Pulse Lasers

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Pulse Lasers differ from Standard, ER and Heavy Lasers by delivering their damage through rapid-cycling, high-energy laser pulses generating the energy weapon equivalent to machine gun fire.

Overview

Schematic of a Large Pulse Laser

Although a Pulse Laser's individual laser pulse is less powerful than the beam created by Standard Lasers, this is more than made up for by the higher rate-of-fire and the fact that the high energy pulses do not require that the laser be held on the target to achieve full damage. Unlike X-Pulse Lasers a standard Pulse Laser cannot maintain its fire indefinitely and requires a short cool down time between firings. Clan versions have better range (100-200m) and slightly increased damage output, but they also generate bit more heat compared to their Inner Sphere counterparts.

Generally, compared to Standard Lasers, the most notable drawback of the Pulse Lasers is the higher heat buildup caused by the higher rate of fire. The Inner Sphere versions also have slightly less range (50-100m), while the Clan versions have somewhat equal range (0-50m difference) to Standard Lasers.

Weapon Stats

Weapon Max
Range
Beam Duration* Damage/Shot* Damage
Type
Shots
/min
Sustained
DPS
Heat
/Shot
BA SPL 200m 0.06s 50 Energy 413.8 361 ---
SPL 250m 6 x 0.06s 6 x 25 Energy 26.3 68 18
MPL 400m 2 x 0.06s 2 x 90 34.1 107 24
LPL 650m 3 x 0.06s 3 x 134 22.7 160 62
CSPL 350m 6 x 0.06s 6 x 25 Energy 26.3 68 18
CMPL 500m 2 x 0.06s 2 x 104 34.1 124 28
CLPL 850m 2 x 0.06s 2 x 149 34.1 177 60
Air SPL 400m 6 x 0.06s 6 x 25 Energy‑air 26.3 78 18
Air MPL 500m 2 x 0.06s 2 x 89 34.1 121 24
Air LPL 700m 5 x 0.06s 5 x 134 13.6 182 103
Air CSPL 450m 6 x 0.06s 6 x 25 Energy‑air 26.3 78 18
Air CMPL 600m 2 x 0.06s 2 x 104 34.1 142 28
Air CLPL 850m 5 x 0.06s 5 x 148 13.6 202 150
*Pulse Lasers can occasionally fire an additional laser pulse All stats are current as of release 0.11.2

(C)SPL and (C)MPL

Both Small Pulse Lasers and Medium Pulse Lasers are reasonably heat-efficient for the damage they cause, but their range limitations make them strictly short-range weapons making them most at home on brawler type units. Often they are used to keep a steady stream of fire on an enemy while more powerful weapons are recycling. Their high rate-of-fire also makes them competent anti-Battle Armor weapons. Units which get the most use out of these two systems either have a high speed, enabling them to close the range to target quickly, or operate in locations where it is difficult to take advantage of their short range. Note that the Clan Small Pulse laser has nearly the range of an IS Medium Pulse, and that the Clan Medium Pulse range advantage puts it in skirmishing range. While the extra hundred meters with the Clan tech may not seem like much, the range can make a larger than expected difference in combat. The additional heat output of the Clan lasers must be accounted for, lest a pilot used to IS tech overload their heat sinks in a new Clan asset.

(C)LPL

With a range of 650-850m (Inner Sphere and Clan tech, respectively), the Large Pulse Lasers are qualify as medium to long range weapons. Their high rate of fire and respectable damage make them respectably powerful. Because of their similar ranges and different capabilities, LPLs make a good match for the AC10, UAC10, or LBX10, with the LPL maintaining pressure on the target while the heavier ballistic weapon inflicts heavy damage upon it. While Clan tech LPL are excellent precision ranged weapons, making short work of individual components, or aircraft wings, the much hotter nature of Clan tech makes itself extremely apparent quickly. Likewise, Inner Sphere LPLs may lack the range to truly snipe, they still deliver precision damage at skirmishing range. The lower heat load and lower rate of fire (though with more pulses per trigger pull) allow IS assets to keep up the fire for longer.


Canon

Pulse Lasers (of all types) were introduced in 2609 by the Terran Hegemony and were able to deal heavier damage upon a target because the staggered pulses gave ablative protection in armor a chance to disperse before the next hit was delivered. The rapid rate of fire also made it easier to strike targets, although the weapons proved to have shorter range than either ER or Standard Lasers.

As with all advanced technology, the Inner Sphere lost the ability to produce Pulse Lasers in 2950 during the Succession Wars, but the technology was later recovered by the Draconis Combine in 3037 with the discovery of the Helm Core. The Clans, meanwhile, continued to refine existing Pulse Laser technology, improving its range and power (at a cost of increased heat) while making them more compact. Clan Smoke Jaguar also produced a Micro Pulse Laser in 3060 before being annihilated in Operation Bulldog.

BattleTech reference

Usage

The following assets equip Pulse Lasers:

Air (c)SPL (c)SPL Air (c)MPL (c)MPL Air (c)LPL (c)LPL

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan
Lists are current as of release 0.11.1

See Also