.0 Uziel B shows off the RAC2.

The Rotary AutoCannon make use of multiple barrels, allowing for a higher rate of fire by giving each individual barrel some time to cool down, resulting in a relatively high caliber gatling gun. Compared to their Standard AutoCannon or Ultra AutoCannon counterparts, the RACs can deal signifigantly more damage per second but this quality comes with reduction in range. Even with their multiple barrels RACs are prone to overheating under sustained fire, so short cooling breaks between bursts are recommended for optimal damage dealing.

Only Inner Sphere assets use Rotary AutoCannons.

Weapon Stats

Weapon Max Range Dmg Drop
Range
Dmg Drop
/m
Hit Damage/Shot Splash Damage/Shot Damage
Type
Splash Radius Shots
/min
Sustained
DPS
Burst
DPS
Speed
(m/s)
Heat
/Shot
Cooldown
Time
Jam
Duration
Ammo
/ton
Ammo cost
/ton
RAC2 1000m 800m 0.05 19 --- Kinetic --- 648 (1080)* 246 410 2000 1.1 4s 6s 600 250
RAC5 700m 650m 0.43 65 333 (600)* 433 780 1400 2.6 5s 200 450
Air RAC2 1000m 800m 0.05 19 --- Light Kinetic --- 648 (1080)* 283 472 2000 1.3 4s 6s 600 250
Air RAC5 860m --- --- 40 40 Kinetic-air 1.5m 318 (600)* 508 960 3 9s 200 450
*Max rate of fire All stats are current as of release 0.14.10

Gameplay & Hints

RAC2 and RAC5

  • RAC2 and RAC5 both have a short spin up time (about 1 second) before the bullets start fying. The weapon also cools during the spin-up.
  • Kinetic damage does some bonus damage to air units.

Canon

Rotary AutoCannon

The Rotary AutoCannon was developed by the New Avalon Institute of Science in 3062 and is both bulkier and heavier than Ultra-class AutoCannons. In addition, the expense of construction and inability to make use of specialty munitions have prevented it from being developed for the heavier AutoCannon calibers. Offsetting these factors, however, are the RAC's ability to fire at up to six times the rate of a Standard AutoCannon. While the weapon is prone to jamming at higher rates of fire one significant improvement over Ultra AutoCannon is the ability to clear the jam in the heat of battle.

Although initially developed and produced by the Federated Commonwealth, the FedCom Civil War saw the RAC quickly disseminate to other Successor States. Currently the Clans have yet to develop an RAC of their own.

BattleTech reference


Usage

The following Inner Sphere assets equip Rotary AutoCannons:

Asset Type Faction Tons RAC2 RAC5 Air RAC2 Air RAC5
Osiris D Mech IS 30 2
Raven G Mech IS 35 1
Uziel D Mech IS 50 3
Bushwacker A Mech IS 55 2
Bushwacker F Mech IS 55 1
Argus Prime Mech IS 60 1
Rifleman D Mech IS 60 4
Catapult G Mech IS 65 2
Warhammer F Mech IS 70 2
Marauder B Mech IS 75 3
Awesome F Mech IS 80 4
Awesome G Mech IS 80 2
Atlas A Mech IS 100 3
Fafnir F Mech IS 100 2
Goblin E Vehicle IS 45 1
Regulator A Vehicle IS 45 1
Rommel B Vehicle IS 65 1
Demolisher G Vehicle IS 80 2
Partisan B Vehicle IS 80 4
Partisan F Vehicle IS 80 1
Behemoth B Vehicle IS 100 4
Hawkmoth G VTOL IS 25 1
Corsair A ASF IS 50 2
Rusalka C ASF IS 65 3
Rusalka E ASF IS 65 1
Shiva B ASF IS 85 2
Shiva E ASF IS 85 2
All stats are current as of release 0.14.10